The bugs on HM pylons are easy to overcome, if you're talking about the same one I am thinking of.
Not to excuse it or anything, but there's no reason for your guild to go in there and wipe 12 times in a row.
The colors on the wheels are the same rotation every time, they are just in a different order. The wheels don't change, but the solution does.
First, you need to find the solution to each pylon before you start. This will change every attempt if you wipe. The wheel is the same every time, but they are in a different order.
So I type it out in ops chat for my guild before hand. Something like NORTH: 3R, 2L, 2L, 3L for the north pylon.
The reason this is important is because each pylon has specific wheels that need to be solved first to prevent the bug.
The north pylon has to solve the first and the fourth wheels BEFORE the south pylon solves those wheels.
The south pylon has to solve the second and third wheels BEFORE the north pylon solves them.
So on the first wheel, if the north needs to go 3 left turns, but the south only needs to go 2 left turns, then the south would turn it left once and wait for the north pylon to solve the first wheel. Then the south can click to solve after the north one is completed.
My guild avoids the bug 100% of the time using this solution. Just takes a bit of coordination.
I actually like this way of solving it better than just spam clicking the consoles. If it wasn't for the need to reset the phase after each wipe, I would prefer if it was left this way.
Hope this helps someone, and please don't wipe on the pylons 12 times in a row anymore!