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IAmASpaceship

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    Philadelphia
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    Gaming, the arts, people, indie music
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    Human Resources
  1. Lethality builds obliterate these classes, if they are your main concern. I don't personally recommend giving up your ability to melt through consulars/shadows though, given the popularity of those classes. If it's a one on one fight, you can simply control them with leg shots, cover pulse, and the knockback attached to ambush (heavy shot, is it?) You pretty much always have some kind of control ability off cooldown with a marksman build. It will take longer to chew through their health, but in the end you are mitigating an equal or higher amount of their lower damage output through shield probe, evasion, kiting tactics, and the flat defense bonus of cover in the case of troopers. If you're talking about DPS troopers/commandos, simply land your interrupts, and keep 'em drenched in green-smoke whenever you can. Since they need to spam one attack five tims in a row, you dramatically lower their DPS whenever you land your interrupt. It's counter intuitive, but you actually have access to more of your tools if you make this fight a shorter range-one... I'm talking about cover pulse as an interrupt, debilitate, and heavy shot as an interrupt in particular. Fight just above 30m to stop their attacks from reaching you, or fight under 10m to gain greater access to your tools. Don't fight at medium range.
  2. This is such a ****** thing I'm about to say: Reroll operative. Even nerfed, these guys do what you do without resistances, and with the ability to heal themselves if they go out of range or LoS.
  3. As a DPS Sniper on a PVP server this BOTHERS THE HELL OUT OF ME. I am not an emotional person, I just want my INTEGRAL support structure to be rewarded for being AWESOME, okay?! Can we PLEASE up the rewards for healers?
  4. You did pick a 'bad class,' but your class will not experience a buff because it is too popular for aesthetic purposes.
  5. This is a sucky post to answer for me because it leaves a bad taste in my mouth. You're not in a PvP-centric guild, it seems, so you're the victim. Basically, the 50-tier is all gear centric. You have to have as much expertise as possible at any given time. Until you have that, you're eqal to a bolstered 40, pretty-much. There certainly are expertise cut-offs, but they happen at roughly 10% and 12% respectively. So all I can say is queue with a nice balanced group of 1 tank, 1 healer, 2 DPS (1 ranged, 1 melee preferably!) in order to get your gear ASAP. I wish it was different, my friend. Keep on truckin'.
  6. You're smart. Clearly. You paint a lucid picture. That said, I think you're selling yourself short. In this match-up, you have no control of group make-up - which MAKES THE GAME here. I don't love capitals, my friend, I use them for emphasis with purpose.
  7. Why do I love you PUzzlebox? I barely know you.
  8. It's the worst game-type of all time. I don't quit matches, but I strongly urge my guild-mates to quit this match time. THIS WARZONE IS SO BAD. I'm a pretty un-emotional guy, but this warzone really throws a wrench into my spokes, you dig?
  9. Hey guys. I like my sniper class in PvP. I'm a sorc/consular counter, but I am countered by tanks w/ tank gear who carry balls and hold objectives. I am 'Spaceship' on the Jungma server. I think I'm balanced - why am I wrong?
  10. I play a sniper, and I personally place their threat under marauders'. That's pretty low. Basically, their attacks are subject to all mitigation, but they are all front-end burst without the threat of an operative/scoundrel. So, yeah... It's a class for gankers who love glow-sticks or lore- they have no place in organized PvP. That said, I have a soft spot for tank-assassins/shadows because they mitigate the uncommon damage types and have TONS of utility. Do you want to be stealth melee dps that doesn't ignore mitigation? Shadow is for you.
  11. No. You are a medic operative. You are biased because healing rewards in PvP are nihil. It's still a problem, but you've pin-pointed the wrong one. It's very easy as any DPS class w/ AoE or single target take-downs to grind valor quite fast on Illum right now. You do need to have a decent skirmish/fight with the other side going steady, though.
  12. He's not. I'm full PvP - valor 61, champ gear + cent (w/ 56 mods) chest, + battlemaster ear and implants. (roughly 12.something % bonus expertise). It's 4.5 against equal geared targets, 5+ against lower gear for ambush + the inevitable 2-3k explosive probe.
  13. Hey all. I've been around since last year playing beta, and one thing I thought that would be addressed by now is the issue of healing in PvP. Before we get to the meat and potatoes of the issue here, please understand that I play a sniper with a PvP-focused guild on the Jung Ma server - My angle is not personal gain here, I am looking to improve group vs. group PvP by addressing the lack of incentives available to those rare heroes who step forward and heal their teams. We all know that healers are rare, and tend to make a big difference on the outcome of the battle, right? So why are the commendations, medals, and other such rewards in PvP so skewed towards dealing damage and killing enemies? Shouldn't healers end up with the highest scores at the end of the match if they keep their teammates alive in the face of impossible odds? They certainly don't now. With the recent announcement concerning changes in the PvP systems, I've noticed that the changes to world PvP are going to underline this issue. Objectives will result in a bonus percentage to the valor awarded per PLAYER KILLED. In open world PvP, there are no rewards associated with healing whatsoever. I've been told all through beta when I voiced this issue that it would be addressed by launch, that changes are in the works, that it's just a matter of time... but now it's been a year, and the game is out. I see that PvP changes are coming around the corner, and I'm making this thread to simply ask, "Where are the changes to reward healers?"
  14. Shadowbane is the answer to the thread title.
  15. Wouldn't miss the chance to drop an orbital strike on a tight cluster of Republics.
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