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TBJack

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  1. Actually, the whole point of these missions (for all the crafting) was precisely so that you didn't HAVE to run around farming nodes. I realize a lot of people see the slicing nerf as sweet righteous justice or what-have-you, but it went a little too far. Slicing needed a nerf. That isn't the problem. The problem is that slicers now feel that half of their available missions aren't worth doing. Moderate credits rewards for running them should be the norm, with the occasional crit or failure. The fact that slicing doesn't feed directly into an actual crafting skill means that comparing it to other gathering paths needs a little more thought than most people are giving it.
  2. Ok, on the off chance that no trololololol... Let me start by saying that I'm not being facetious. If it's not fun anymore, don't play. Find a new hobby. No one here can make it fun for you again, so don't waste time committing a large part of your life to something you don't really enjoy. Time to move on dude.
  3. It's also worth noting that orange items seem to have some built in stats (baseline stats when no mods are installed). So not all customizables are created equal, and I would guess that the high end crafted ones will have at least a slight advantage over others. Another thing to consider is that considering how easy it is to mod and strip mods from armor, if you can build a moddable piece that looks really good people will want it regardless of stats.
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