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dalexanderm

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  • Occupation
    tank and some medical help
  1. I think that we do great damage and can take plenty of damage. Dont forget just being in cover we get 20% melee and ranged defense and are immune to various things from interrupts to pulls and enemy leaps. I believe that marauders/sentinels need ti me nerfed not necessarily there damage but instead in shields like come a shield that reduces damage by 20% and damages attackers in turn that increase duration as your hit another shield that reduces damage by 99% force camouflage reduces damage by 4% and so on. Come on i know they got to be at certain range but they pop their speed boost on a sniper their up their in no time they constantly pop shields and when you die they still have at least over 40%of their health
  2. I say i would be more content with something like other classes have like a small heal buff like other classes maybe a crit with incendiary round heals for .5% of total health or 1%. And i believe that compared to other classes that have forms i feel plasma cell chance is very low even with increase of 6%.So i believe that we should get something like the vanguard that automatically activates plasma cell maybe charged bolts or hail of bolts or maybe explosive round. Especially since we have the useless 4% alacrity increase that would probably be more useful to gunnery.I think this wouldn't unbalance things because we may have off heals but their not practical to use except the occasional advance medical probe that heals for maybe on crit slightly above 2k while the other guy is hitting you for 8k in that 1.5 sec and the damage reduction ive seen from heavy armor to medium isnt much beyond 1 or 2 % and on top of that other classes have multiple shields and stuns so they can get over us get small buffs that probably keep us in the fight maybe another 5-10 seconds
  3. simply put in pvp my class is useless i currently play gunnery spec but have also played assault and feel that compared to any other i am under powered
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