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Epixxxx

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Posts posted by Epixxxx

  1.  

    I think this article is a bit late.

     

    WoW lost over 2 million during Cata alone.

     

    It surged up to 11 million when MoP came out, and lost subs (Almost every game does) between patches (mainly because of players in the East)

    During the next patch, subs will go up a substantial amount again.

     

    Subs are seasonal, based on when raiding is in its prime.

  2. Bioware, stop the laziness and greed. Put the Subscriber first. Lose the dependency of the cash shop. Hire exceptional talent. Lose the dead weight no talent hacks.

     

    Without the "cash shop" this game would be dead.

     

    Without the "cash shop" millions of F2P accounts wouldn't have been created, leading to a surge in subscribers.

     

    What you describe as "laziness and greed" put this game back on its feet.

     

    Also, subscribers are put first, due to the fact that if you were to play the game as F2P, it would cost thousands upon thousands of dollars through cartel market purchases to even match what the subscriber gets a month. (Authorizations, unlocks, XP gains, rep gains, unlimited WZ/FP/OP access, etc)

  3. NOTHING. in the rep vendor is connected to the collections.

     

     

    I bought the mount and mask, mounts don't even connect.

     

    I don't believe this is true, as I bought a Command Throne from the vendor and it was transferred into my collections. I bought it for all of my characters through the collections.

  4. In case anyone hasn't figured it out yet, and judging by all the idiotic posts, most of you haven't:

     

    The Cartel Shop is where it's at for BioWare. I'm quite certain that CC purchases far eclipse subscriber dollars or any other revenue source derived from the game. They intended it that way from the start. If you think this game went F2P because of lost subscribers, you're also sorely mistaken. I can say with 99% certainty that F2P was in the cards all along.

     

    There is very little actual game development in SWTOR. They don't interact with the community, the entire game is on rails, and it's riddled with rehashed content. This game, for all intents and purposes, is a console game that happens to be online. The ONLY way to drive additional revenue was to go F2P and add real money purchases for fluff items.

     

    If you want a real, traditional MMO, there is only one left: Eve Online. It's the last of a dying breed.

     

    This whole post is a blunt misrepresentation of the facts.

     

    First off, F2P was NOT always in the cards. The problems were caused when the game launched and Bioware/EA way overestimated how long it would take players to get to endgame (They figured 2-5 months, for most, compared to the hardcores who grinded it out in a week)

     

    As a result, there was a lack of content for the first few months.

     

    Obviously, Bioware/EA rethought their strategy, came back, and found a new way to make money so they could keep developing their game. (Really, if they were planning on going F2P from the start, why wait 6 months and hundreds of millions of dollars in revenue loss to do so?)

     

    I also disagree with your claim that we're not getting any new/frequent/updated content. We get new content EVERY. SINGLE. MONTH. Yes, it's true. Every month, we get new items on the cartel market, new ingame features, and new things to do. Now, every 2-3 months, a new patch drops, which introduces a couple of new flashpoints, dailies, and/or warzones. Now, a 2-3 month patch rate far exceeds that of WoW, EVE, or any other competing MMOs.

     

    Also, in response to the ridiculous claim that Bioware doesn't communicate with its players/care about its playerbase, most people playing the game and not raging on the forums will find that to be untrue.

    We get developer videos every month, we get in game support, we get Q/A on a regular basis, we also get Cantina Tours that travel around the country, giving players/supporters of the game a chance to talk to the devs, make suggestions, and hear what's going down at the HQ. In addition, the devs do listen to our suggestions. This can be seen both in the addition of the Cathar and the addition of the re-customization terminal, regardless of whether or not they make money from it (Seriously, if they have coders working on implementing new races/voice actors/artists, they need to get some pay-off)

     

    This has been one of the most enjoyable posts in my time on the forums to have written a response to. Next time, get your facts straight.

  5. It's boring. There's virtually zero sense of achievement to be gained from a Cartel Market purchase. Personally, I'll be grinding my way to Legacy Level 40 (I'm a meager 10) and one million credits requirement, not because I don't have the disposable income to buy her, but simply because it's more FUN!

     

    I'm pretty sure I'm not alone in this sentiment. And if other impulse buyers (which I have no qualms in admitting to being) like me are starting to think along the same lines, then BioWare should be exceedingly worried.

     

    I guess my overriding criticism of -- not just Treek, but the Cartel Market in general -- is that it's beginning to feel like cheating. It's as if the more achievement-based free-to-play model (unlock ____ item for ____ amount after reaching Legacy Level _____) is the correct way of playing the game, and the subscription model a cheap Game Genie alternative.

     

    I don't agree with any of this.

     

    But, anyways, by the time you get Treek, there'll be another comp on the cartel market.

     

    Have fun.

  6. They failed in the beginning because they WAY overestimated how long it would take for someone to get through the game (Spacebar?) sure, but F2P and the Cartel Market saved them.

     

    Point blank, WoW loses 1 Million + Subs at the end of patches, then they all come back. Same model for SWTOR.

  7. Personally, I would like to storm the Emperor's chamber with my companions and take his room overlooking Kaas City as my personal dwelling.

     

    One part will be a Jawa trading hub, another a Twi'lek dancing club, and then, finally, a home for me and my sandpeople servants.

  8. Apart from what the OP already said:

     

    I in general like the art style, which is less cartoonish than most other big mmo`s. Yes, it is no photorealism for sure and some artwork is still over the top (e.g. Sith inquisitor sets), but I really am sick of house-sized shoulderpads which flaming orbs on top of it - like I had in wow.

     

    Also, lightsabers are plain cool.

     

    Because everyone who things that there's something good about the game is an OP.

  9. I load into the Fleet, and a whole bunch of people are standing at the load in spot, infecting everyone, who goes to the Fleet, and it cost 2k for the stim, to remove it for 6 hours. If this is a joke, it isn't funny, and its a little late, from april fools day.

     

    I will not be paying, to play a game, that forces stupid stuff like this on players.

     

    Please remove this, if you want to continue to have me, as a customer.

     

    Some like it, but i think its completely out of line.

     

    Too many commas.

     

    Also, if you were smart, you'd get the infection, and sell the DNA samples, for 15k each.

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