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hyperblaze

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  1. Fair point. I remember them adding lockouts to punish folks for leaving and giving the advantage to the other team. Unfortunately, I do not believe they counted on the players who don't care and make a warzone miserable for those who are actually trying to play as intended. If I see stupid early on in a warzone and senseless death matching with no objective play, I tend to just guard a turret or whatever and let time go. Is if fun? No. Do I still want to be in that warzone? No. Do I want to leave? Absolutely. However, the lockout timer is what prevents me from leaving. I rather endure that pain of 8 mins (or whatever), then endure the 1 hour lockout timer. Bioware, please fix. I don't want to have this hatred for PVP that is slowly bubbling up due to a game feature that was added recently. Hyperblaze A pvper who fell in love with PVP since right before the level 55 expansion.
  2. After dealing with so much stupid in PVP for quite a few matches, I got into 2 voidstars where quite a few players on the team use critical thinking skills while playing. It was so nice to see each member pulling their weight and actually playing as a coordinated team. It sadly doesn't happen on every match, but when it does happen, reminds me of why I enjoy PVP so much. Quite a few players just want to get through the weekly, and don't care beyond that. Quite a few players smash buttons and hope they cause damage And a few use critical thinking when they play, reading the warzone and using the skills of their class to do what they can to win the warzone.
  3. Hutball is actually quite fun even if 2-3 people are trying to do objectives. Just came out of a hutball were most of the team just didin't care. It was brutal.
  4. There is something even more frustrating than being on a team in PVP where most of the team doesn't have a clue on how to play and you know it's going to be a loss. You having to endure the whole experience. I play to win, and don't mind a loss if the team is doing everything they can to win. But if half the team just don't care (etc, etc), it's effectively a waste of time to be in that warzone. Unfortunately, it's even MORE of a waste of my time to leave the warzone because then I have to face a lockout of anywhere between 5 mins to 1 hour. I believe the lockouts used to be 5 mins or so in the past? Can we go back to that?
  5. it is actually fairly easy to tell if someone is death matching vs contributing to the objkectives. In hutball, if you are not supporting the ball carrier and fighting in a place no where near the ball (think away from endzone or mid).
  6. Having seen my share of senseless death matching in objective-based warzones, I was wondering if it was possible to penalize the players who have no interest in playing objectives at all in the warzones. It's beyond fustrating playing the best you can in a warzones and losing due to several of your teammates just don't care to help out at all. And try as I might, they usually won't listen to reason. They will do what they want and don't care about anything else. Ideas I had. 1) if you attack and fight in an area with isn't doing anything objective-wise, you get rooted for 5 seconds and can't do anything else. 2) If you death match and win against someone and it does not help objectives at all, you also die and repawn. 3) If you fight and attack someone, and it does not help objectives at all, each attack on you is 4x the damage.
  7. Any guilds still doing sales runs of the Wings of the Architect? I know that DF NIM is considered old content, but hoping some guilds are still willing to go through it. I should mention this is on the republic side. Would appreciate to know. Thank you.
  8. I legit wonder if you are trolling. I also wonder what server you play pvp on? Could very well be the pvp culture is different where you play. And I'm not the only stealther who plays like I mentioned above. Any stealther worth their salt does the same as I do. To be fair, I've also seen a lot of stealther who don't take full advantage of their class. To each their own. Play how you want to play as long as it helps the objective. I learned the tactics I use through the 8 years of playing pvp.
  9. Sounds like you don't understand my tactics. No worries. You don't need to. It will make it easier to ninja cap against you.
  10. starting to agree with that. Or a very dedicated damage farmer
  11. Hell to the no. Also, if you think the most important of an objective-based map is dps. I feel really bad for you, because it's not. Objectives are the most important part to do in an objective-based warzone. Quite a few times the team with the lesser amount of dps won the warzone, just by focusing more on the objectives then the other team. Quite a few times (playing as a stealth), had the most medals, and the least amount of dps, and I significantly helped with the effort to win. I rather a teammate with more focus on objectives, then a focus on dps (especially if they are a stealther).
  12. Mind you, i've done ninja plants on teams with various degrees of awareness. Some have been incredibly easy (less skilled in awareness and guarding), other times i've really had to be calculating in my efforts. Also, not 100 percent success rate. But I woudl say at least 85 percent.
  13. Speak for yourself. I've accomplished it against good teams. I just might be better at it then you are. I read the room. See when the best time to plant. I also stun when needed. I also communicate to my team if i need a distraction.
  14. There has been times it takes me 1-2 hour to get 1 win in a warzone. I totally understand what you are saying. Most of the losses happened due to the majority of the team were toxic casuals (didn't care about objectives, just wanted to kill kill kill). No matter how hard you try, it is very difficult to carry a team that just doesn't care.
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