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BalzofWar

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  1. So I have read a many posts and never in my many years of MMO gaming ever been inclined to post on a forum about a deficient game... unfortunately until now. I have been playing SWTOR since closed beta and wasn't this excited for a drop since WoW vanilla but the more i play the more depressed I get. Let me just state that I play a Jedi Guardian in full War Hero augmented with a 4/5/31(only viable spec right now). I am a decent player, no where near the best but i average 300k-400k damage output in WZ's, dependent on the match of course. Here is my beef, and before I dive in let me state that this is solely my opinion and nothing more. Bioware has killed the usefulness of JG/SJ in PvP and therefore killed a whole class for ranked matches! Every successful MMO has certain mechanics. These mechanics dictate how NPC's react, how raid bosses react, and how other players interact. SWTOR has movement mitigation on every class i.e. slows, stuns, roots, lifts, pushes, pulls, freezes, etc. these allow one person to impair the movement of the other. With the addition of the resolve bar mechanic, which is extremely buggy and mediocre at best, it prevents to much impairment to players preventing the "perma-stun". I could go off in a rant about how terrible this works in PvP but that's not the issue i want to touch on. SWTOR also has damage mitigation on every class i.e. shields, bubbles, taunts, threat reduction, etc. these allow players to mitigate the damage income or presented to another player. Now that i've told you what you already know... WHERE THE HELL IS HEALING MITIGATION?!?!?! Its one of the big three and it is missing from this game! As stated above i am well geared and put out great damage but can't solo kill most healers. Why? Because I have 1 uninhibited interup (kick) on a rediculous CD and they can out heal the DPS! I call BULLSH*T BIOWARE! If you want tanks to be viable in PvP, which you F***ing should!, give us the ability to mitigate healing whether it be a spec to or learned ability. The fact that healers go uninhibited though WZ's makes me realize how much they are favored. Sure we can slow them, stun them maybe twice till the resolve is full, but most decent ones can heal through that. You talk on here about class changes, nerfs and buffs, but what about the basic mechanics! I want to continue to play this game as i love the total idea of it, but at the same time if I not viable in most PvP situations I'll just be another dropped subscriber for GW2... at least they can write a game where PvP isn;t missing one of the most important mechanics. Thanks for reading my gripes
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