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Calvin_Mago

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Posts posted by Calvin_Mago

  1. If you want to guard from time to time, grind yourself some pieces or a set of tank gear to switch to. Spec actually matters less than this, as long as you don't completely gimp yourself.
  2. Game 5 the sin died first too, but the UI bugged, making it look like the mara did.

     

    But 4 mans are about tank killing so the fact that the Sin died a bunch of times doesn't really mean anything. The PT tank on the other team died a lot more. The fact that they had success against MVP w/ a sin tank shows that Sins are viable for top level play- but in the hands of a top player, running a hybrid tree spec.

     

    Which doesn't really get the discussion anywhere, considering the OP's purpose was to show that DPS Sins aren't FOTM in arenas.

  3. None of this is terribly controversial. Sins are fine in that they are in the middle of the pack in ranked. Top Sins can still get top ratings, but it's easier to get a higher rating with a AP PT, Smash mara, or operative healer. Sorcs, mercs, DPS Juggs, need buffs to be in line. Some AC's, like madness sins and conc operatives are currently worthless for ranked period. So they can either tune down the top 3 advanced classes a little bit, or buff everyone else up to the same level.
  4. OUt of the top 50 world wide top ranked classes

     

    These are the classes and how many places they represent.

     

    PT/Vang 13/50

    Mara/sent 11/50

    Op/Scoundrel 8/50

    Shadow/Sin 6/50

    Sniper/Slinger 5/50

    sage/sorc 5/50

    Merc/Mando 1/50

    Gaurd/Jug 1/50

     

    Its still early but it will not change much b/c more ppl play ranked now at the start of season as ppl try it out so right now is currently the highest population playing ranked solo.

     

    Some info to digest.

     

    Disclaimer (at time of this post so distribution is subject to change)

     

    Another way to look at it is to look at the rating of the #50 rank of each advanced class:

     

    PT/Vang 13/50 1484

    Mara/sent 11/50 1468

    Op/Scoundrel 8/50 1433

    Shadow/Sin 6/50 1403

    sage/sorc 5/50 1403

    Sniper/Slinger 5/50 1340

    Guard/Jug 1/50 1374

    Merc/Mando 1/50 1333

     

    Not surprisingly, the order is almost the same. PTs and Maras dominate, followed by Operatives. Guardian is low because I'm guessing tanking is underrepresented due to lack of queue pops.

  5. This function was in 8v8 ranked (4 man grps on each side of ops frame could q for regs plus ranked as an 8 man). I don't know why they took it out.

     

    I'm guessing they took it out and added solo ranked because of all the whiners about premades on the PVP forums. Judging from the pops, I doubt said whiners are queuing for solo ranked these days anyway, so really what was the point Bioware?

  6. I agree leaving flashbang like this while nerfing insta-whirlwind for madness sorcs and assassins makes no sense at all from a design point of view. They should re-buff the later or nerf the former in some way.

     

    But I would pair any nerf with serious buffs to concealment operatives, because it would be good to pile on one of the weakest specs in the game.

  7. Correct me if I'm wrong. Instead of sitting at 33% damage reduction as a full tank sins will be sporting around 48% damage reduction post patch (with the loss of heals). That's a pretty massive buff anyway you slice it. I kind of agree that they are simply creating the 1.0 situation all over again. Too tanky in pve, too much damage/tankiness in pvp. Regardless, they are clearly listening which is a positive thing.

     

    I think darkness only gets 5% DR from more armor, and then 4% more from harness darkness.

  8. Well I think their reasoning is this. Solo and 4 man ranked arenas removed the incentive for dedicated pvpers to do normals being that you can get faster pops and 3x the comms, and that a lot of people don't want their 4 mans and 8 mans mixed. Therefore there needed to be an incentive for ppl to do normals, or the queues would die, and the casual queuers would have to wait a long time to get a pop.

     

    So they are trying to force people into the normal queue rather than design a system to make both sides attractive.

     

    Typical Bioware. Hype up a new feature -> introduce said feature with large flaws -> Implement a "fix" which either makes things worse or completely removes a previously hyped up feature rather than addressing the problem directly -> lose subscribers -> Hype up a new feature

  9. 8 man Ranked is something that multiple guilds on the PVP servers were doing every day at all hours of the day. Keeping 8-ranked around would hurt no one, and give guilds the OPTION to go against each other in structured pvp if they wanted to.

     

    Despite this. Bioware's rationale to removing ranked was that:

    1) Bioware did a poor job implementing it, therefore-

    2) It was hard to get a lot of people organized for it at the same time.

     

    Then they might as well get rid of all open world PVP flagging, Outlaws den, get rid of PVP and RP server types, 16 man content, and classify everything as a PVE server.

     

    It seems to me that the "Preseason One" label was an embarrassment, and they couldn't find a solution towards making a "Season One" announcement non-embarrassing, so they just got rid of the whole thing.

     

    Here's a solution- just get rid of the "Preseason One" title, leave ranked there as is, and make no other announcements regarding it, until you get your &^*) together. Thank you.

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