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midianlord

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Posts posted by midianlord

  1. Player-agency in choosing how we played/when/how much.

     

    Any player agency, at all.

     

    E:

     

    And yes, I miss Trixxie as well --With all due respect to whomever else it may concern, she was one of the very few old-guard Official Good Posters left in this forum.

  2. Why the actually-serious **** can we still not bind switching loadouts to a hot-key or have a little extra UI widget to do so --The latter especially because we already had one of those with the Dark v. Light thing, so it shouldn't be beyond even these amateurs?

     

    For the love of Almighty Robot Policeman, how can even these clueless wonders justify not including that in an MMO in 2022?

     

    How?

  3. Honestly, at this point I'm just waiting for this train-wreck to finally finish derailing and die.

     

    The only reason I even log in anymore is out of sheer habit, plus I'm loath to chuck all the time invested over 10 years into almost 50 characters.

    But hey, I slowly faded out of EVE Online after almost 14 years (aside from occasionally logging in to scream obscenities and draw ASCII *****es in Jita local, because that's what you do in Jita local) and that was --once, at least-- an MMO that was legitimately worth the effort, whereas this shallow mobile-quality second-rate WoW-clone/window-dressing for an online gambling-app. always had vastly less keeping me here.

     

    It needs to die.

     

    Moreover, it's 100% BioWare's own damned fault that it deserves to --And if there is ever to be another StarWars based MMO again, then BioWare needs to be kept as far the **** away from it as logistically and/or legally possible.

  4. Christ, this expansion is nothing but a train-wreck.

     

    You thought the overall 4.xx débacle under Ben irving was bad?

     

    I mean it was, but this pathetic joke just goes to show that there isn't a bar low enough that BioWare can't do the Limbo under whilst plugging their ears and yelling about how they're all that and bag of crisps.

  5. They delayed the expansion 2 months and the known issues list is longer than the patch notes for 7.0... they obviously couldn't fix anything with a 2 month delay, so I wouldn't expect much in 2 weeks.

     

    The majority of these issues were present right from the off on PTS, and were reported constantly.

    They simply did what they always do, and ignored this completely.

     

    Because they're BioWare, and everything BioWare does is always perfect because they're BioWare.

     

    Read the article linked in my last post, and get an idea of just how utterly rotten this company is, and for how long that's been the case.

     

    (No, it's not all EA's fault, as eminently contemptible as EA are.)

  6. Another week, another disappointment.

     

    I mean, clearly they had two months to fix the mess from the PTS and didn't fix half of the issues, so I shouldn't be surprised.

     

    BW needs to hire more people...

     

    Check the credits-roll at the end of this "story". They have plenty of people.

     

    They need to hire better people, starting with higher management.

     

    This rot runs deep, and has for a very long time now.

     

    https://kotaku.com/how-biowares-anthem-went-wrong-1833731964

  7. Anyone tried running naked shells with only main hand / off hand stats. There used to be a naked bolster bug years ago.

     

    Oh Gods, don't even mention that.

    I'm still traumatised by memories of all those bidy type 4 fat-guy Twi'Leks (Why was it always Twi'leks? I wonder that to this day) running around war-zones in their underwear.

     

    Just like the nice men in the white coats promised though, the shaking did stop.

     

    Eventually.

  8. Scaling seems to be bugged in a lot of activities. Not sure how this got past testing.

     

    "Testing" in this game isn't what it is in others, let alone what it's supposed to be:

     

    You're not there to test, you're there to see what BioWare wants you to see, and then come to the forums and praise it to high heaven over how awesome it is.

     

    That's always been the way it is here, and why the PTS even exists at all.

    They even flat-out said so during some of the Beta tests during the game's original development, that we could feel free to leave feedback, but that they probably wouldn't read it.

     

    This is BioWare's thing, you're just renting space here at their sufferance in order to pay for the privilege of carrying their spears so the world can see how artistically awesome BioWare is.

     

    [citation]

    Player since final Beta.

    [/citation]

  9. You might as well add that some Hard/Master mode Flashpoints are almost impossible to complete because of rampant and utterly insane over-tuning, especially at the final bosses. As in, the bosses basic attack two-shooting you in full 322 blue gear --And if that's indeed not geared well enough, then:

     

    A) Why is there no visible gearscore warning/requirement? For that matter there isn't any visible implication that this might even be a thing?

     

    A(a) Is gear-score gating actually a thing for 7.xx? Or is it just more of the usual BioWare "if we can't see it, then it's not real"?

     

    B) Why is even halfway-decent gear still dependent on RNG to get (plenty of duplicate trousers I won't be using anytime soon or even Soon)?

     

    Most, if not all of these bugs, and indeed this whole thread's worth of of bugs --many flat out game-breaking-- were known on the PTS for going on three months.

     

    They acknowledged none of them, and fixed none of them. They actually shipped this whilst barely-into-Beta at best quality like this, and it would seem that, in the usual BioWare manner, they refuse to even acknowledge that they even could have done wrong, let alone that they did.

     

    You lot might want to remember that before you click the ADD CARTEL COINS button, for once.

  10. BioWare is institutionally incapable of even conceiving, let alone acknowledging that anything they do is in any way/shape/form less than completely perfect.

     

    This has been the case right from the beginning of this game's life, and it informs pretty much everything that's always been wrong with it. (And most BW games since 2013-ish, the Anthem consumer-fraud débacle being the most recent and egregious example.)

     

    Look up Jason Schrier's Kotaku articles about "BioWare Magic", and you should get a good understanding of why.

     

    Sorry son, but this is it. This is all it'll ever be.

     

    This is all you'll ever get from BW, so might as well try to make a feast of this dog's breakfast and find what enjoyment you can in it.

  11. Loved that game, knew it was doomed from the day I stepped into early access beta.

     

    I miss the combat, (Spell-slinger 5 Lyfe!) the so-called "Limited Action Set" quickbar enforcing real choices, but I especially miss the sense of fun and irreverence, combined with proof that the people who actually built it really knew as well as loved their pop-culture.

     

    Star Wars is at its best when it doesn't take itself too terribly seriously, but forget about that with these clowns.

     

    The only hint of that we've ever seen here is a few of the dialogue options in just a few contexts, and the tooltip flavour-text for the tacticals more recently --The latter tells me that someone in BW Austin might just be a Borderlands fan, and this is A Good Thing if so.

     

    E:

     

    It might be an even better thing if that someone might actually get to give the orders on occasion when it comes to writing, too.

  12. I've read enough of these articles to know that it's always the dev's fault, their the ones who make and implement the decisions, the ones in charge of the scope and management of a project, the publisher are just the money men. I think Tim Scafer's Broken Age cured me the notion that it the publisher's fault.

     

    In my working life's experience, 90+ per cent of management have absolutely no business overseeing so much as a bloody ant-farm, let alone actual people.

     

    What happened to Wildstar (still pisses me off to this day, damn it all) is another egregious example of toxic management run amok.

  13. Do you have links?

     

    In reverse chronological order:

     

    re--BioWare Magic vis-a-vis the Anthem debacle/outright fraud (Aside: We used to put people in prison for less fraud than what they did with that piece of **** excuse for a game, didn't we?)

     

    https://kotaku.com/how-biowares-anthem-went-wrong-1833731964

     

    And the Mass Effect: Andromeda trash-bin fire.

     

    https://kotaku.com/the-story-behind-mass-effect-andromedas-troubled-five-1795886428

     

    TL/DR:

     

    Don't blame EA for this, as eminently worthy of contempt as they are --This was almost 100% BioWare's own conscious, willing choices, in a company that has been very deeply rotten for a very long time.

  14. Eves actually in a good place right now, mostly theres still some issues. lol Incarna still gets me going 11 years on so apologies for teaching your granny how to suck eggs. Still if you were there you can appreciate that the volume and scale of rage is nothing similar.

     

    Yeah, but key difference:

     

    CCPGames, for all their flaws and brazen corruption, eventually listened, and even abandoned that whole Incarna mess.

     

    BioWare has barely ever even acknowledged that feedback exists, let alone listened or implemented.

     

    Because to do so would require them to admit that they can do wrong, and this is not just impossible, but to them unthinkable.

     

    Yes, really:

     

    Read Jason Schrier's pieces on BioWare Magic vis-a-vis the Mass Effect: Andromeda fiasco, but especially the more recent one about the Anthem débacle, and how utterly craven and toxic their management really is, and see why BW games are as they are since 2012-ish.

    (And then once you've finished, think carefully about how ready you are to give your money to a company that treats its people like that, if you have even a scrap of decency in you.)

     

    EVE really isn't in any kind of good pace right now, not what it was at its peak which was 2008 - Summer 2011, and never again will be. The death spiral started with being able to trade/sell skill points catalysed by a cash-shop-only item that can't be manufactured by players.

    No, EVE as we knew and loved it is finished, it's only a matter of when, not if.

     

    'devs sniffing their own farts and convinced it's ambrosia from Heaven' Most people who work on ToR have 0 input in the games design philosophy/ Its just normal dudes doing their jobs and in the case of Swtor I suspect on a terribly small, overstretched budget. The people who are responsible for any issues yopu might have are way above the average Developers pay grade. Most of whom got into development becuase they grew up as gamers.

     

    Again, read the Schrier articles --There's more than enough blame to go around, here.

  15. This is nothing like incarna. Incarna was a box and a cash shop. While there's some backlash its nowhere near the same scale. Incarna saw an entire player base rage for days that drew national media attention. For days the forums were spammed by thousands of threads this is nothing compared to that. The causes were also more visceral with p2w fears and encroaching threat of monetisation.

     

    While I hated incarna at the time I now see it as a missed opportunity. Partly hubris by CCP to ram home the monetisation and partly by the playerbase emotionally over reacting. Eve could have been a sci-fi simulator, instead it got held back as an arcade space ship game. I love Eve but it could have been so much greater

     

    Yeah, mate: I Was There, you know. I said that this reminds me of it, not that it's exactly like it.

     

    IMHO, EVE should have been allowed to die after late 2013. At least them it'd have gone out on a relative high note.

     

    This kind of thing, devs sniffing their own farts and convinced it's ambrosia from Heaven, is far too common in gaming since late 2000s, if not earlier, and especially in MMOs.

     

    E:

    AP PTech/Beat-your-Face Scoundrel is still a fun-fun combo, though, along with Merc/Scoundrel.

     

    Like I said, the dual-class is a legitimately good thing in this "expansion", but these "choices" for abilities are beyond pitiful.

  16. Just as an aside....

     

    ....

     

    Where are all the simps/defenders/White knights/call em what you will?

     

    They seem strangely quiet this time around. Well, a lot quieter than they normally used to be, at least.

     

    I wasn't around for SW: Galaxies' NGE, but the EVE Online Incarna debacle and the slow but sure death-by-Dunning-Kruger of Wildstar, along with a dash of FFXIV 1.0 are all of a sudden fresher in my memory than they've been in a long time.

     

    The dual classes are the only genuinely good thing from this expansion, and that's mostly because I can use stealth on my mains to clear all the unending stupid trash mobs *********** everywhere in this game...But this "expansion" doesn't even allow that:

     

    Scripted spawn, at range, pulls you into combat even when cloaked, because we all loved that so much in KotFEET, right? Right? Um...Guys? Right, guys?

     

    The dev-acount shilling was kinda pathetically amusing though, at least. I kinda miss that, tbh. Like an old familiar social disease.

  17. Is this instance still coded to be unplayable on the PTS? I've got the mission and done the little briefing-cutscene and all, but can't enter the FP, IE the phase-barrier is gold instead of purple.

     

    Because that seems typically Bio --errrm, pardon: A mistake given that one of the PTS testing rewards says that we're to play all the pre-7.xx expansion content.

     

    Please advise, <3ulotskbai

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