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Fyrepony

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  1. Every one looks the same, all classes are mirrors. Sniper rifle, Imp, Lightning Imp. Big cannon, Pub, throw pebbles pub. Pretty much every one wears 1 of two outfits. You wear revers armor, or the ****ty bikini. No difference who you fight. So let it be imp vs imp. Cuz you can no longer tell any way.
  2. Never once did I say Nerf any one, or any one was OP. I want that to be clear. But when you have an 8 man team with 3 healers, Its hard to kill any one, I just want to be able to pressure a healer, so I can peal one off and kill it, or make it run. So that means looking at my self and asking, "How can I help this situation" What am I doing wrong? And for the other questions. I am running a little heavy on accuracy atm its 109ish. Alac is 8% Crit (with buff) is 68ish Surge is 80ish Hp is 68 something. I can't look at my specific numbers right now. But it sounds like I need to just roll a new class, that's a bummer. But I remember the game always sorta favoring ranged.
  3. Ok, I started in beta, played a Immortal jug day 1. Made it to valor 65 before I quit to do other stuff. I have tried out vengeance, and rage. Full set bonus of 204, 1/2 way upgraded on 208. I can't seem to kill any one, Its ok I suck and I am out of practice. This is not up for debate, I know I am bad. What I would like to know, is how do you kill healers now. Every match I go into 2-4 healers, and they end the game 0 deaths. "I am not saying they are OP" I just want to know what class can kill them, then I can make a new toon relearn how to play and quit wasting my time, and my teams time with a jug that has dots that are no worse than a case of the sniffles. Constructive help welcome, remember I all ready know I suck and so on. Thanks.
  4. I am returning from a rather long time being away. I have been a Jugg since day one, when they could not tank and could not dps. I hate to level and since I can have a free toon I figured, 2 lightsabers, that could be fun! So got some questions, I have read a lot of things. But some real first hand experience would be great. So Sentinnel/Marauders. 1: Flashpoints. Do they do ok? As in are they useful in traditional and tactical? 2: I know melee is far from king, but are they useful in a raid situation. I do not mean, "TRY HARD MLG OR DIE!" =p But like lets do this for fun kinda situation. 3: I know they are suposta be mirrors but is Jedi or Sith one better than the other in some kind of meaningful way? Thanks guys have a great day.
  5. Ok as an example, you decided you want to grind Section X for the cool armor. So each week you can turn in 12000 rep. But if you have 3 toons, you could gain far more than 12k in a week. But you no matter how much you gain you are hard capped a week by 12k. This booster would add like a 3 hour buff to your legacy. And double that hard cap to 24000. So then you could grind the whole rep faction faster. The idea came to me as I do Gree, I have 60k faction across 3 toons. But no matter what I do, I must waite 2 more weeks get to Champion cuz of the weekly cap that holds me back.
  6. 1: Deploy shuttle beacon. When in an ops group, you would deploy a shuttle beacon, select the person and that person would have a quick travel to the ops location. Make it a CC item, or a legacy unlock in the end it does not matter. Would be useful for world bosses, slow loading friends, or just the person that is late to the party for faster starting of large group content. 2: Faction double, make it last an hour or three. That way you can save a little time to unlock that faction while an event is running or, just to finish up that last 300 points that would take two weeks under the normal system. That is all I got, good luck and thanks for reading.
  7. Ok man well thanks for a real answer. Looks like I am good gear wise. Ok so basically I am stuck with a (72) hilt and 2/2 (69) set armor plates until I get the chance to do a HM/NM some day. Thanks for the info and write up. Did a few parc tests and I was running around 2.8K so looks like I need to tighten up my rotation and pray to the gods of RNG.
  8. OK first of all some data. I play PVE, three of my friends and I pug SM raids all the time. Right now I do not have the group to do nightmare operations. I carry a 2 piece marauder bonus and a 2 piece juggernaut bonus. This is my AMR profile. http://swtor.askmrrobot.com/character/4a890a6c-7abd-4ef0-a28d-3223983bc24a Right now I am running 100 Acc 25 Crit and 70 surge. I have recently been told I could do much better if I ditched all my crit and pumped power and surge. The power makes sense, but if you have no crit, why have surge? I just would like to be the best I could be, and maybe help my group get into NM ops some day. Looking for advice on how I could be better, but still remain as a dps jugg. Thank you.
  9. The skill sweeping slash kinda looks like a round house kick. Its an AOE attack. That icon does not ring any bells with me. But I am kinda newish to jugg. The icon for sweeping slash kinda looks like a red colored 7.
  10. Thanks, that is just what I needed to know.
  11. Back when I played the first time Valor level was very important. But it seems now all it does is allow you to equip the orange versions of the first gen armor. And that is ok, I like that armor. So how long does it take to grind out valor rank 60 now days? Or can you even do this any more? Also does it even matter beyond the above stated armor.
  12. Before 1.2 I was the generic lightning/madness spec nothing special or interesting. After 1.2 I read how nerfed we had become so I just did not play for several weeks. But Monday I choose to play again and specked 100% healer. So here is were it gets fuzzy. Long story short I am normally 1-2 on healing at the end of the WZ, and with all luck the outer team will not mark and focus me over and over. So my death count is usually under 2-3. But I do not 100% force bending. I know it changes the values of the heal that comes after it proccs, but it seems like in a WZ you do not have time to choose to heal, you just have to use what ever is not on cool down. It just seems rather chaotic and almost unplanned. Can some one point out the logical rotation or progression. It just seems like the big heal, Dark mending I think has a really long cast time, so usually if the guy your healing is under 50% hp, it does not seem to help. Example... (Target A) has 45% hp. You bubble the target, use the channeled heal, he gets to 50% or so cuz he is still taking damage. So do you Burn the instant heal? Or do you try for a dark mending? It seems like you just have to burn every thing and hope he has some kind of defensive cuz when the fight is over its like you did not gain any hp in the process of healing (target A) I am just trying to learn here, I have never done healing before and I just want to be useful, it seems like I am on the right track, but at the same time the rotations seem so illogical.
  13. I have run all the numbers and after every thing the only variable left is “I am a terrible player” Hit Points 14590 Bonus Damage 640.9 Bonus Healing 462.6 Accuracy 101.72 Critical Chance 29.38 Critical Multiplier 71.62 (207 Surge) Pvp 9.81 Champ Ear, Implant(2), Bracer, Weapon, OffHand, Belt. Centurion Helm, Chest, Legs, Boots, Gloves I have tried pure lightning, tried the hybrid spec. The only thing I can figure is I just suck. I go into a pvp match, 20-30 seconds I get focused and destroyed, over and over again. If my math is wrong feel free to point it out, but its the only thing left I can figure.
  14. Their is a robe and gloves from the corella vender, they do not have the same name. but the colors and armor seem to match the legs. May have a look at that.
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