Jump to content

CatNips

Members
  • Posts

    11
  • Joined

Posts posted by CatNips

  1. There is an overwhelming amount of information and people talking/complaining about BH Mercenary. Now BW just needs to do their job and provide solutions and fixes for mechanics and abilities that aren't working properly. It really isn't a debate anymore who is right or wrong, now it's just a debate of how long this will take to be fixed, and if they will do a fair job providing balance.
  2. Updated original post to include video link on how to control the bridge in voidstar as arsenal merc. See the hyperlink on page1 of this post.

     

    Why not make a new video with the current updates rather than post the one from January 29th, 2012?

     

    edit: Oh I see, because you PvP Pyro now (as according to some of your last screens and posts).....lol.

     

    This was a pug match, solo que.

    My damage while my is team getting "Stomped" remains high(This was pyro spec, but it's to prove a point)

     

    What point does that prove about the Arsenal spec? I thought this thread was labeled "Arsenal Mercs Are Fine", not "Pyro is a Great Alternative."

  3. Mercenary

     

    If the best defense is a good offense, the Mercenary’s got the most intimidating defense in the galaxy. Heavily-modded blasters and deadly heatseeking missiles make the Mercenary a mobile heavy weapons platform. There’s no problem extra firepower can’t solve, and no one who knows what he’s doing gets between a Mercenary and his target. :mad::mad::mad::mad::mad: at less thats what they said

     

    Hey, but at least we get a Flamethrower right?

    Oh wait...that sucks too...

  4. Never base your decision on what class to play on things you read on these forums. This is a wretched hive of scum and villainy if ever there was one.

     

    You just destroyed your own logic, since you posted on these very forums. So basically, you're saying that all of your opinion ,stated earlier, shouldn't be listened to, and is not credible just like all the other posts. Seems like you added a lot to offer to this persons question.

     

    Now for a real answer for you. Play what you want, you pay for the subscription. There is a sea of crying right now for multiple reasons, just most people that refute them, thinking it's only bad players crying, when it's players of all calibers. Just because you have multiple idiots diluting the pool doesn't change the fact that there is a problem.

     

    As far as this guild mate doing higher damage than everyone else, that is completely relative to the rest of his guild's skill, not the class.

     

    Just read the rest of the posts and gather your own opinion, and you decide if it is worth the painstaking effort to play the class. Stick it out and find out if you have the fortitude, some of us do, but most of us don't.

  5. This.

     

    all melee **** us, and sniper/sorc out dps us.

     

    And this.

     

    While I am content not winning 1v1's often, we need to at least be useful to the group overall.

     

    And also this.

     

    Because we are the EASIEST class to shutdown/counter, we need to have the highest dps in order to make up for when we are actually free to do our job (dps).

     

    I couldn't agree with you any more. I think a large portion of our community feels the exact same way. We were made to be turrets, and instead of shooting devastating missiles (is there any other kind?), we seem to be shooting pellets, especially in comparison to the other damaging roles.

     

    Something about the talent tree needs to be adjusted.

  6. Taken from Dev posts made by Georg "Observer" Zoeller Principal Lead Combat Designer

    He says quite clearly here that they retested everything and they found that DR/HSM was doing to much dmg.

     

    I agree that the abilities were doing more damage than they should have to begin with, but now they do too little. They are supposed to be a 31 point talent ability, now HsM seems far less than what a final tier ability should be worth. This is especially true when considering we are supposed to stack appropriate buffs/debuffs to maximize its potential. By the time you have this lined up, you have other classes that can take out larger percentages of health, in shorter periods of time, while having movement and utility.

     

    ....since we can burst people down very fast in PVP

     

    I disagree with this statement. Could we before the changes? Yes. I would describe our "burst" as mediocre at best now since the damage appears to be reduced so much, which really isn't acceptable considering the lack of utility, movement, and the ease to block the single move(Tracer Missile) that is used to create a synergy with all the rest of the damaging abilities and their mechanics, i.e.: Debuffing Armor, Unload procs, increasing HsM damage, and increasing Rail Shot damage.

     

    I find my "burst" isn't close to comparable with other classes that have to face less difficulties and restraints on the playing field.

  7. You have some insight on what it is 'intended' to be that we don't?

     

    Well you see, considering our lack of diversity in abilities, one could assume that we are intended to do large amounts of damage, atleast that would be the implication of having a lack of diversity in utility, or do you not agree? I suppose they could have intended for the spec to have little to zero utility and do subpar damage comparably to others that do have utility.

  8. Are we going to see any rebalancing love for Mercenary Arsenal? Our damage is poop compared to what it was or what it is intended to be. Pretty much the only thing we had was damage, since our survivability and utility sucks. I understand it is difficult to balance PvE And PvP at the same time, but it really isn't fair to be pooped on in either case. I was glad to see the tracer missile changes to try to influence a more dynamic rotation, but the last updates have just diminished the only thing we had going in PvP. Most of the other damaging classes/specs do more effective damage AND have more utility. Either keep the damage the way it is and give us more utility, or just give us more damage and leave us as sentry turrets, but just gimping the snot out of our damage and expecting us to sit still and do mediocre damage while other people are shredding is just moronic.

     

    You have a select few individuals in the community saying, "No we are fine." Then you have an overwhelming out-cry from your subscribers that things really need to be looked at and changed. I really doubt that every single person in the larger out-cry is a "bad", while the select few are just elite killing machines, so trying to argue that it is a case of skill, or the lack of, really isn't the problem, the class and its mechanics are. I'm not asking to be OP or FOTM, I'm just asking for my mechanics to work properly and reasonably. If you think the changes are reasonable, try playing and watching others. Watch their damage, think of their capability, think of their utilities and everything the class has to offer, then take a long look at Mercenary Arsenal and these previously stated things.

     

    Any and all criticisms are welcome.

     

    Sincerely,

    One of your subscribers

  9. You still have yet to do anything about the missile spams

     

    Muzzle Fluting no longer reduces Heat costs. It now reduces the activation time of Power Shot and Tracer Missile by .5 seconds.

     

    Tracer Missile has been rebalanced in order to encourage more active gameplay rotations. It now generates 16 Heat, has a 2-second activation time, and deals approximately 10% less damage.

     

    Say what about missile spam not being addressed? Try reading ALL of the patch notes next time.

×
×
  • Create New...