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TseTse

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  1. (1) Make Emergency Scan so that it instantly crit when SCG is active, (2) also add another +2-3% healing received while Reactive Armor (HOT from our Healing Scan) is active. This buffs will line up with the healing style of the class (single target), and I don't see anything that would make this changes OPed. (3) Also increasing the heat venting by 8 (totaling 16) when we use SCG would be a nice change, 16 energy is barely a "free" Healing Scan or Rapid Scan (with Critical Efficiency) but it would help us a lot with our heat management.
  2. My bad, haven't tried healer in a while.
  3. Edit: Proposal already in-game.
  4. I play a Sage and my survivability has been greatly reduced without the instant lift, even with force barrier. I don't know about shadows but if phase walk really upped their survivability why not add an extra reduction in the lower tiers of sages/sorc specific trees; I was thinking of adding a 1/3 second reduction in Chain Shock/Upheaval per point and increase the time reduction per point in Haunted Dreams/Containment to .5 per point. Now, I agree this might benefit Full Lighting/Telekinetics survibability more than you want to, so maybe you should take out the Whirlwind/lift reduction from Suppression/Blockout maxing the reduction for them and maybe healers to 1 second, which in my opinion it is not a big upgrade and I doubt a lot of healers will take it for 3 points. Once again, this idea is only if shadows really have a good time with heir current survivability.
  5. A Huttese mount for Gramps. Wait... /Sleep
  6. I think she had moved to Dalborra server.
  7. Just sharing this information. It was knew to me, maybe to some of you too. http://www.swtor.com/community/showthread.php?p=6048072#edit6048072
  8. In my early pvp days, Creny (Merc Healer), intense matches when my group faced hers. Later on, it was facing Creny and Azzara (it was fun to face them when I used to party with Omni). Right now... I think i'll have to think about it a bit more.
  9. TseTse

    My WZ idea

    If there were 3 or more Huttball maps I think it would be a very cool and viable idea to have Huttball queues and Other Warzones'. Edit: Yet having X-server is a must for it.
  10. What if.... They devs reduce the base damage of Smash (in a 20-25%) and compensate this reduction with a cleansable DOT (it could even be an AOE) that last for 12 seconds and ticks every 3. I think this is a viable option as it would force smashers to get crit (for the dots) and it wouldn't affect their damage for PVE. They would still be able to do 5k hits with a potential of 7k (balancing the dot for these extra 2k with a 32-34% force crit). But it would give a window to mitigate some of their currently unavoidable burst. What do you think? Besides healers, it would benefit currently weak classes, like sage/sorc, merc/commando, ops/scoundrels as they could make some of use of their cleanse ability.
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