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Foxdyye

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Posts posted by Foxdyye

  1. ur just a victim of RNG, she crit every hit, 42 is full way up the tree btw, all talents, so thats acid bladed hidden strike, acid bladed backstab, shiv, lacerate, lacerate, another lacerate if procced, shiv, acid bladed backstab. The fact u survived with RNG on her side shows the nerf really did dmg. U survived someone 10 lvls above u, i suggest u cry elsewhere.
  2. I did a few PUG 50 bracket pvp last night and had a healing operative in there, she was doing a very good job I was surprised and gave her a medal at the end of each round.

     

    ops are by far the best on the move while healing healer but this game has so much CC and unlike a druid in wow the opt does not have many short cooldown escapes.

  3. u gain the debuff once u use it, just because stealth was broken doesnt mean the debuff leaves u, it maintains its 10 seconds. That would be called working as intended. Ofcourse im guessing u havent specced its improvement yet so u arent fast enough to get away from aoe, but make sure u toxic scan before doing it if u can spare the GCD and get the hell away fast.
  4. Truth is, I can heal a HM Flashpoint without any real issue, I've never had a player drop until the boss enrages, and usually that's 15 seconds or so into the enrage when the tank gets dropped. So really, I'm doing my job. It's just that the DPS isn't there.

     

    That said, in order to do my job I pretty much have to focus on healing/energy management 100% of the time. Even when everyone is full up, I'm having to throw out drones to keep my TA ticks up for SP heals. I rarely get the chance to throw any kind of damage into the mix. On the other hand, Sorcs (and sometimes BHs) are freely able to contribute to DPS, they've got bigger heals and extra tricks like bubble that allow them to do so. They don't have to manage resources as heavily as we do either.

     

    So in the end, which would you prefer? Considering that all three are capable of healing HM, it's clear that with enrage being the enemy you are going to prefer a healer that can push some extra DPS without having to sacrifice heals, on top of that, both BH and Sorc can CC mid-fight if needed. Ops are out of luck unless it's a droid. DPS split and tank lost aggro? Can't heal them both up quickly enough? No problem! Bubble one, heal the other, then go back to the bubbled one. With an Op healer, one is very likely to drop. We just don't have the utility to back up our weaker heals nor can we afford to try to keep up with the DPS contributions of a BH/Sorc healer from a resources standpoint.

     

    When you are on a good team and everyone does their job well, you will keep pace and be appreciated. With an average team, you may not be able to cover for mistakes made, while a BH/Sorc healer can. As a result, the team will more often see that as your fault or just perceive Ops as incapable. A good team is likely to bring an Op healer, as they know he will be sufficient. An average/poor team is likely to seek out BH/Sorc, and they are right to do so. A BH/Sorc can keep them going when an Op can't.

     

    Yeah, it's not really your fault, if the team was better it wouldn't be an issue. But from their perspective, they have likely gotten the job done with a BH/Sorc before, so they don't perceive it being their issue. Truth is, the Ops healing tree needs work. There isn't much reason for our weaker heals, less utility, and more strict resource management requirements. What do we get in return? DPS? Obviously not.

     

    an excellent comment and break down of how it is. Weaker groups will ALWAYS look for carrying options, they fail on their rotations.

     

    for example not activating immediately after each global cooldown ie clickers, micro seconds between activations add up to seconds in an entire fight, time being a major contributor in dps calculation means poor play or simply just not using abilities in the correct order leads to a primary ability being left off cooldown too long each rotation meaning u do less of them per fight than a good player. When I used to raid lead in wow i'd have recount etc and i could see all of the rotational mistakes by both healers and dps. I was never EVER class selective or biase i was more or less player selective.

     

    Your guild sounds like they are slacking, with no proving addons they go on a witch hunt and listen to stories of how overpowered and needed other classes are. And you have become the victim of this. In saying that however you will need to make sure u r at ur maximum and get some dps in when its safe. That does mean u need to really know the fights well.

  5. I was specially commenting on the PVE side of the game. I don't doubt that the impact is severe in PVP. The impact in PVE tends to be a bit overstated on this forum, at least in the short term.

     

    the impact is severe in pvp, 1.5 second knockback with a full resolve bar after, inability to burst enough to warrant the lack of sustain. Its both horrible for pve and horrible for pvp.

  6. I know that even at level 12 our operative was always top of the dps chart. I think they needed a little toning down, but looks like they got smacked down pretty bad. That's why I rolled a sniper. I like seeing the big hits and there is no way they are nerfing the crappiest class in the game. As long as I can stick out the daily but whoopings. I should be happy 3 years down the road when they fix the sniper class!

     

    level 12 doesnt even count as an concealment operative, go away troll.

  7. i have been playing pvp mmo gaming for along time, i know how to kite melee with this class, however i wish we cud exit combat quicker that would make it a little better, sometimes find urself behind a wall for a couple of second thinking *** am i still in combat for after not giving or receiving a blow in over 10 seconds and toxic scanned off all dots etc. ofcourse there is vanish but it shud never be relied on. And if u want to kite a melee guarding a cannon for example in alderan it'll take too long for the ninja cap and support will come, playing pvp and playing 1v1s are very different and I am not interested in 1v1s, they are not what mmo's are, thats street fighter.
  8. I call BS. We needed a nerf. I main a 50 Scoundrel named Kincaid on the Ebon Hawk server and post patch I have no problem either killing other players or topping the damage charts in warzones.

     

    So what if our opener doesn't crit for 5k anymore? It's no big deal learn to work around it and maximize our classes other advantages.

     

    The QQ about the Scoundrel/Op nerf just serves to make those that play the class look bad.

     

    what advantages are they now? apart from being a frontload burst dps class with no frontload burst dps. knockback? no, grab pulls? nope. hmmm dash? nope oh ok erm, goodluck with that buddy.

  9. I was killing tanks in the initial stun, now I can do it in the initial double stun. One more second, woopy. The class needed to be fix, end of discussion.

     

    i think u were the tank that got killed, u were probably pathetic too, plus after knockdown everyone is immune to CC til bar drop. so erm... u fail troll.

  10. I agree.

     

    Ive never played an mmo that was "complete" when released. Have some patience or how about not buying the game right away.

     

    patience is not in the sith teaching rebel scum!

  11. I have not played either a scoundrel or operative to a high scale with top gear but in my opinion, the damage should not have been nerfed.

     

    Burst damage from these classes is not what was killing other classes so quickly. It was the ability to lock down an opponent for an extended period of time thus taking away any defensive abilities that they might have to live through an attack. Meaning if I take back to back 4k crits I should be able to utilize some of my defensive tools to live through the remainder of the burst attack. If I can, then it should be a good fight, if I cannot then your class has succeeded at what it should have done, but not at the expense of your target being completely locked down.

     

    A 3 second knockdown followed up by a stun is what made these classes overpowered. With so much CC available to all of the classes and diminishing returns essentially non existent, 6 seconds (give or take) of being unable to defend is absured in a game where high end damage and constant crits is the norm.

     

    CC should be getting the nerf, across the board on all classes and expertise needs to go away but that is another rant in another post on another day.

     

    wrong... they are immune to CC after the knockdown plenty of time for a good player to CC us n escape to range, given the fact we'll have to use a big GCD to possibly reopen doesnt really help us in prolonged fighting situations.

     

    It IS intended to be energy starved when you throw out a heavy burst, you know...

     

    note the nerf nerfed the heavy burst, fail comment is fail.

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