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Maj-Odo

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Posts posted by Maj-Odo

  1. Given how you've described it, I'd suggest that the amount of programming necessary would mean it wouldn't be a limited time offer - the code for the feature can't be removed without breaking all the statues that people bought, so the feature has to remain in the game, and I can't see them removing access this feature...

     

    Now for a small clarification: if I go into your stronghold when you are not in there, who do I see a statue of? Is it your character who is logged in? Is it me? Or is it the character who is marked as "owner" in the "U" panel?

    Good question. The Character Logged in or the Character that shows up as the 'owner' in the 'U' panel, whichever is logged in at the time. If logged off, the default statue will be that of the 'owner' that shows up in the 'U' panel.

     

     

    If your character who is featured in the statue is on-line and changes his gear, I think that people who are visiting at that moment should not see a change in the statue. (This is a programming simplification thing: when a visitor enters, the current appearance is captured, then kept until the visitor leaves. There is a remaining question over whether each visitor sees a different version, captured as he entered, or whether they all see the same version...)

     

    The gear will change when the visitor leaves the instance and returns again. I know it will be complicated to have the statue's gear and appearance change in the same visit, so leaving and coming back in will have to do.

     

    The final observation... My first thought was that this is the height of egotism, erecting a statue to yourself. This remains true, but the marketing spiel given by the holostatues makes it clear that one reason they exist is for the PC to vaunt himself, to show off how great he is. What better way than to have a statue of yourself?

     

    In part of truth, yes, this has a hint of egotism in the idea; but the egotism can make sales. That being said, I think holostatues are on a timer before getting re-used again (if we are talking about the Toy items of holostatues). I will be content with a holostatue decoration, maybe something like a hologram of your character being displayed from a device on the floor or wall.

  2. Over the course of playing Swtor and devoting a big portion of my playtime with Strongholds as well as decorations, I have a couple ideas for new decorations for SWTOR, specifically for PC (player characters).

     

    Since the release of Strongholds, we are all aware of the Decorations: Companions. With Companion decorations, you as the player can place Decorations of Khem Val, Scorpio, Xalek, Vette, etc. in your stronghold and the looks of those said companions change depending on the characters you enter the stronghold in, such as your Sith Assassin's Xalek might be wearing one look that differs from the Xalek of your Sith Sorcerer. The point I am trying to draw out is the Decoration Adaptiveness of the Companion Decorations. With the idea of Decoration Adaptiveness, we can open a new door to Decorations in Strongholds:

     

    PC Statues.

    The idea here is to have a decoration that adapts to the appearance of the PC (ie. the owner of said stronghold) that enters into the stronghold, or is online at the moment. Details of the statues can mirror the art styles of the Commemorative Statues that was already have.

     

    Default Poses for PC Statues.

    Poses are big for the Commemorative Statues that we already have, so it should be big for our PC Statues. Here are some ideas for poses attributed to classes. The Sith Inquisitor PC Statue can have the pose of the Force Storm animation, since the ability itself is exclusive to the class and you know the PC is a Sith Inquisitor from just looking at the pose. The Sith Warrior PC statue can have the pose of the Force Choke. The Agent can have his weapon drawn out, as well as the Bounty Hunter, Smuggler, and Trooper. The Jedi Knight could have its lightsaber drawn and ready for battle, and the Jedi Consular can be in a meditating pose.

     

    PC Adaptiveness for Guild HQ (Stronghold):

    With PC Statue adaptiveness, it'll be assumed that the PC Statue will adapt to the individual holding the Gold Key to the Stronghold, ie. The GM only.

     

    Inspiration of the idea:

    Awhile speaking with guildies in Teamspeak, we all were talking how cool it would be to have decorations of our characters, more specifically, large statues. The idea came round and the idea became more and more ironed out.

     

    Shout out to DEV Team:

    Please make this happen! Even if you decide to make this a limited time offer decoration, I am sure the Strongholds community would enjoy something like this.

  3. Image Translated from Galactic Basic to normal text

    Chiss: "Hey, Cheryl, nice ****.."

     

    Human: (Thinking) "I don't get paid enough for this ****."

     

     

    I see why you translated to Galactic Basic.

    I would've placed in for the dialogue...

     

    Chiss: "Hey babe, wanna go out on a cruise on my Crimson Sand Crawler?"

     

    Human: (Thinking) "A Crimson Sand Crawler? I have one of those, this guy must really be desperate."

  4. Endor, never mind it's Forest Moon wasn't even on the map, which is why the Empire picked that system to build Death Star II in.

     

    So you're saying that the campaign wouldn't be canon if I allowed a player to make their character an ewok. Okay. that is the reason why I posted here. So I can get some answers. My only other option for my mother to have her character as is a Jawa if she so ever wanted to play a little alien race. Otherwise, there are plenty of other races from the Alien Anthology and in the Saga edition Knights of the Old Republic campaign manual she can choose from as well.

     

     

    I know from playing SWTOR, that on Tatooine there was a quest where you either killed or imprisoned a Force sensitive Jawa.

    The reason why I brought this up is because my mother wanted the ewok to be force sensitive. Yet I did think to myself in my head that a level 1 has a primitive stat that forced level 1 ewoks to have no weapon proficiencies regardless of class, until the ewok leveled to at least level 2.

     

    But I'll take your comment to note and spread it around to my group.

  5. "Greeting: Hello fellow meatbags." ~ HK-47 :d_cool:

     

    Anyway, I GM for a few games and recently I am GM-ing for a KOTOR styled SWRPG adventure that I am creating with the given KOTOR d20 rulebook, and the d20 RCR. My question on canon is really on the historical aspect of aliens and their discovery.

     

    One of the players in this session (amongst some of my friends) is my mother, who grew up with episodes IV, V, VI and she liked the Ewoks and Yoda. (She likes the cute little guys, LOL).

     

    So, I said (without knowing), "So do you want to be an alien or a Human? If alien, what race?"

    She replied, "I want my character's race to be Yoda's race."

    I stated, "That is not possible because George Lucas never revealed the name, planet of origin or history of Yoda's race."

    So my mother asked, "What about an Ewok?"

    Without knowing too much about canon I said, "Sure."

     

    Now, I am wondering. This adventure, campaign, etc. is in the era of KOTOR which is the Old Republic era. Now I know that ewoks made their first appearance in the movies towards the victory of the Rebellion. And I was wondering (and this is my question): Were ewoks founded at that time in the Star Wars Universe, or had they always been discovered?

  6. Thatd be good, perhaps having a sith confront a jedi knight, then the jedi pulls out a massive assault cannon and blasts the sith in the face :D

     

    Well a Trooper dressed as a Jedi Knight. LOL (I have a bad correcting habit.)

     

     

    Uuugh! I just felt a great disturbance in the force! Sorry to inform you, my friends, but I think our dear lord Darth Pontius succumbed to a greater enemy.

     

    Curse you, GW2! :mad:

    May I take a moment to quote a Sith Lord?

    "NOOOOOOOOoooooooo," Darth Vader.

    Please don't go Pontius, I just found your thread last week, read every post from the OP post and now this. Please don't go to GW2 and leave us alone, at least keep in touch.

  7. I don't have any good recommendations because my style of SWRPG is picking and taking that makes the gaming experience more fluid depending on the people I am working with. So initially I use almost all of the books I can grasp.

     

    [edit]

     

    I have ran "Dark Side," "Light Side," "Jedi Training," "Sith training," "Jedi vs Sith," "Sith vs Jedi," and many more types of campaigns from just splicing the books. It is really fun to do, but then I had four plus years in GM-ing.

  8. IC Info (put as little or as much as you like, I like to just do the basics and let RP develop the rest for people.)

     

    Character Name: Tobuscus, Silvenus, Kallig

     

    Side: Empire

     

    OOC Info

     

    Type of RP (Light, Heavy, ERP(+18 only) Other): Light, heavy

     

    Type of gameplay interest: Endgame, maybe some PVP, main focus on RP.

     

    Cross Side RP Interest (Empire/Republic Crossover RP): Yes

     

    Looking for an Guild? Nope, in one.

     

    Type of Guild:One focused on RP

     

    Other Information: Silvenus is a female sith pureblood Sith Lord of a Dark Council, her husband, Tobuscus, is a Chiss bounty hunter. And Kallig is Silvenus's older brother who has a little interest in ERP.

     

    IC Info (put as little or as much as you like, I like to just do the basics and let RP develop the rest for people.)

     

    Character Name: Shagger

     

    Side: republic

     

    OOC Info

     

    Type of RP (Light, Heavy, ERP(+18 only) Other): Light, heavy and ERP if anyone is willing not really interested in it, but if someone wants to get into it and I am feeling up for it, then I am game.

     

    Type of gameplay interest: Endgame, maybe some PVP, main focus on RP.

     

    Cross Side RP Interest (Empire/Republic Crossover RP): Yes

     

    Looking for an Guild? Nope, in one.

     

    Type of Guild: One focused on RP

     

    Other Information:

  9. More Custom (orange) moddable items that have no modifications installed can now be reverse engineered. This does not include some crafted Custom items and social gear.

     

    I was wondering about this and it can go for discussion, but some of the mid-level to high level story/plot gear is orange gear. Now, I know, they don't have "Custom" in their title but let's fantasize a little bit.

     

    I know for the Inquisitor story line you get

    Kallig's Countenance and then his lightsaber

    , both of which are orange modifiable items. And my fantasy about it is: if you can reverse engineer those story items and get a critical to learn their schematic; then you can make them. Which would be AWESOME.

  10. What i hate about the legacy system is it makes it IMPOSSIBLE for newer players and non full time players to compete. they get into a WZ and get stunned until they're dead. Not by a group of guys but by one guy who has all the buffs and abilities because they can play full time. Nice job bioware! (dripping sarchasm).

    As I recall, you can still have all the buffs of the classes under the banner you wish to play on (Imperial or Republic) prior to the patch because people would buff each player in their team in WZ. It has always been placed in the system that players can buff one another in PvP WZ. :csw_c3po:

  11. Correct, you can have 2 male characters linked as spouse ;)

     

    Hopefully they'll fix that before launch. Kind of funny though.

     

    They'll only fix it when some group rises again to say that even to (freely organize) your tree the way you want. Like having same sex spouses would forcefully without remorse turn your children into same sex lovers. I believe that is bull, the game is a game after all. It is not real life. I personally wouldn't mind if they fix it, but if they don't, it could add to some interesting stories in the RP servers. Which, as a Role Player myself, like story making a lot and this 1.2 patch legacy system is like a gold mine to me when it comes to story ideas.

     

    And yes, some people would argue it is a bit over the top in Star Wars lore, but George Lucas only wrote the movies, the books where written by different authors and Lucas approved and disproved lore that can be added. What SWTOR MMO is doing is not going over the top of the lore, but adding to it. Just like those authors. (That is my view on the patch)

  12. I can truly understand the family tree aka legacy ideas but I do believe that somethings are just to far. Pureblood Sith Jedi and smugglers, BH with lightning abilities are a bit extreme if they do come to pass.

     

    This I can agree with, but I'd like to say you should watch the 1.2 Patch video speaking about that. I know abilities that carry over to different classes will nerfed in combat, because the main purpose of those abilities that are past down are for Legacy RP.

     

    As for Sith pureblood means they were born with stronger sith genetics and force sensitivity, usually they're raised sith because of the empire's treatment of them but they're not pureblood because they're sith (it's confusing).

     

    It's possible but extremely rare for a pureblood to be completely non-force sensitive (there's one of these on Voss), and a pureblood can seek redemption (the jedi knight's companion lord scourge joins you for this, and he's the one who killed the jedi exile.)

     

    So, not impossible or spitting the face of lore, but extremely improbable.

  13. I remember reading the OP and watching the video, but I don't recall a definite date of when it'll come out. I am continuously waiting because I do have a level 50 Pureblood Sith and I want to try that race with the Republic Classes, Bounty Hunter and Imperial Agent. I do have a bounty hunter and remember that an NPC said in story conversation (to my alien BH) that "Alien Bounty Hunters rank below protocol droids in the acceptance of the Empire." I wonder how that'll change in dialogue with a Sith Pureblood.

     

    Which is also why I am eager, because I wonder if some dialogues like that would change for a certain race. Also, someone on the Test Server said it'll come late this month, but no definite date. Ugh. I can't wait.

  14. In addition, I would like to add my opinion for roleplayers as this Legacy will benefit them more so on the instances of making alternate characters. And yes, the system looks like it is pretty much in favor of roleplayers, so I can see the discomfort and gruesome hate it gets, but the SWTOR games had always been based on roleplay and that is how Bioware makes sales because people love their roleplaying games.

     

    From that I know I'll get a few stabs in the back from Operatives, but it is true. SWTOR favors roleplayers more than PvP players. And yes, I am going into the gear topic, but that is not the focus, if you have PvP gear and it looks great and it fits your character, you are roleplaying. So, PvP gear is not only for PvP. (That was an example).

     

    Now, who wants a revive?

  15. I want to play an Ortolan and have Orto be a playable planet. In addition to Orto:

     

    1. Naboo

     

    2. Ossus

     

    3. Dantooine

     

    4. Kashyyyk

     

    5. Shotem

     

    6. Metalorn

     

    7. Expand on some current planets a little.

     

    And maybe throw in the planet Mortis as well to really test players of all classes against the environment of a planet that is full of mysterious Force relations. And possibly meet "The Ones" there as part of the Planet Quest line. That would be awesome.

     

    ...Or the planet Dathomir and the Nightsisters there since they did worship "The Ones."

  16. A site for Massively-Multiplayer Online acronym terminologies. I've played Massively-Multiplayer Online gamess alot but people using acronyms like: CD. And I don't know what it is they are talking about.

    *Confused*

  17. Here's the number one reason guys have a problem with dudes who play chick characters.

     

    They are looking for irl romance in an online game or is at least open to the possibility of finding love online and it freaks them out when they find out that girl is really a guy, or worse a guy playing for the other team.

     

    Even if you won't admit it you know its true. Don't need to be ashamed of it but remember pics or it didn't happen isn't enough, now its live stream video or it didn't happen.

     

    This is true and happens alot to many states, countries, etc. It is rather shameful that a guy poses as a female for means to get a real life companion. As I know, SWTOR is a game and should be played like a game, nothing else. It is not a dating site. Like I said, I like the voices and NPC options that the female has and I feel personally they are better choices than what they have for the male characters. And adding on the live stream video. Alot of those "IRL character to character" romance videos get onto YouTube and well "IT'S A TRAP!" for everyone.

  18. Anyone who has played any previous Bioware games can tell you. They have different voice actors, sometimes different quest and dialogue options, and different reactions from certain NPC's. It was pretty funny in ME2 when the Krogen got sexist with femshep and she head butted him :) IMO femshepard did a better job then the male shepard on the voice acting. In all Bioware games I always play them through as good and evil male and good and evil female just to see the various plot options.

     

    I agree with Fredcat on this note. Which this in turn is the sum of my two points of crossplaying.

     

    1) I believe the female actors are better than the male actors (personal opinion)

     

    2) You can, in a way, control the scene better with female characters. Such as romance scenes for example. (Also personal opinion).

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