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DrMouth

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Everything posted by DrMouth

  1. i´d like to add one thing too. ive played DAOC from 2001 on too, but left after TOA. I somehow dont like the idea of leveling your items or getting new item sets over and over and if you dont have them you cant compete. In the Beginning Daoc had something like an item cap at max level you got the best equipement through crafting and everyone could have it. (but you needed money which means playtime) So only your skill and your groups skills were important in pvp, tactical cooperation (yes with teamspeak) and knowing your char and your enemys was the recipe for groups of 8 to win against larger numbers. and as others already said you got the feeling that what you did in pvp ment something for your guild and your faction. I miss that in all other games since then. Warhammer did not reach that level again for one reason. Daoc managed faction balance by useing a 3 group system. like the old stone scissor paper, so if one faction was overpopulated, fighting against two different enemys balanced it. (most of the time) all other games (except for EVE and Guild Wars) only feature two sides like WoW which is more prone to population balancing problems. i think this is a major issue for developing a balanced pvp sytem.
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