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Gaj-Craeez

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  • Posts

    13
  • Joined

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10 Good

Personal Information

  • Location
    Bucharest, Romania
  • Interests
    gaming, travel, physics, music
  • Occupation
    student
  1. Help me Move too, i love this game(Bioware), and i don`t want to give it up because i can`t find anyone to play it with, the decline of the number of players on ToFN has had a huge negative impact on the of the game, Starfighter hasn`t poped in a very very long time, half a dozen of months, and it`s getting worse for ranked or ops gf. Some of us me included have been logging in less and less, i don`t want to leave my characters and my friends behind and start anew, it`s not the same, so please Help us Move, keep the game social and engaging, and we will fill EA`s pockets(full of CC).
  2. First off: the macrobinoculars are pure gold for the game, they expand the world in a large and important way. Now to the suject: Make the player able to freely zoom when using the marcobinoculars to a certain degree, it seems such a waste you can only zoom when there is a mission objective, i don`t even know why you would release such a beautifull mechanic and have players be restricted in using it considering it has nothing to do with breaking the balance of the game. I am a bit(more) dissapointed by this, please BioWare Devs allow the player to zoom whenever he wants by using the macrobinoculars not just on mission objectives, make me feel like a true explorer of the galaxy like you intended(claimed in the description of the macrobinoculars),
  3. Endorsed!(if a hypothetical endorse button would exist ) please bioware, ea, lucasarts and dear devs make this a reality
  4. this is probally the most useless crew skill in the game, i mean where are end-game schematics for armstech, and why are there so few usefull crafted objects, besides being able to make barrels(which are useless at endgame) and ranged weapons which only 2 of the 4 classes can use, augments so we`re not left out of the augment industry what is there else to do with armstech? it doesn`t have something trully original about it, like cybertech can make mounts and whatever, biochem can make reusable stims and medpacks and other types of enhancement pharmaceutics, artifice relics!(bind on pickup), armormech i don`t even need to say much about it! Armstech is lacking and has very short range of uses(non-force use characters, i mean who uses vibroswords when they have lightsabre) armstech didn`t even get to make pvp weapons like armormech gets to do pvp armor, what`s up with that? suggested solutions: increase number of schematics drops(i`ve only seen armormech and biochem schematics in ops hard and normal), if armortech can make craftable and criticable pvp armor give us craftable criticable pvp weapons(also for artifice), consumable items such as grenades(cryo, pyro, sonic u know like what we had in kotor), AND ability to add augment slot to weapons(same for artifice)(nvm i know this is a longshot); other solution: start brainstorming sesions! or hire me!
  5. hm blizz doesn`t have any ability that resembles Shoulder Slam. just look under bounty hunter abilities
  6. Well immagine if Shoulder Slam wouldn`t be so restricted(only incapatitated), and with a long range like 15-20m, even with 45s cd it would be a usefull skill, and mabye do less damage and cause 100% chance for intrerrupt. As for Missile Blast i think we really need it to do something usefull, u can`t even start with it because u over heat faster than u can say VENT
  7. I`ll jump right in: Missile Blast is useless at high levels(even in PvP) because of it`s very high heat oupost for it`s damage(even cooldown) i mean for average of +200 damage over rapid shots?? for 25!! heat which take 4-5 sec do recharge if u don`t cast anyhing else in the meanwhile?! suggested solutions: heat cost reduction to 16 possibly less or allow an ability like HSM(for arsenal cuz we`re bombing squad kind of people) to proc on a 30% even 50%(long cooldown) to allow free missile blast or augment its damage considerably on 1 target or augment overall damage making the aditional damage(to nearby targets) do ~500 kinetic damage, don`t these sugestions seem balanced enough? !Hire Me Bioware:P. next one: most useless ability BH posses: Shoulder Slam as a proof as how useless it is, i`ve only used this just to test it!!! it`s long cooldown, conditioning (buggy: concussion shot doesn`t make target vulnerable to SSlam) and also the most restrictioning the 4m range(reminder, BH is ranged class) make SSlam the crowing jewel in faliure of all BH abilities. suggested solutions: remove cooldwn + massive(25) heat build-up or largely shorten cooldown(15-20s) + moderate(8 or 16) heat build-up or remove/broaden restrictions (allow it for slowed targets,or targets that have certain debuffs), and finally AND/OR increase it`s range from 4m to 15-20m for ranged classes at least. I realize that the other classes also posses some other sort of SSlam and my guess is it`s also useless for them even if they are melee classes! Oh there's another solution to fixing SSlam and related abilities of other classes remove them! why, when, who usses SSlam related abilities in their current state?
  8. Ever since i`ve started playing, the music and the sound of a game have counted for half if not more of the gameplay experience, especially in the Star Wars universe. Well in swtro i can say the music is exceptional, where u can find it, i mean i often found myself stoping while leveling, to listen to the music, ... but there wasn`t any. My SUGGESTION is this: have more music present in game at all times, it will add much more amount of depth and immersion to the game, and it will increase play value tenfold, i mean cmon it`s star wars is it not, there are loads of music to be found by that name alone! Or at least increase the frequency of music allready in game!
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