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ZacFarr

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    Oceanside
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    Guitar
  1. I get why Ilum is faction against faction because that's open world, but why can't the Warzones (at least Huttball) be mixed faction teams? Is there a reason other than keeping the War between the Republic and the Empire in mind? Personally, I think it would make it more interesting and it would make it easier to get a match (especially in the mornings, you can wait a long time to get a Warzone match) if the teams themselves could be mixed faction. Since the Warzones have nothing to do with the story (aside from references to one faction or another [i.E. "The Imperials are already here. Fight past them to the datacore..." etc.]). I don't think it would ruin story continuity if they were simply made into (essentially) a bunch of war games used for person glory instead of Faction vs. Faction clashes. I'm sure this would be a low priority change at the moment, but I think it would improve Warzones greatly as it would balance the issue of one faction or another being much more popular on a particular server (and therefore having a much more dedicated/skilled player base) and the other faction being less popular and at a disadvantage.
  2. Exactly what I was talking about. Even responses that seemed normal ended up being a huge threat with dire consequences implied.
  3. I wasn't saying you couldn't do it, but it seemed like many times there was no option to be good or neutral, only a bit sadistic, cruel, and then straight up evil.
  4. I don't really like the early companions for the Sorcerer or the IA either, because you kind of had to be a bit sadistic just to make them like you. Not sure about later companions (never got that far), but that was a bit annoying to me. I always hated Garza while playing my Trooper, though, so I'd certainly agree that the Republic is far from perfect as well.
  5. I guess I'll have to start runnig low level Flashpoints! But I'll also level my IA some more if it's easier to feel like a good guy. I figured that the Sith classes would be more Dark side focused, I had just hoped it was possible to be more neutral that I've found it to be.
  6. Hey, I get that, but since there is no option to defect, I simply wish there was a way to be more good than you currently can. And for the record, I have a level 50 Trooper, so I did go Republic first, I just wanted to play the other stories as well.
  7. Okay, so I realize that this is a bit late for Bioware to do anything about it now, but possibly it can be implemented more in future content. I've played an Inquisitor to level 26 and an Imperial Agent to level 14, and I personally find it hard to feel like a "Good Guy" when I pick a conversation option that I would say in a very moderate way, but my character says it like a threat. It doesn't give me Dark side points, but I still don't really feel like a "Good Guy", which kind of kills the immersion factor for me. I like the story line for the Inquisitor quite a bit, so'll I'll keep playing anyway, but maybe with future content, the characters can have more real good things to say instead of just "controlling" their inner demon that wants to kill everything. This is just my two cents, does anyone else feel this way?
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