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Granrick

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Everything posted by Granrick

  1. Simple, I'm enjoying the game. It has everything that I personally want from an MMO. Maybe it doesn't have what you want, and that's ok, not every game is for everybody. No one's forcing you to sub for 6 months.
  2. Then I'm not going to be too upset over losing a few bucks. I'll have bigger concerns.
  3. I subbed for 6 months. As for the person that said "Why would you sub for 6 months to save a few dollars" - simple, I know I'm going to be playing for at least 6 months, so why not save money?
  4. My consular's first sabre was green. So green is the same as blue as a starting crystal.
  5. You need to coordinate with your party. Decide at the beginning if you can need for companions, and if not, then when loot comes up that's good for a companion it has to be dsicussed. The way my group rolls, is that we need for upgrades for both companions and players, unless it's an orange/set pieces item. Then only need if it's a player upgrade.
  6. I wouldn't MIND another free month, but I don't think we DESERVE another free month
  7. In my experience one good card is better than 2 mediocre cards. Generally, the better new cards have better technology that trumps the combined power of the two SLI cards. Besides, 2 SLI cards don't give you double the graphics power, they give you more like 1.5 - 1.66 power. The best use of SLI in my opinion is two awesome cards... but that's really only if you've got money to burn.
  8. You're missing the point of Need Vs. Greed. Need always trumps greed. So if someone is going to use it as an upgrade they should click Need. If no one has a use for the item and everyone clicks Greed, then it goes randomly to the highest roller to sell. So, if you click Greed, there should be no problem, because you won't get it unless no one else has a use for it. If someone DOES need it and the click greed, well, that's there fault for not clicking the right button, but if the item isn't Bind on Pickup you can always give it to them. I only pass if I really don't want an item even to vendor.
  9. I've played WoW since release and I'd have to say that's happened to me numerous times.
  10. One flaw to your logic. That's not the simplest explanation. Also, read the post about texture atlas and all the stuff, it explains it quite well.
  11. Yes, but tacking on "because of decryption" is in no way founded at this point. Yes the local machine would have trouble keeping up with high res textures, but that in no way says "because we're encrypting them and forcing your machine to decrypt them"
  12. They're saying most people's PCs aren't fit for the high res textures at all times. Some of that fault probably comes down to the engine, but not all of it. Their concern is not that you can't run high res textures with the engine, it's that with the variable amount of players loading in at high res it can cause slowdown. They decided to err on the side of caution. They disabled running high res textures outside of cutscenes for a smoother run of the game. Was it the right decision? Maybe not, Maybe so.
  13. The official response in no way confirms his suggestion. It's not saying the server was overwhelmed, the local PC was overwhelmed by constantly calling in new textures from the hard drive, so instead the load several textures at once in an atlas, but at lower resolution.
  14. Though you're dealing with natural phenomenon, not a man made creation. When dealing with the way programmers would program something, then it's logical to go with tried and true methods first, rather than assume it's the wild-eyed theory. A lot of discussion has gone on in this thread and several very valid points have come forward to point out how this theory is almost entirely unlikely. So, unless Bioware themselves say they are using remote rendering as a form of DRM, I'm assuming it is not true.
  15. Indeed, and the response makes perfect sense, and explains why high res textures were everywhere in beta and then removed.
  16. Sorry, but this has already been covered. Yes OnLive Streams games, but it's basically streaming a video. We can verify very easily that this isn't going on by adjusting settings via our drivers and viewing the amount of data streaming.
  17. Texas Sharpshooter Fallacy - you shoot a bunch of bullets into a wall without doing much aiming. Then you go and paint a bulls-eye over the spot where most of the bullets hit and it looks like you're a good shot. As it relates to SWTOR, you see a bunch of issues people are having with the game. You find a pdf on the web that could be stretched to cover several issues. Suddenly, a lot of people think this must be the cause. I mean no disrespect. Just pointing out what I'm seeing going on.
  18. *nods* I'm waiting to see. I'm just also stating what I think is most likely in the discussion that is ongoing. I hope to calm some people who seem to be freaking out a little or jumping to conclusions that have no support yet. I want to state right now that I do not know exactly what's going on under the hood, and there's no way I can, but I'm posting what seems most logical as a counterpoint to some of the more wild theories.
  19. While Miliways may have come off a little brash at first, his points are all 100% correct. An MMO is a different beast than a single player game. There's a lot going on in a MMO besides graphics that can slow things down.
  20. the more and more we reduce what might be "sent from the server for DRM", the closer and closer we get to it just running like a normal MMO. You know.. the data of what's going on and who's doing what being sent by the server to our clients to render. Obviously, that can cause lag if your client isn't receiving the info in a timely manner. This is something that will always exist with MMOs.
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