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Eranus

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  1. Good one Maybe you should also add the following: Get the attention! Post a link to your thread in about every single post you make on the forum - to be sure that YOUR thread is going to get the attention it deserves. If and incase it really should get attention make sure that everyone knows right away from the beginning that those who do less damage than you are noobs and those who have better gear and tactics than you got no life!
  2. Not sure what kind of shadows you are playing with but I can play in a 4 or 5 vs 2 (other person being a healer) and live for a loooong time. The amount of incredibly stupid people out there is staggering, especially if you watch them in PvP. A lot depends on correct timing of the abilities, cooldowns and kiting - while knowing where your healer is. The thing, which makes Marauders / Sents so vital in PvP, is the fact that they can mess up healers to an incredible degree. Otherwise - it's just another class.
  3. I can guarantee pretty much that Donnie does have a good load of dmg - he certainly does not take an eternity to kill someone (only Marauder that gives me trouble in a 1 on 1 against my shadow). The thing that I can also guarantee though is that he is absolutely killable. It's just that simple: going against a good premade with voicecoms. skill and knowledge about strategy with the people they had on their team (I know a few of the names) is a doomed action. Not to mention: If they are trying to go for one player with a tunnel view - it is incredibly easy to protect said player - and it allows him to keep smacking people without a break.
  4. Hello there, from someone on the same server: Stop whining about Donnie. If you don't know how to CC his healers / cc him and kill the healers - than it's your own fault. I'd say when we are fighting with him it is pretty equal and yes - you can even 1 on 1 him. The dangerous thing is letting him do his thing, just closing your eyes and praying that the big bad man won't hit you anymore . And while we didn't fight Donnie in this warzone - I'd say it gives you a figure about "teamwork": http://i49.tinypic.com/e5o76a.jpg
  5. Agreed on the specc - disagree on the armor. Just get full dps sets for PvP. Anything else is a waste in my opinion. Oh and don't use a shield generator but a focus in PvP. The Shield generator only helps with white damage - and you take yellow damage almost all the time -except maybe when facing against a large group of snipers The fact that ranged classes are better for PvP DPS... I think it depends on the map. On huttball I agree to 100% - on voidstar I disagree. there are way too many opportunities to drag someone behind a pillar or otherwise kite them around the obstacles while being viable, because most of the ranged classes do have a "cast time" (charge up time / activation time - whatever you wanna call it) whilch can be abused
  6. It depends. If the person trying it dies in a matter of 10 seconds - it's laughable and ridiculous. However if the person manages to keep 3+ persons busy for over 30 seconds - it's impressive. Not to mention it gives others a chance to cap something else while you keep people tied up. Another question is who engages whom. If a healer and me guard a turret and it takes a total fo 5 people and 50+ seconds to kill us than you are allowed to laugh at the 5 people - especially if you kill 2 of them while fighting
  7. Hello everyone! Thought I'd contribute a bit aswell. First of all - the math you posted isn't off. You're right. But here's the pincher. While there are alot of Ilummasters... pardon... Battlemasters, not everyone of them had the BM gear and alot of people were still running around in alot of champion gear etc. Problem is that the gap between champion gear and BM gear has been widened - by about 10% iirc (though I could be wrong, seeing that I am posting from my laptop and can't double check). Now they COULD in theory buy recruit gear with more expertise - but than again they'd lose set-boni, endurance + primay stat and also a bit of secondary stats to expertise. Thus there is the feeling of dieing quicker for them. While my project hits for about the same dmg as before on people with equal gear to me (playing a kin shad in dps gear atm) I can crit up to 4.8-5k on targets with outdated gear. Thus there is the feeling of an increased "speed". To those who complain about a too long (or too short) time to kill... try playing against a good geared and skilled scoundrel healer + tank combo who both know what they are doing. Record for me so far: Stopping 4 people together with a scoundrel healer for 2 minutes and 18 seconds. Than the last of the 4 died.
  8. Agreed. It took me a few games to find a lethality specc that I like in PvP but - it's fine if you go that way. You eliminate your worst enemy: Cover. And bugs related to cover. Of course cover is still beneficial but you gain ALOT mobility - can use your best abilities while out of cover and it plays way smoother than marksman where you have to deal with all the cover crap.
  9. I am quite happy with the community and the people on the opposite side (Empire) in warzones at least. Would hate it if I'd have to miss Cupcakes and the lot and smacking them / getting smacked - depending on the group / luck. Friendly rivalry can keep thins going ^^. However I can also see the problem of "low population" servers (or servers with extremely bad faction balance). Throw servers together imo and bundle the ressources to guarantee fun, a good community and enough people to keep PvP / PvE going without too many problems.
  10. The problem is the "dps race". It often makes more sense to have a dps person "offtank" for a short while til the debuff wears off and switch back to dps to maximize out on dps and succesfully complete an encounter than have a second tank with way worse dps be in his technique all the time. The boss the poster above named is one which forces you to switch between tanks - it isn't about the tank being dead. And I have to agree - skillfull "stance dancing", protecting your healer in PvP with guard if he was taking a beating because the other tank was miles away and didn't find his guard button was nice aswell. All in all - rather give us a cast time on our stance switch than make it cost 100 force. Heck - even make it interruptable. But ruining a fundamental class skill like that sucks. Badly.
  11. @ Sathid: Many people don't complain about the content. They (myself included) complain about OBVIOUS BUGS that shouldn't have been there. Which were known since the beta. They complain about the bad job regarding the community management and the insulting attitude of bioware towards the players. Telling people with high end gaming rigs to turn of the shadows because their system can't handle it and the PC is a "highly complicated machine" while people in the playerbase are trying to modify files, fixing DX themselves to get the game running a wee bit smoother is like pouring oil into a fire. The problem with end-game content was visible the moment Bioware talked about their plans for the game and their focus on story. With a bit of logic anyone was able to figure out that voiceovers + recordings = slower release of endgame content. However that the endgame content is / was buggy is hell is what pissed people off. And while you are of course right that modern MMOs seem to include the inability of players regarding teamwork, reaction times etc. (in the bad meaning of the term "casual") - is it too much to ask for a challenge? A half-ways balanced PvP or if they can't manage that a "rock-paper-scissor" system? The only thing that comes to mind when it comes to those problem is "failure to deliver a smooth gaming experience and quick solution to urgent problems" from the side of Bioware.
  12. The problem with SWTOR is that the combat system is not really new. The thing that changed are the animations. And not to a degree where I think "omg it looks awesome" but after the 87'th clairvoyant strike / double strike you get tired of that animation aswell (not to mention the boring force breach...). That is one of the reasons why Bioware is getting flamed. The thing that annoys me though is the extremely bad community management, bad support, BW not fixing the low fps drops in Warzones / Ilum, claiming they fix bugs yet don't, extra downtime not improving anything, incredibly delay when reacting to the Ilum disaster, faction imbalance due to animations, no-brainers in patches and so on. The list is pretty long and with each dev-post or community manager post you read you want to fire them and wonder if they have ever been professional about their work. It reads more like a bad PR joke than something productive (I point at the Low FPS / performance issue post and the "bug triage" blog). Why am I still paying? Because I'll give the game 3 months time to fix it's issues. Some things take time. If by than BW is still sitting on their arse and not doing anything - it's goodbye.
  13. In my opinion it would make more sense (as has been suggested several times) to turn the expertise stat into a PvE version that only applies in flashpoints / hardmodes / operations / hm ops / nm ops. The advantage would be that the NPCs don't complain about being smacked harder, the raiders (hate that term) will keep their edge in PvE while people who are practiced in PvP get to smack people going into PvP with PvE gear - and leaving them without an excuse of "HE HAD RESILIENCE!111!". Skill > Gear in PvP (in my little ideal world) - and equalizing gear in PvP helps greatly with that.
  14. I think dual specc is not a neccassity but a nice perk. Not due to PvP and PvE but more for the "social" aspect of the game. I am playing in a rather small guild of friends where we have to be flexible and respec alot as even one person changing in the raid setup can throw off the balance. The thing is: If you want to help friends, especially on classes that can fill 2 roles - a dualspecc would help. It usually takes about 2-3 days for me to max out on the respecc cost for helping friends with hardmodes alone - that is respeccing between PvE Tanking / Dps. PvP NOT INCLUDED! Especially on low populated servers dual specc would help with class imbalance so all in all it'd contribute to the greater good.
  15. Expertise - can go that way ---->. Let's face it, it does only 2 things: 1) Reduce the need for skill and makes it "hell" for new PvP players which we urgently need 2) Boost the healers to oblivion. Now this is to those who haven't realised it yet. Expertise has the problem of boosting 3 (yes 3) stats. A) Damage Done B) Damage Reduction C) HEALING DONE Now the problem is that in theory A and B will always gain the net value of 0. If I dish out 10% more damage and player B takes 10% less damage - it is equal. Problem is that the healing tops out over that net value so in the end the only one who profits is a healer. In my opinion the Expertise can be thrown out the window, the suggestion of giving "raiding" gear a stat that applies in raid instances is way smoother, seeing that Mr. random boss is not going to complain, while you can actually try to come up with nice gear combinations for PvP.
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