1) Resolve System
The resolve “system” is poorly implemented.
A) Full resolve should create immunity for all types of CC, not just select abilities.
B) Full resolve should break the current CC instead of not being effective until after it runs out.
2) Incentive
A) The current PvP system is an unabashed gear grind. This system is a great way to keep some subscribers on a treadmill, but it is ultimately ***** for quality pvp.
B) Implement either instanced territory control, i.e. Global Agenda, or ranked Group vs. Group ladders. In any case, let Guilds fight Guilds to elevate the quality of PvP from forced pug matches as it is now.
3) Scale
A) Anyone can go and play better games for 8v8 instanced fights. They can also choose their teammates, which elevates the quality of play. The competitive advantage of a MMO is SCALE. Implement real sieges that can draw on cross-server populations to actually even out numbers (i.e. maximum 50 on 50 drawing pre-made groups from multiple servers). Also, allow some benefits to be guild based giving incentive for players to self-organize.
B) Allow more dynamic fights than one side vs. the other. Design fights that can involve Sith vs. Sith vs. Republic for example, which would also improve faction balance.