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Everything posted by Granrick
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<--- Gamer
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Simple, I'm enjoying the game. It has everything that I personally want from an MMO. Maybe it doesn't have what you want, and that's ok, not every game is for everybody. No one's forcing you to sub for 6 months.
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Then I'm not going to be too upset over losing a few bucks. I'll have bigger concerns.
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I subbed for 6 months. As for the person that said "Why would you sub for 6 months to save a few dollars" - simple, I know I'm going to be playing for at least 6 months, so why not save money?
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My consular's first sabre was green. So green is the same as blue as a starting crystal.
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Usually you hear the opposite complaint...
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You need to coordinate with your party. Decide at the beginning if you can need for companions, and if not, then when loot comes up that's good for a companion it has to be dsicussed. The way my group rolls, is that we need for upgrades for both companions and players, unless it's an orange/set pieces item. Then only need if it's a player upgrade.
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I want a Free Month how about You?
Granrick replied to LexonLightsaber's topic in General Discussion
I wouldn't MIND another free month, but I don't think we DESERVE another free month -
In my experience one good card is better than 2 mediocre cards. Generally, the better new cards have better technology that trumps the combined power of the two SLI cards. Besides, 2 SLI cards don't give you double the graphics power, they give you more like 1.5 - 1.66 power. The best use of SLI in my opinion is two awesome cards... but that's really only if you've got money to burn.
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You're missing the point of Need Vs. Greed. Need always trumps greed. So if someone is going to use it as an upgrade they should click Need. If no one has a use for the item and everyone clicks Greed, then it goes randomly to the highest roller to sell. So, if you click Greed, there should be no problem, because you won't get it unless no one else has a use for it. If someone DOES need it and the click greed, well, that's there fault for not clicking the right button, but if the item isn't Bind on Pickup you can always give it to them. I only pass if I really don't want an item even to vendor.
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This is why I am done when my month is up...
Granrick replied to Aleeha's topic in General Discussion
I've played WoW since release and I'd have to say that's happened to me numerous times. -
Lack of graphic detail - I've solved the mystery.
Granrick replied to Rophez's topic in General Discussion
One flaw to your logic. That's not the simplest explanation. Also, read the post about texture atlas and all the stuff, it explains it quite well. -
They're saying most people's PCs aren't fit for the high res textures at all times. Some of that fault probably comes down to the engine, but not all of it. Their concern is not that you can't run high res textures with the engine, it's that with the variable amount of players loading in at high res it can cause slowdown. They decided to err on the side of caution. They disabled running high res textures outside of cutscenes for a smoother run of the game. Was it the right decision? Maybe not, Maybe so.
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Though you're dealing with natural phenomenon, not a man made creation. When dealing with the way programmers would program something, then it's logical to go with tried and true methods first, rather than assume it's the wild-eyed theory. A lot of discussion has gone on in this thread and several very valid points have come forward to point out how this theory is almost entirely unlikely. So, unless Bioware themselves say they are using remote rendering as a form of DRM, I'm assuming it is not true.
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Texas Sharpshooter Fallacy - you shoot a bunch of bullets into a wall without doing much aiming. Then you go and paint a bulls-eye over the spot where most of the bullets hit and it looks like you're a good shot. As it relates to SWTOR, you see a bunch of issues people are having with the game. You find a pdf on the web that could be stretched to cover several issues. Suddenly, a lot of people think this must be the cause. I mean no disrespect. Just pointing out what I'm seeing going on.
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*nods* I'm waiting to see. I'm just also stating what I think is most likely in the discussion that is ongoing. I hope to calm some people who seem to be freaking out a little or jumping to conclusions that have no support yet. I want to state right now that I do not know exactly what's going on under the hood, and there's no way I can, but I'm posting what seems most logical as a counterpoint to some of the more wild theories.
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the more and more we reduce what might be "sent from the server for DRM", the closer and closer we get to it just running like a normal MMO. You know.. the data of what's going on and who's doing what being sent by the server to our clients to render. Obviously, that can cause lag if your client isn't receiving the info in a timely manner. This is something that will always exist with MMOs.