"This is the real key to dealing with Smashers (Guardians and Jugs only) as they have only one true defensive cool down. This one ability is on a 3 min cool down. Furthermore with some basic team coordination you can take a smasher out of the fight for the most part."
Man, you said what I have been telling people on my server about smash guardians/juggs for a long time now.
Smash seems so much worse because of all the marauders/sentinels running that spec. And, they have a few more defensive cd's that, imo, allow for more survivability. I would love seeing a smash guardian/jugg on the other team any day, instead of a bunch of smash marauders/sentinels.