Jump to content

Emencie

Members
  • Posts

    305
  • Joined

Everything posted by Emencie

  1. I'm confused, can you romance him? I don't even remember having an option to recruit him.
  2. Because your choices are supposed to matter. If you choose to not keep a potential weapon, then it shouldn't be there when you need it. That said, Heal often and heal early, don't go looking for a heal when you are almost dead. Top off every chance you get. If a heal spawns and you are already topped off, lead her through it. The heals do damage to her. You seem to be using your interrupts too sparingly, and from the 2 attempts I watched it looked like you were standing in her AOE. Clean some of this up and I'm sure you will get it.
  3. I just mean that we know ~45% of characters are DS, I just don't see Bioware spending time on a redemption arc/story/character scenes that 45% of the characters will skip over. So I think that either he will have a story that we all see, and are shoehorned into, or Arcann will show up and we will be given the choice but he will have little impact on the rest of the story from that point on, so that the people who killed him will not have a completely divergent story to follow.
  4. I doubt we will have a choice. I just don't see Bioware writing a redemption story, voicing it, and putting it in the game when many of us would choose to shoot Arcann in the face on sight, and not see any of that content. As for the get out of jail free card, I tend to play my characters as realistically as possible. Because of that heinous criminals that also tried to kill me simply never would get a pass from that character. But further than this, the idea that a person can order the deaths of an uncountable number of people, kill an untold amount himself and commit tons of war crimes but not get punished at all because he turned "good" and did some community service is pure fantasy. While I understand this is a fantasy game, in an IP made for children and as a society we really like the simple endings and a good redemption. The reality is that Arcann would be killed, or turned over to the empire or republic. Where he would be given at best a show trial, then definitely executed in the empire. In the republic he perhaps could be sent to a Belsavis like prison to spend the rest of his life, likely in solitude. No matter how often he told people he was now a good person that would not keep him from that fate. His death/incarceration would then be used as propaganda to help empower and uplift the people of the planets he nearly destroyed. Personally I would love to see an Arcann return who tries his best to be a good person for his mother, even thinking that he's helping my Alliance by attacking his sister, and that he would be benevolent on the throne. But everything he does is skewed and misconstrued, and he proves to simply be hindering our attempts with horrific actions that we often have to clean up behind. He could be simply far too damaged to have basic empathy or understanding of why he is evil, no matter how hard he tries. Until we are forced to deal with him, making him a very tragic villain. But I understand that a more realistic narrative like that is not a simple good over evil ending that the Star Wars movies are known for. However that doesn't change that some of us like the more realistic stories told in the EU, where good does not always triumph over evil, bad guys are not always one dimensional, and sometimes the end is bitter sweet at best, it helps make the characters feel more realistic to me. But I understand why people love the arcs where the bad guy suddenly sees the error of his ways, repents and is welcome as a good guy. It's heartwarming.
  5. I should have said my instead of our. If a person goes through 100% light sided and trying to convert everyone, perhaps then Senya's action are heroic or whatever. But for a gray (military) character or a DS character she is a traitor plain and simple. She has shown that while she lives her children who are my sworn enemies, will be protected by her. So there is a simple solution to that, She dies with them. This is a war, and in war I guarantee you, that if someone intentionally saves the life of the enemy general, and spared the life of the enemy commander previously, both of which are their children. That person are not going to be considered for any sort of high ranking position other than head of cell block C. Can you imagine if one of seal team 6 saved Osama Bin Laden because he was their cousin or something? No military official would care what sort of good intentions or emotions that soldier had.
  6. You said it... Our entire purpose from the very start was to kill Arcann it was never hidden or even hinted at otherwise. The final plan was to kill Arcann! Senya wanted/wants to save her son, as you put it. That is literally going against me and my alliance if her goal is the exact opposite of ours.
  7. Why not? He has no reason not to, and every reason to. #1 He still hates me. Nothing has been shown otherwise. #2 He still hates his father, who is still inside me. #3 I was the architect (sorta) of his downfall. #4 I have the only vehicle capable of fighting the eternal army and getting his throne back. #5 He's an evil a-hole and has been since the first time I met him. DS doesn't need a reason. So, again why wouldn't he come after me? Because mama is there? As far as I know she was planning this from the beginning, giving him a safety net in case I actually did win.
  8. It's annoying for characters that are more evil, but to me it's not because choices matter. It's because DS choices only/always effect negatively. We all know that the real world does not work this way, at all. People give money to criminal organizations all the time with the intention of charity. Weapons are sold/given to people in good faith, and those people eventually do terrible things with them. Just because a person does something with a good heart doesn't mean good things will happen. Just once I would like a "LS" choice to have a truly negative consequence. Save a prisoner from death, that person now goes on to kill an entire family. Refuse a reward from a person you save, Run out of resources to get to the next location and miss a chance at saving someone else. Spare the life of your most hated rival, they escape when being transferred to a cell and kill/wound (remove from story) your love interest during the scuffle. Sparing everyone, being friendly, and nice, and never taking money for your deeds does not mean that everything will always go your way perfectly, and being a no nonsense jerk with an itchy trigger finger does not mean everything will go wrong.
  9. I agree with the OP. The entire point of my alliance was to stop Arcann and his eternal fleet. Arcann on on numerous occasions tried to kill me, and along with his brother and military brought ruin to the empire/republic that I called home. Under his rule the galaxy was placed under totalitarian rule and made to bow to his every whim. When I was rescued it was under the intention that I would work towards ending him and his rule. So there are two great betrayals, Scorpio and Senya. Scorpio's is obvious, but along with Senya's betrayal I am back at square one. Arcann, The Emperor of Zukuul is still alive and likely wants to kill me more than ever after I defeated him again. The galaxy is still under totalitarian control by one of Senya's children and I have no reason to believe that Vaylin will not simply vacate the throne if big brother comes back, or maybe he is her right hand. Who knows? The point is that for my character, nothing has changed since chapter 1. This is compounded with the fact that I now know Senya will not let her children be killed or kill them herself, and that is the entire reason for the alliance. In fact when we first learned Arcann was her child, her loyalty was a major point of contention. Turns out Koth was 100% correct. I'm not sure how the leader of the alliance could possibly work with Senya again, because her goals are the opposite of my own. If Senya is present during a fight with Vaylin I have to assume she will take Vaylin side against me. Her actions so far have shown that she values her family above everything else including the rest of the galaxy.
  10. Seriously? How is that even possible? A PC engine that cannot handle chat bubbles is baffling to me. I stand by that asking for chat bubbles is a reasonable request. But if they would truly do all that then it is reasonable to not implement them, though that speaks volumes about this engine, I suppose you get what you pay for though free game = cheap engine.
  11. You are absolutely right! I remember though the devs came out on FF14 and said they cannot do them because of PS3 limitations, so it's a legit reason they cannot be done. I haven't played STO is so long I cannot remember if that is true myself. I do remember that ESO released with no chat bubbles and it was heavily requested then became one the the first released mods. My only point was that acting like chat bubbles are not normal in 3D MMOs is silly. It's a pretty reasonable request.
  12. Clearly. That is why I said speaking in a public channel is annoying. It's not some end of the world issue, Like I said. But I would argue that chat bubble have more use than dance emotes, and you can bet your butt that if the devs didn't include that, people would be asking for them as well. Chat bubbles have been a normal part of MMOs for the better part of 15 years, it's not a strange request is all.
  13. Doesn't every 3D MMO have them? I cannot think of one that doesn't. They really help to show when someone around you is speaking. That is their only use,but it's useful, and a staple of the genre. Seemed strange to not have them when the game released, still strange to not have them now. Speaking to another person in a public channel on fleet is annoying because of the lack of speech bubbles, which is a problem other MMOs simply do not have. To me it seems as strange as not having mail boxes or emotes, an MMO is completely playable without them but their loss would be felt and somewhat baffling.
  14. Good point, but on that level force users can also deflect lighsabers with their bare hands too. So how does having or not having a lightsaber matter? Once we add the force into the equation everything changes because it is the primary power of force users. If we are asking why don't they use a different weapon, well they did. In the EU there were force users using everything from lightwhips, blasters, and even those who did not have a weapon at all, because they were so powerful in the force. That is why I say, objectively on the battlefield the gun is a more, useful weapon than a sword. When we add in the phenomenal powers of the force users it doesn't change the dynamic between the sword and the gun. Unless one of those people do not have those powers. On a basic level, deflecting blaster bolts is already a feat of wonder. Either the force user has some sort of battlefield precognition, or they are so inhumanly fast they can see the blaster bolts then react to them before they go from barrel to target. Either way, the lightsaber itself has very little to do with defending against blasters, all it allows is the Force user to turn those blaster bolts against the enemy. Which is something that having a blaster themselves, they could also do fine by stepping out of the way of the blaster bolts and returning fire, by stopping the blasters bolts with their hand and returning fire, by absorbing the power in those blaster bolts and returning fire, or any number of the very numerous ways we know force users can stop virtually any weapon used against them. Lightning, force push, bullets, lightsabers, blasters bolts, blaster cannons, missiles, fire, poison gas, even vehicle cannons. We have seen all this and more deflected by a simple hand wave or palm. To me this means that the lightsaber is simply for slashing stabbing and cutting people in half as a weapon, and not truly necessary for defense. With that in mind, I feel a blaster or gun is a far better offensive weapon than the lightsaber.
  15. But as soon as you take away the ability for the lightsaber to reflect shots, it becomes a less than ideal weapon against a ranged combatant. This is why one of the most famed (non force using) Jedi killers of all time used flame throwers, missiles, bombs, and slugthrowers to very effectively kill Jedi who could not redirect his weapon projectiles with their melee weapon. Lightsabers can reflect blaster fire, that is the single reason they are useful against Blaster wielding combatants. However blasters are not the sole ranged weapon in the galaxy, and the question isn't why don't force users use blasters, it's why don't they use guns. In lore bullets do just fine against Jedi, in fact they do very well against Jedi. However, for some reason (coolness factor) people in universe very rarely use them, unless you are a Tusken Raider. I would say that a Jedi using a slugthrower against a Sith who is only using a lightsaber, would be in a very good position. Especially since having a single pistol, doesn't mean the Jedi cannot also have their lightsaber.
  16. I always think of it like this. For a normal person, a gun will always out perform a melee weapon, and in almost all circumstances it would be preferable to have a ranged weapon. I don't see why adding magic powers would change that dynamic. If your opponent has the same powers you have then the ranged weapon is still stronger than the melee weapon. If they super speed to get into melee, you can just super speed away to keep yourself at range. Effectively removing their weapon from the equation. The only real difference in the Star Wars universe is that melee weapons can turn ranged weapons against their wielders. This is just a rule of stupid to me. There is simply no reason to use blasters against force users, especially when as far as we have seen they are no more useful than normal gunpowder bullets. With over half a dozen different lightsaber resistant materials, at least one that turns off a light saber completely, it is baffling to me why the lightsaber is even an issue. True blasters have the bonus of being able to carry more ammunition and better accuracy but it seems silly that no soldiers ever seem to carry anything but blasters especially when they know they will be fighting force users. In the hands of soldiers, having a few per squad equipped with slugthrowers to deal with force users would be very effective. But in the hands of a force user themselves it would be devastating to someone coming at them with a sword, laser sword or not. This becomes even more effective when you consider bullets could be made of lightsaber resistant materials, or alloys with small parts of those materials. With all that said, I'm bringing real world thinking into this. Truly they use lightsabers because we want them to use lightsabers. Myself included, it's more satisfying to watch a sword fight, or a single person with a sword fighting dozens of guys with guns.
  17. Which brings up the question of why any non force user would want to use a lightsaber of any variety at all? Sure if you are about to die and there is one weapon right there, and it happens to be a lightsaber, of course you would pick it up and try to defend yourself. But using a melee weapon against enemies with long range projectile weapons, or magical melee master fighters, is as silly as a modern soldier rushing the battlefield with a sword instead of his gun. Honestly it doesn't make much practical sense for a force user to use them either, but it sure does look cool.
  18. Oh yea I agree 100% there is nothing more annoying than that 1 guy who just wont shut up in vent. Luckily most games allow you to mute/ignore. But when you have a group with a good leader it can be a well oiled machine. Actually for me its more like... "We gonna sap?" "Yea Ill go." (yes I know but we still call it sapping...) We know what to do because we play together but voip just makes the plan perfect and is a lot faster than typing. Any person that plays rated know what the plan is just from reading that. I'm going to keep the target pinned down with CC till my partner caps. Simple as that. He knows what I'm doing and I know what he is doing. he will start capping right before I sap, we wont double CC on accident, we don't need to plan contingencies, my job is to keep the target CCed period. I don't need to plan with my partner how I'm going to do that in this case. Just that I will do it while he caps. or "We gonna sap?" "No I saw a stealther here" Again its not about a big elaborate plan it's about being in cohesion with your allies. That's why every rated group uses voip. We need to kill this guy not CC him because he has an ally in the area. We need to drop him then go 2v1 ASAP. One person not in tune with this. tossing an early mez thinking that is the best solution can give the target early resolve and ruin things.
  19. First off, I can think of tons of times where killing a target is preferable to mezing them for 8 seconds while we cap. especially since even with "zooming out" you cannot know where every target is on the battlefield at once. I guarantee no serious rated team or premade 4 rolls without VOIP. There is a reason for that. And there is a reason Premades are a MMORPG only problem. It has nothing to do with skill. Unless you are saying in every other MMO Everyone has exactly equal skill so they don't have to worry about premades. What do those games have that MMORPGs don't? What does every serious rated group have without fail? VIOP
  20. Not sure what that has to do with anything... Seeing the map doesn't tell you half the information that you can get from your teammate. You complain about people making mistakes like breaking your mez, then profess that communication isn't that important. Now I'm wondering how much time passed between your mez landing and their attack landing... Less than a second? They were likely attacking as you started to Mez. zooming out the camera doesn't tell you if your teammate is going to go for the mez-cap, and expects you to mez off his as he caps, or expects to mez off your mez so you can cap, or is expecting you and him to burn down the target in under 5 seconds. Guess what does?
  21. I can agree with you that spatial awareness is key to a Warzone but I completely disagree with how important VOIP is to that spatial awareness. In your own example while in a pug I would say you did great. Taking note your ally needs help, and responding. but in my premades using VOIP not only would I know (generally) before he was attacked that he was going to be attacked. but I also know, How many are there, what classes they are, what cooldowns my teammember has up and how much help he needs to fend them off. And honestly how many times have you commited to helping that person only to get there as he's finishing off the last attacker? (I know it happens to me) and there goes 15-30 seconds depending on the map that you were wasting. It's the difference between reading "INC 3" Just "inc!" or as we all know sometimes nothing at all. then watching your team either over commit or under-commit because you simply have too little information to go on. (or not reacting at all because they tunnel visioned a target, not reading chat) Versus with VOIP (in my teams) conversations sound a little more like this. "3 guys incoming, it's those sents again. I think the scoundrel is with them" "you guys ok?" "I have my cooldowns we can hold them for a bit" "Yea plus that _______ guy is a ******* retard" "Ok, lets focus this healer down real fast _____, then you go help them" There would be a rant about why that particular sent was a retard in there but that isn't really the point... In this way I feel VOIP is the most important thing. Because even good players with well balanced teams can only react to each other while we can plan actions to use off of one another. This is why we don't even hesitate to play our 4 DPS together (Unless we have hit a string of playing against another premade then we will swap) Because in a general fight even against a healer a tank and 2 DPS we come out on top 100% of the time against non premades. No CC is broken or overwriten too soon, Never do we make a ball runner immune when a teammate could just pull them into the pit, never do we keep running when a pass is coming to us because we didn't notice. Nodes are never left unguarded because we didn't know who was where. These little mistakes are what can cost a close game. Sure we still have 4 randoms to carry but generally like others have said if we step into a WZ against PUGs we already won. All this when we are using VIOP. but If I single queue into a match with a friend we are no where near as perfect in our timing and strategy. We are guessing what the other person will do and playing off sound tactics but never truly knowing. even popping a root too late (and at the same time) because we were waiting for the other to do theirs first. Basically my point is that while team composition and skill are major factors in PvP communication is the most important and VOIP gives the best communications. that is why as people have pointed out you do not hear people ever complaining about this outside of MMORPGs because those games all have VIOP. there is still skill disparity in those games disparity in spatial awareness but premades are a non issue because everyone has the same level of communication. And with that communication sometimes comes a point where your whole team doesn't even need spatial awareness. I know people that just jump in Vent and just ask "where do you want me?" and the whole match is (generally) one person calling shots as information comes in. This is most seen in PvE raids where people who do it night after night, week after week still need instruction on what to do at what phase of the boss encounter. Because they don't pay attention to the fight itself much, but rather to the person telling them when to do what during the fight.
  22. Yea... I pointed that out.
  23. I've said it before, and Ill say it again. Playing against premades sucks. There is no way around it. Even if they are a bad premade they still have a massive advantage over your pug group. Even if you happen to be in a good pug you still have to outplay the premade team because of their advantage just to be even with them. It plain sucks. This is not the premade's fault, nor will it be fixed by limiting premades! that game that shall not be nammed tried to do it and what was the result? Vent queue countdowns. "1 2 3 Que! Everyone get it?" It didn't fix anything People find away around the system because they want to win and being in a premade even in a 2 man premade increases your chances. I'm a Premade runner, and I don't buy any of that BS about "I just want to play with my friend!" bump that. I want to win! I cannot still believe this hasn't been fixed. Every single MMO based group PvP system has fixed this except MMORPGs Every single one doesn't have this problem, From FPS games, to tower defense games like DoTA, racing games, fighting games, strategy games, freaking Duels of the Planeswalker a CARD GAME has this magical little multiplayer fixing tool... VOIP! The reason you don't see people wining about premades in every other genre of MMO pvp is because those games have taken away the largest advantage premades have... communication! when it comes down to it the reason a premade can outplay you so well is they are positioned better for your attack than you are for theirs. You can give faster more detailed instructions over VOIP than you can with text and that is a major point of premade advantage. For some reason the MMORPG community, developers and players are against VOIP in game. and while I understand that game where the 12 year old wont stop about (insert annoying 12 year old topic here), can make you want to sterilize the human race. The benefits in a PvP environment far outweigh it. And while there are good clans in games like COD its nice to know that if you run up against them and your team is skilled you dont have to lose just because they have better communications, because you are jacked up at 4am snorting freeze dried mountain dew™ and eating Cheetos™ while your clan is sleeping like noobs. Because you and your fellow late night gamers all have access to that same level of communication because the game gives it to you. There is never a point in DOTA or CoD or any other multiplayer PvP game I have played in nearly the last 10 years where I dread jumping in solo except MMORPGs. Because no matter how good I personally am, coming up against a premade tilts the balance against me and my non premade team, often so badly that there isn't even a chance at winning. When one team is 2 premades 2 healers, 2 tanks, 4 DPS vs a full 8 man PUG, 6 DPS 1 tank and 1 "oh dear god what is he wearing!?!" the odds are already stacked and the chips are down. But its the fact that they can focus fire, move to guard nodes faster, and split into perfect groups to defend when needed. People like to think that its the perfect balance of Premades that make them good. I say pffft to that. I have rolled 4 man all DPS and run 8 man DPS Warzones that we roflstomped the competition because we could focus and peel like crazy thanks to VOIP don't matter if you got a healer and a tank combo when we can drop your guarded healer in 3 GCDs, Heck sometimes less! I got off on a tangent there... What was my point? oh yea... VOIP! the real solution.
  24. That is my point. Agents can be women, Agents can be men, There are women and men in the organization, and there was no reason for Her to do what she did... So the reveal is meaningless. Your Idea of it shows how far a person con go... for what? There was no reason (that we were given) it just was what it was... As far as I'm concerned she had a personal crisis and should have spoken to her personal doctor about it... but I shot her in the face so... to late I suppose.
×
×
  • Create New...