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Setele

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  • Location
    Brooklyn, NY
  • Interests
    Travel, books, computer games, sci-fi, fantasy
  • Occupation
    Software engineer
  1. Calling your opponent stupid shows only your lack of reasoning and does nothing to help your case. Just FYI. And my point stands that you want to make life harder for PvPers only because some people can not follow their current target. Accidentally flagging yourself is still your fault when it happens precisely because AoEs were fixed long ago (yes, I noted your point at once, I was not contradicting you). Being able to quickly select and attack a flagged person is very useful since you can lose valuable time flagging yourself first and let your opponent get away meanwhile. Yes, I have been in the same situations before, and yes, sometimes it is frustrating, but since it was my mistake I simply learn from it and watch before acting. I hope I made myself clear now, I rest my opinion at this point.
  2. AoE do not flag you, only direct attacks on a flagged player do. So it *is* your responsibility to look at the selected target before attacking. PvPers need auto-target just as well as you do, it is an edge that can mean victory or defeat like any fight. Same as auto-targeting mobs saves crucial time for you, so auto-targeting other players can save you in pvp.
  3. So essentially for your own small convenience (watching before attacking a target is your responsibility, not the game designers') you want to cripple people who want to pvp. They do need to auto-target other players.
  4. Credits are no problem whatsoever at high levels. With several toons you can get literally millions a day if you wish. They made some rather small adjustments to help reduce inflation which is rather high as it is. I do not see a problem. *shrug*
  5. Yes, vendor bought ones are BoP. Removing that would work just fine indeed.
  6. Dear Bioware, Since we can now recruit companions from both factions, please add their customizations to vendors of both factions. Like Taris/Belsavis/Ilum/Fleet vendors. We want our companions to look the same throughout. Not to mention the dire need to ustomize new Kotfe companions at least with armor.
  7. Vendor purchased customizations are bound to character. I cannot pass them to any other alt.
  8. Dear Bioware, Since we can now recruit companions from both factions, please add their customizations to vendors of both factions. Like Taris/Belsavis/Ilum/Fleet vendors. We want our companions to look the same throughout. Not to mention the dire need to ustomize new Kotfe companions at least with armor.
  9. The new system is efficient, it leaves you all your previous skills still allowing quick flexibility, it allows for easier leveling growth. It does not make you weaker, if you can't adjust on the fly, the fault lies with you, not the change. Your assumption that you can comment on behalf of the majority is in error.
  10. Exactly. And the business model that seems to be adopted here recently is a customer disaster. I don't know whether it's an EA influence or Bioware breaking down after top management changes or something else, but this recent tendency to consider customers as a "bunch of whiners who will keep paying us anyway" is very disturbing coming from Bioware. It always used to be a great company making exceptionally good products. And I enjoy them all including SWTOR. And I keep paying my sub money monthly because I really want to play this game. But the mounting heap of problems which do not seem to receive any feedback is getting even to me now.
  11. Yes, it does look like we have enough 'weak-minded stormtrooper' subscriber base not to bother fixing a heap of bugs and just plow on.
  12. I'll be positive when QA start doing their jobs. After months of waiting my pool of positivity is dwindling and my money still flow into their pockets.
  13. These bugs already survived at least 2 updates (many of them are live since 1.4). Some of them are in existence since 1.2. So we have no bug fixes as far as I see it. Waiting for 6 to 12 months for quite trivial bug fixes is NOT a normal quality assurance
  14. Not all the bugs, but a vast majority of irritating ones that the people refer to constantly (including these forums). And ignoring bugs is a perfectly valid position from management point of view. Barring an organized player protest which is almost impossible to organize people will just keep 'whining about bugs but still give us money for new store crap and stuff' (management point of view). It works for many other companies. I'd be very disappointed if Bioware now reverted to the same policy as I always had an immense respect for the company and the products they delivered so far.
  15. I am a software engineer working on large-scale projects. All these small but incredibly annoying (and sometimes gameplay-breaking) bugs are compartmentalized. They consist of a quite manageable size-wise blocks of code which you don't have to look for (and those consist of specialized snippets in particular). Most of this stuff is normally 1 or 2 of these code snippets broken by stuff they added later. It takes the programmer who wrote them maybe an hour to look through the whole block and fix it all. So why isn't this done? Seem like either QA team isn't doing their job at all and not forwarding issues to the developers or it's just the company policy to ignore the bugs and plow on.
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