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OmegaStatuZ

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  1. Just want to clarify if the Gree sabers fall under this? The long length of the Gree Sabers was an aesthetic that I greatly enjoyed; seeing them shrink and having them stay small is something I hope does not stay permanent.
  2. Will we be seeing any regards to PTS Feedback about the Annihilation Changes before this date? or will we have to wait till when May 26th rolls around? --Atrixx @ The Ebon Hawk-- --Marauder Main-- --Marauder Playtime: 183 Days 4 Hours 20 Minutes--
  3. NEVVEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEER! Marauder Main for life!
  4. What I do want changed is the DoT Spread for Annihilation, We've all come to a consensus that smash is awful, non rotational and really clunky, Ive had this idea and would like to see what you guys think: Bloody Sabers - "Casting Annihilate, Vicious Throw, and Vicious Slash on a target affected by Rupture and Force Rend will now spread them to all targets within 10m. This Effect can't occur more than once every 10 secs." Smash is on a 12 sec CD and rupture is 12 sec duration and Force Rend is 18 sec, so i dont see a 2 sec difference being OP at all, and These abilities are rotational and would flow more smoothly into our rotation while giving us better dot spread application to increase our survivability in PvP and PvE. Fell free to disagree with me completely if you do think this would be Mega OP for some reason. Heres me putting faith in your post Bioware, dont mess it up --Atrixx @ The Ebon Hawk-- --Marauder Main-- --Marauder Playtime: 175 days 10 hours
  5. What I do want changed is the DoT Spread for Annihilation, We've all come to a consensus that smash is awful, non rotational and really clunky, Ive had this idea and would like to see what you guys think: Bloody Sabers - "Casting Annihilate, Vicious Throw, and Vicious Slash on a target affected by Rupture and Force Rend will now spread them to all targets within 10m. This Effect can't occur more than once every 10 secs." Smash is on a 12 sec CD and rupture is 12 sec duration and Force Rend is 18 sec, so i dont see a 2 sec difference being OP at all, and These abilities are rotational and would flow more smoothly into our rotation while giving us better dot spread application to increase our survivability in PvP. Fell free to disagree with me completely if you do think this would be Mega OP for some reason. --Atrixx @ The Ebon Hawk-- --Marauder Main-- --Marauder Playtime: 175 days 10 hours
  6. hahahaaha oh sarcasm the double edged sword that you are, was trying to be silly/funny but i do stand by step 1 and half of step 2.
  7. My 3 Step Solution to fixing Class balance: Step 1: Fire everyone Step 2: Tell EA to shove it, and sell this game to Blizzard Step 3: Better and more balancing/fixes being done in one month with them in charge then you guys have done in 3 years. Game/Classes Fixed. Honestly, I don't like complaining like crazy, but this Dev post is probably the most outright retarded response to our Community Ive ever seen. WE ARE NOT FINE. When you have thousands upon thousands of posts about how we are not fine and how to actually fix this class to make us worthwhile to play from experienced players, and you flat out disregard them, then there is SOMETHING VERY WRONG. Im at a loss for words with this response, and here I was waiting patiently for our supposed "Marauder/Sentinel Goodies" you promised and you just straight up spat in our faces.... again... Bioware, you need to understand that your proposed ideals and philosophies about this game are wrong, and will continue to be wrong until you change your mindset, because if you keep this up, you will lose so much support from communities. HELL you're losing the Mara/Sent community support now more then ever and its no ones fault but your own, and to further prove that everyone in our community knows that you don't give a damn about us, is that you have not and probably are not even going to respond to anything in this thread, and SOMEONE EVEN PROVED THAT YOUR DATA IS FALSE!!! So yea, continuing doing what you are doing, because you've just pissed off an entire class community. --Atrixx @ The Ebon Hawk-- --Marauder Main-- --Marauder Playtime: 175 days 6 hours-- P.S. Sorry for any grammar errors
  8. We have to remember, 3.2 is a long ways away, in which that's when the transition to season 5 will occur, and i have some little hope Bioware may doing a complete balance sweep for that patch for Season 5, addressing every issue and making sure that every class community is content with their classes status. However, If Bioware did allow 2 seasons of unbalanced classes, I'd give up. Patience is a Viture, unless you keep getting let down all the time. Regardless, 3.2 Fury buff is ok, but was never asked for, again... But the marauder as a whole at that point would be the same as of now unfortunately if those are the ONLY changes. Now, its time for me to go be bad on my marauder until then. --Atrixx @ Ebon Hawk-- --Marauder Main-- --Played: 172 days, 10 hours--
  9. New Masterful Utility: Ravager Can move while channeling ravage. In addition, during the duration of ravage you are immune to movement impairing effects. New Addition to fury system: Wrath (defensive) When you take damage you are granted 1 stack of wrath, this effect cant happen more then once every 1.5 or 2 seconds. Maximum 10 stacks. Predation: Convert 10 stacks of wrath to initiate Predation to you and your party granting 50% Movement speed and 10% defense for 10 secs. You (The caster) are immune to movement impairing effects for the duration. Brooding: Channel hatred grants 30 stacks of fury and 10 stacks of wrath over 15 secs. Unbound - Predation now additionally Grants 30% more movement speed during the duration. In addition, Saber ward grants you immunity to Incapacitating effects for its duration. If defensive forms is made base line replace it with: Defensive Training Reduce the cooldown of your Saber Ward by 60 seconds. In addition, your Saber Ward does the following: Juyo: Heal for 60% of you max HP over the duration Ataru: Increase the force and tech reduction by 15% Shi-cho: Reflect x% damage back to attacker for its duration gist of it is, marauders need a complete rework of our utilities list, these are ideas that i think will address our issues for survivability + Up time on targets reliably This is stuff we need, but bioware will never care about our suggestions.
  10. I think you guys messed up on the notes, its okay though here's the correction: Sith Warrior Marauder Has been removed from the game. In addition to this, we have converted all Marauders into Juggernauts. Please feel free to choose a ranged class so you can further enjoy our content with no issues if the Juggernaut advanced class doesn't suit your play style.
  11. GG Guys, after reading the official patch notes, looks like 3.1.1 is going to do nothing to address our issues and will stay that way until 4.0... and youre right they do deserve whats coming... but i was looking forward to our class being addressed but it wasnt... bioware has always hated marauders and they will continue to ignore us.. they stated in the past that they wanted groups to not bring only marauders just because of what we brought to the table as a class.. and now they've succeeded... time to under perform in HM progression and then delete my marauder when NiM hits live Have fun other Maras because we are now the true meaning of suck
  12. I know what happened! They forgot about the rest of the marauder buffs so they are working on them as of now so our class can be competitive again by 3.1.1 like they promised! Thanks Bioware!!!! Im so excited about the mobility and damage changes that we asked for so we can surpass the rDPS Meta that you created!
  13. Unfortunately BW has removed marauder threads posted there since 3.1.2 doesn't concern us at all
  14. More like frustration... I really do enjoy this class alot, and after seeing the Devs Buff Juggs for no reason... i just gave up hope... /sigh All we need is Ravage on the move but lose the immobilize, along with Cloak of Pain and Saber Ward being reworked to: Cloak of Pain Cooldown: 30 secs Have the damage reflected actually reflect %dmg done to us to where focusing us will result in backlash Upon activation we are granted x secs of movement impairing immunity. This effect can only occur every x Seconds Saber Ward Cooldown: 1:30 - 2:00 min (utility based) Upon activation you are immune to incapacitating effects for its full duration. This will allow us to more reliably stay on target with our cooldowns actually helping us deal with the obscene amount of CC bioware put in this game. Granted there would need to be some utility rework for our class to create synergy with these changes but this something that would fix a good portion of mobility problem, which just leaves damage changes, which the devs will most likely ruin our specs more but one can always hope right?... nope.... If only bioware would read our feedback and cared about us marauders... Oh well.. only time will tell...
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