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Narcolypse

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Everything posted by Narcolypse

  1. Well it's what happens lol, I admit I did exactly that the first two times. Then I just figured there has to be a better way to contribute in this situation and came to my senses.
  2. I love huttball so far, I do have to say I agree that a specific button should appear in the middle of your screen above your action bars... Making it large and glowing would help some people I guess... I just hate it being a waste of a keybind on my side bar, I can live with it but I do totally agree that it would help newcomer's get a better sense of how to play. One more thing I would like to point out ... That being if you have found yourself knocked off towards the middle or into your trench area while trying to defend...You can no longer contribute defensively with most classes...( Sith Warriors and Jedi Knights have force charge but if you're on the bottom as a Bounty Hunter or Agent or any Republic ranged class you don't have any instant closing distance abilities.) You can't get back up and past the fire traps fast enough to actually make a defensive difference. I find myself jumping into the fire trap and dying to get a free spawn ( Hopefully in time to get to your goal line and use a knock back to throw the enemy ball carrier back down into your trench. ) Call it an exploit but hey it does work and I'm not the only one doing it. If anyone else agree's to this lets throw some idea's around... mine being some form of transportation such as an air lift or teleporter that's inside each trench area that only the DEFENDING team can use. This would allow players to get back to their goal line instead of doing 1 of 3 things... those being. 1. Killing themselves to get a free spawn and use a knockback to save the day. 2. Standing in one place raging helplessly... 3. Being as smart as you can and getting to the middle for an immediate counter cap. I understand this would become a problem with a huge amount of defenders coming back and using it - making it seem impossible to score...well my friends that is why you put a 20-30 second cooldown on that lift or something. This way your team ( If moderately intellegent ) would let classes with solid knockback/stun abilities use that lift first. I think this would encourage better passing in the endzone to score and prove for better teamwork on both sides... possibly a more exciting experience in general... anyone agree? Or shall I brace for haters?
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