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JediMasterShake

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Posts posted by JediMasterShake

  1. Server: Jung Ma

    Bounty Hunter Level: 50

    PvP Level: 56

     

     

    Here's the deal with Tracer Missle. This is the only post you ever need to read on the subject ever again.

     

    Say that Bounty Hunters can output X damage using their best rotation (while standing still). TM spam can do about .9*X (in other words: they can do 90% of their max damage simply by spamming TM). However, if they do simply spam it, they will not only do less damage (90%) but they will also be less efficient in terms of heat, compared to their ideal max dps rotation.

     

    Now answer me this... is that overpowered? Of course not. They are playing sub-optimally . So why the uproar? Because if you saw any class running around that can still be relatively effect while only using one button, you'd be annoyed too! It's simply dumb. It shouldn't be quite as powerful as it is - it's bad, or at the very worst, uninteresting game design.

     

     

    But you need to understand - OVERPOWERED is not the right word to use. It is, 100%, most assuredly, NOT overpowered to spam tracer missle. You will do less dps than if you were using your other abilities, and you will raise your heat faster.

     

    Does that mean it needs to be changed? Sure, it could be changed. But it certainly shouldn't be a priority.

  2. http://tor-talk.com/exclusive-interview/

     

    I know this has likely been posted around in other threads, but I just wanted to say how much I enjoyed listening to Stephen Reid in this interview. He answered every question as thoroughly and honestly as he could and seemed to genuinely have fun chatting with the few guys on the other end of the interview.

     

    This is kind of interview that should make you feel optimistic about the game. And don't get me wrong, I'm not a fanboy. I generally post about issues and things that are broken, but credit where credit is due: Stephen Reid seems like a great community manager, and I'd want him to be working on any MMO that I was playing.

  3. I think that this is why they are moving away from people relying on the RNG to get their gear and instead moving towards giving more commendations so that they can just buy it. Isn't that what they said they are gonna do?

     

    What they've said, and you can check the patch notes and Georg's post, is that they've:

     

    - Increased Centurion Comms in bag (which buys rating 126 gear)

    - Decreased actual gear piece tokens in bags (which buys the 136 rating gear)

  4. Well said JediMasterShake, agree entirely.

     

    /nods

     

    I'm on the right side of the Bell curve. I got full champion gear except ear and offhand by valor rank 38.

     

    And I still hate the RNG system. Seeing someone valor rank 57 with less gear than me is just SAD.

     

    There you have it. Who would've thought being handed free loot would be a bad thing...actually, pretty much anyone.

  5. Life's not fair. Deal with it.

     

    I suppose you didn't read my post. Or if you did, you didn't process it with honesty, if that makes sense.

     

    I'm not complaining about a single thing. I myself fell about dead middle in the bell curve (math!). But I know folks who are at both ends of the spectrum. It was a poor game system, and game systems are things that interest me greatly.

     

    Finally, Bioware has addressed the issue, their objectively poor game system... but instead of admitting their mistake, they have put some makeup on it and passed it off as fixed.

     

    This is a life lesson. Admit your mistakes. It builds character. Perhaps there's a reason you missed the point...

  6. EDIT: The patch notes and Georg's first post of the day lead me (and many others) to wrong conclusions.

     

    Gabe has posted the official new token system, and that is posted here:

     

    http://www.swtor.com/community/showthread.php?p=2452276#edit2452276

     

     

    ----------------

     

     

    This is not a knock on Bioware, Georg, or anyone in particular. This is a life lesson.

     

    The pure RNG system of distributing champion PvP gear was poorly conceived.

     

    http://en.wikipedia.org/wiki/The_Bell_Curve

     

    The tail of that graphs represents 30, 40, 50,000 real people who play TOR, who have gotten utterly shafted by this system. Sure, the folks on the other side of the bell are ok with system, hell, they like it (or maybe they felt their gear came too easy...another problem) But this is math. Bioware was GUARANTEED to piss off many, many people who played many, many Warzones trying to get geared up.

     

    It was a bad system. Plain and simple.

     

    The number of commendations in Champion and Battlemaster Bags has been greatly increased, and the direct item trade tokens appear less frequently in Champion Bags. This change allows players to obtain PvP gear at a steady and significantly more predictable rate with an occasional bonus.

     

     

    Now, instead of creating a new system of distributing PvP gear, something that could be drawn up in a matter of minutes (and implemented in a matter of days), they stuck with their mistake, avoiding having to admit it was a failure.

     

     

    When you make a mistake in life, fix it and move on. Admitting when you've ****ed up and owning your mistake is one of the most admirable qualities a person can have.

  7. You're trying to hinge your statistics on a known agreement. Which I already have stated works. However, that rarely happens in pugs. So my point still stands. If I stuck to rule of law and needed everything, I could, win everything. Not something I'd do, but random is random.

     

     

    Your argument is so specific as to guarantee each player an item, so of course it is better. But, MMOs pugs don't run like that.

     

    The argument is a fruitless exercise.

     

     

    So, to clarify, you admit that given the two choices at the beginning of a 4/8 man zone:

     

    A. Player Need > Companion Need > Greed

    B. Player or Companion Need > Greed

     

    You would pick A?

  8. I read your post. I find hour assumptions and the numbers resulting from them highly dubious at best.

     

    And did I not specifically say I do not roll need on everything that drops? Are you incapable of reading that part of my post, incapable of comprehending that part of my post, or just flat out ignoring it?

     

    I told you I wasn't ignoring your post or your valid points. I've created a hypothetical from a few pages back. To actually engage in the discussion I'm having, it would be best if you read it from the beginning.

  9. You've created a completely fictional scenario, removed anything remotely resembling context, very specifically crafted to show what you want it to. In your scenario, would it be better to gear the players? Almost certainly, which is why you created it with the parameters you did, and won't entertain reality.

     

    Try mine:

     

    I'm in a Flashpoint with three other players. Those other players are all going to quit the game and never return as soon as we finish this flashpoint. What should I roll on?

     

    <shrug> Controlling away everything that doesn't support your point makes for a rather false argument.

     

    Your scenario is not instructive, and you've made it clear you're not here to engage in an honest discussion.

  10. There two problem with your argument.

    First your dealing in absolute. There is C. The gear that is better for the group. So if a set of heavy armor drop, and the Trooper would get +2 Aim and +5 Enduracne. But my compain get a +8 to Aim and +10 Endurance. Your saying it better for the player to get it. If it's +2 Aim and +5 Endurance then yes the player. But +8 and +10, that mean less healing for the healer, more damage for the group.

    Second you act as if well the player need all the good gear, but it's a 8 man. That mean it need 8 well gear characters. Your philosphy at it's core would mean 4 well gear character and 4 under geared characters. And that not a hypothetical.

    I already only at 30 seeing that, I have 2 under gear characters, and now with any fight no matter which I pick will be dead before the end. There gear not dropping from standard mob, I'm picking gear for them when offer for rewards, and their gear are not on the auction house.

    The end is need is for anyhing you need to play your character and what is for your compain and mods do count. I think the general answer is the group have to talk and be more social and state "I need this for my compain" And if something interesting drop and say "I needing it unless there an issue." and state your reason.

    Bioware need to put into a system for a secondary need in here. And more important a way to give drop that you won to party member. So I'm a Shadow tank and a Heavy armor drop. I can need it take out the Endurance Enhancement out and then give it to the Trooper.

     

     

    I'm not ignoring your comments, many are valid. However, they are not valid for my exercise.

     

    I am assuming ALL THINGS EQUAL. You have 4 players, with average gear, with average companions, in a hypothetical 8 man zone.

     

    This situation is a proxy for trying to balance the needs of the player and the companion when loot drops. The idea is not to dive into specifics, but to address the greater concept of rolling on gear.

  11. I might be amendable to that if I never play solo with just my companion for battle assistance. However since I do use my companion outside of group play I would like the chance to gear it up as well.

     

    I should add that that does not mean I roll need on anything that drops. But if something falls that would benifit my prefered companion then yeah I would like a shot at it. And I offer you the same opportunity.

     

    Keep reading into my second post for an explanation of why you and your companion are WORSE off when everyone rolls Need on everything.

  12. This is not true. If we go with your scenario, I will roll need on whichever piece equates to my class. Again, in your scenario, the other 3 should pass, they by giving it to me.

     

    Going with the 'need' what you 'need'. And assuming the other 3 also do the same, it is indeterminable what the loot distribution will be.

     

    Again, If I go with your method, and everyone is doing the same thing, needing only on their class piece then in fact there is no need for rolls at all. Justh and them to who-ever best suits the piece. And also, you have previously agreed that you each are going to get some loot.

     

    It is never like that. I have been in many groups where abiding by the NBG rule and the healer gets the piece he was looking for and suddenly has to go do his homework.

     

    You are correct that if we all know each other and have agreed we're staying til it's done, A works best, but in fact is not needed anyway.

     

    On a pug, I know no-one, so I'm going to roll whatever best suits my chances of getting loot. And I expect nothingness from anyone else.

     

    Yes, it's harsh, but it's also true. Running with guilds will always work better than PuGs.

     

     

    "Going with the 'need' what you 'need'. And assuming the other 3 also do the same, it is indeterminable what the loot distribution will be."

     

    No, it isn't. As I wrote: it is the EXPECTED VALUE of the loot.

     

    http://en.wikipedia.org/wiki/Expected_value

     

    Therefore, on average, you will end up with LESS output from you and your companion under Method B (as I've defined in my previous posts.)

     

    A = Player Upgrade

    B = Companion Upgrade

     

    A > B

    A > .25A + .75B

  13. What are you talking about?

     

    you asked for preference. I gave it. Beyond that, I'm pointing out that you're oversimplifying so much that no actual meaningful conclusion can be drawn from the scenarios you're laying out.

     

    You're vastly oversimplifying the chances at various pieces of loot.

     

    Assuming an even distribution of items is a gross oversimplification; that alone is enough to make any conclusion you're drawing about the relative values of the loot systems invalid.

     

    My post was a continuation, you missed the first half. If you read from the beginning, it will make sense to you.

     

    Secondly, I simply, but that invalidates nothing. I am merely taking the expected value of each scenario in order to create a situation where we can work with the pieces in a logical fashion. If you disagree with that, I'm not sure I'll care to continue to explain it. You have to use the mean outcomes here. We aren't playing a "what if" game. Imagine we had metrics on every parameter - we want the average.

  14. Free open rolls, unrestricted by anything but their personal definition of need.

     

    Your oversimplifying so much that your conclusions are rather meaningless.

     

    No, I'm better off.

     

    Unfortunately it seems you are here solely to argue and promote your way of thinking, not to engage in an intellectual, logical discourse.

     

    Have a nice night. If you care to engage the argument I'm making, one that is based in logic, with a very few simple assumptions, then I'll be happy to respond to you further.

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