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Bazior

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  1. So the next question is does Experimental Explosives work with it to give 15% crit? It seems like it would, but I wouldn't take anything for granted.
  2. That's great, thank you for sharing your findings.
  3. Explosive Engineering talent tier 2 of Engineering reads "Explosive Engineering Increases the damage dealt by Explosive Probe and all area effects by [5 / 10 / 15]%." Is Corrosive Grenade considered an AoE in this respect?
  4. Ok then. I think I'm nearly there. So consumable Adrenals (Buffs) are better than the re-useable Biochem only Adrenal but require raid drops(BoP?) to manufacture? I'm assuming there is a 'non-raid' version of Adrenals as well that poorer, non-biochem people use? I'm guessing this is of equal power as the re-useable one? Also, what about medpacks? Is there are 'raid mats only' medpack that is more powerful than the biochem re-useable one? Is the biochem re-useable one more powerful than standard medpacks (for everybody?) Regarding nades and 'power' I meant the duration of the stun/root etc. Are the re-useable Cyb only ones the same as the consumables ones in that respect? In summary, is there a statistical advantage to being Biochem/Cybtech regarding Medpacks, Adrenals and Grenades? Or is the only advantage one of saving money/convenience?
  5. Thanks Snow. Are the Stims/Medpacks the same power as the consumable ones? Do you happen to know if the Cybertech only nades are the same power as 'anybody' nades?
  6. you maek them with alch/herb lol. Seriously though. Does anybody have any actual details?
  7. When I played at launch Biochem was pretty popular because the reusable 'potions' were awesome. I know they nerfed these in the end but I'm not exactly clearly to what state. Could anybody clue me in? Is the biochem only potion just as powerful as 'normal' potions but the advantage is that it's reuseable? More powerful? Less powerful? How do pvp potions fit in there? Are they more or less powerful? Are they on the same cooldown? Shared cooldown 'trigger' with different times? I'd also like to apply the same questions to cybertech grenades. Thanks for advice!
  8. Thanks, good advice. Mirrors my experience in the interim. I find Hammer and Explosive are also nice for kite spam in PvP because I can run away from melee whilst still peppering damage on. Frustrates them an awful lot actually Now what about Sticky Grenade I wonder? I feel it's nice if you want a bit of extra damage single/aoe and you are on the move but if you've got room to cast it seems like the GCD is better spent elsewhere?
  9. So which of the abilities does a higher level Commando tend to drop completely? Explosive Round looks like an ideal candidate. Does Pulse Cannon become redundant with Hail and Mortar? Trying to prioritise my hotkeys a bit. How often do you find yourself having to resort to Hammer shot?
  10. You take your misfortune with good grace at least Sir.
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