Sniper/gunslinger
Bunker - Decrease damage reduction while in bunker.
Cover - Remove
Shadow/Assasin
Shadow Strike - Decrease overall dmg.
Stealth - Increased stealth level from skill points in both dps trees.
Sage/Inq
Force Bubble - Decrease overall duration.
Guardian/jugg
Self Heal - Decrease charges of heal, in order to prevent 100% hp gain when almost at 0%. Add a visible effect so players know to avoid hitting.
Charge - Reduce time of uninterruptible and reduce 20% dmg prevention gained.
Mara/sent
Force Choke - Should not be a cast, but rather an instant stun.
Guarded by the force- should remove 25% of your current HP on use 50% makes it worthless unless ur almost dead.
Operative/smuggler
Flashbang - Increase cooldown, or reduce duration.
Roll - Should go on a 30 sec cooldown when both charges are used in order to be on par with other movement enhancing abilities. But should offer a 100% dodge chance buff for one attack on each charge.
Vanguard/Pwtech
Adrenaline rush/Kolto - Should heal up to 50% HP in order to be on par with the guardian/jugg heal.
Smoke grenade - Reduce accuracy debuff by 5%, decrease cooldown. Reduce smoke animation by 15% less smoke being produced.
Merc/mando
Hold the line/Hydraulic override: should be on a 20 sec cooldown.
Rocket push/blast: Increased cooldown to 45 secs.