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LordN

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  1. Lol, reading people whining about premades in a mmo game always makes my day. You play, u make friends, u group up with them to have fun together. Unless u are a retard or a very bad player ofc. When it comes to TRE, the current state of regs went down for quite a lot I would say. It feels like 3/4 of players in regs can't do more than like 2k dps or 4k hps. Plenty of times there are matches with 2-3 healers and 2 tanks on both teams which makes the fight terribly boring. Premades are on both sides. Ofc more on imp side, most of good players and guilds play there. There are tho like 2-3 guilds on repside with players who know how to pull good numbers, plus maybe 2-3 more who lack the skill but try to compensate with tryharding objectives which makes games against them somewhat fun. In general it's harder to win on rep side but it's more fun since games there are more challenging.
  2. Can anyone give me names of top pve guilds on the server? By top I mean those which are focused on clearing nim content, preferably at least couple times a week.
  3. LordN

    Darkness Sin?

    Havent seen ur team playing anything else than double carbo yet. Looking forward to see you playing sin tank then
  4. LordN

    Darkness Sin?

    Lol, nerf sin tank's dmg? In team ranked darkness is ok, better than it was. But still worse than PT tank. Your dmg is ok, sure. But it's a 5-6 buttons rotation, that needs to be executed in specific order without any delays. In arena matches when u switch guard, taunt, cc/stun, peel etc., u are wasting a lot of time and attention, missing procs. Compare to PT tank, which uses basically two abilities and one of them is spammable, it's harder to do dps in a competetive match and doing it requires a lot more focus. At least more than spamming flame sweep lol. Pt tank has also a lot easier job with keeping trauma (and other debuffs) on enemies, since it comes with flame sweep. Lacerate is not really a part of the rotation, its situational and it misses a lot since it's white dmg. Sin tank is fine against comps with range dps tho, since its single target dmg is better than PT's. Darkness in dps gear is a different matter. Its a decent "dps" spec atm, good for derping.
  5. Would love to, but sadly my ms is too high to play there. Besides my team is not that good anyway. I meant teams like Foxhound and Q-Dodge, since they are doing stuff I described above really well. So feel free to come to ToFN and queue against them if u want to test it
  6. Exactly. Their comp was worse than yours, so they had to play defensively, they failed their mezzes, didnt stun u on cd and didnt take advantage of having three 30m interrupts. Effect: they did bad at shutting you down and reason for this really doesnt matter: bad skill, bad comp - whatever. You could prolly heal match like that on a merc with same result. When I'm talking about good teams, I also mean they are playing comps that can actually work. Which atm will be ap pt, pt tank, sorc healer. 2nd dps can be whatever. So, ap pt on you, 2nd dps on one of ur dpsers. You are either stunned or whitebarred, - dpsers and tank are using their stuns and carbos on u ON CD. When u are whitebarred, pt dps and pt tank are interrupting u 2 times, sorc healer tries to do that too (30 m interrupt easy). They coordinating their carbos and doing switches as well, so ur team is taking tons of high burst dmg. Sorc heal will still do around 5-5.5k hps against such mess. Oper will just get rekt. And one instant big heal from stim boost every 2 minutes really wont help much.
  7. Okey, I wachted a couple of those arenas. You were healing really well. But it doesnt change the fact those teams (at least the ones I saw) were not good at shutting heals down. A lot of times u were casting big heals like 3 times one after another and nobody was doing anything about it. Or you were running around and healing with empty resolve bar for like 15-30 secs before someone stunned u again. People in those matches were doing a lot dmg, but it was mostly uncoordinated derp.
  8. Well, if you were doing 6k hps, it means that teams u're facing were just bad at shutting down healers. You got stunned a couple of times, some interrupts were used on you occasionally, nothing more than that. Good team can shut down any operative to around 4k hps. It's just easy and 4.0 didnt change that fact. Personally i prefer to heal against tank tunneling than split dmg. If I can get some dots, I cant be cced, it's also easier for me to keep distance and avoid interrupts, since enemy dpsers are not focusing me. Our (weak) burst healing combined with hots is more than enough to keep a well kiting tank alive. About hps potential, I'm sure that merc healer can do 7k hps as well, if not interrupted ofc, but it doesnt mean it's a good choice for team ranked. I'm afraid operative healers are as bad as I think. But I didnt give up on them, I'm playing this spec for more than 2 years now, I just enjoy it no matter how much it can suck. Ps. I'm watching your stream from time to time - fan of your raging in solo ranked
  9. Scoundrel healing still sucks in team ranked unless you play against mediocre teams. 4.0 changed almost nothing. All that other team needs to do is just split dmg between one of dpsers and scoundrel healer, interrupt his underworld medicines and kolto waves and keep him white-barred all the time. Easy to do that since we are much less mobile than sorcs and dont have any immunity against interrupts. Our instant heals are way too weak to heal through burst dmg coming from pts or snipers.
  10. Wanted to say that website is not updated yet and is not ready for expansion. Submitted lvl 65 records won't be displayed until 4.0 section is made (it shouldn't take long). Atm you can still submit records from 3.0-3.3 bracket. Also dont send screenshots from lvl 60-64 warzones (made in 4.0).
  11. Wuuut? Scoundrel healz 2 stronk, nurf! And buff sorcs healz more. It's not alright that in arena they can take only around 300k dmg before dying while being focused by 3 dps, without tank. Barrier on move and phase walk is not enough, they definitely could use also shroud and combat stealth, it's so obvious.
  12. Solo ranked serious business
  13. Ee, dunno much about solo ranked (though I guess it's similar) but in team ranked you kinda cant stand in one place whole time and try to hard cast heals. First, you will be just like a training dummy for enemy dpsers, second, u wont cast anything like that anyway since u will get 2 or 3 interrupts one after another. You need to move a lot to LoS range dpsers, to kite melee dpsers, to change your position accordingly to what rest of ur team is doing, to cc/stun enemy healer etc. And u need to heal while doing that. What can u do: - dont neglect HoTs. Granted, they are not that much useful anymore, but it doesnt mean they are useless. Many times I saw situation when a scoundrel is trying to cast some bigger heals on his teammate, takes 2 or 3 interrupts and after that gets stunned, since at that time his resolve bar becomes empty. Without using kolto claud which was prolly off cd for a long time, without hotting anyone. Effect: completely no healing done. You dont need to HoT all 4 people from ur team, just use kolto claud on cd and try to keep SRMPs at least on teammate who's focused, maybe on tank as well, especially if u realise you are going to be stunned/cced soon. - when u cast a heal, try at least to stay in a spot when u can LoS enemy range dps, since they are usually the ones who are interrupting on cd. If enemy sorc healer is interrupting u too, well, it's gonna be harder - if u have a melee dpser on u and u expect he will interrupt ur next cast, u can stun/cc/nade him. Yeah, it can screw up sometimes resolve for your team's incoming switch, but sometimes its better than being interrupted and letting ur team die. - your team and you as well absolutely cant take any unnecessary, stupid dmg. By that I mean mostly avoiding stacking in AoE. With good positioning ur team can make ur healing a lot more easier. So if u see ur team mates stacking in some force storm or supresive fire, yell on them untill they learn not to do it . - cooperate with ur team. Synchronize your casts with ur teammates carbonizes or knocbacks, call for stuns or other peels if u need some space for healing. Thats the beauty of team ranked
  14. LordN

    Nerf heal, dammit!

    This whole thread is not actually for real, right?
  15. Yus, we will cam and rekt'em with 2 x lethality operative, much dots, much derp and much hate on that u-cant-play-dots-cuz-we-dont-want-to-lose server
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