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Nezumi

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Posts posted by Nezumi

  1. Thanks to this guide and all the pros already in game employing these easy tricks in their PvP, it's become easier then ever to get the boost I needed to propel myself to the PvP leaderboard.

     

    Thanks Vampirios!

  2. Welcome back guys. I have only seen/talked to yourself and Bru, but some more competition is most definitely going to be well received on the server. Been rather quiet as of late. This may spice things up a bit.

     

    Others have spoken about Imperial pvp on a downswing. I haven't noticed this at 55, but midbies have been really painful. Some guilds rolling midbiesthat are totally clueless and the effect gets amplified when they roll in groups.

     

    This.

     

    Sometimes it just feels like they're queuing to intentionally throw the game.

  3. I blame the role playing to be honest. So many Republic characters are just jokes to me because they are clearly dedicated to role playing and not doing well in PvP.

    It's opposite on the Imperial side. A Republic player will progress based on whatever stupid fantasy they are making and think it will carry over into PvP where a Imperial player will progress they're stupid fantasies based on how well they do in game.

    I'm not bashing RPing, to each his own but seriously there is a big lopsidedness when it comes to how people make they're characters on this server.

    Republic side has to be the most tight assed group of "if your not role playing then wah I will ignore you and then happily show off my "sigh I have 58 people on my ignore list and I suck at PvP". The two do not go together at all.

     

    Role players make horrible soldiers. They are selfish, defensive, indecisive, shy and naive.

    A good PvPer is vocal, offensive, always pushing, quick thinking, everything Role Players are not!

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    There are too many bad Sages, Scoundrels, and Sentinels.

    When I was playing 10-29 as a Vanguard it was surprising how easily I was at the top of the charts just by defending.

    The Imps are actually so use to steamrolling these light armored classes that they don't know what to do with Guardians and Vanguards.

     

    More tanking classes to lead the weak and the strong will either learn or follow.

     

     

     

    Sorry I'm not commenting on your entire post but targeting RPers as the problem is complete bull. There's no correlation between the two.

     

    You have roleplayers focused on roleplaying that are stellar at PvP and then you have some that aren't. It's just the same as people who are dedicated to PvP, or PvE, or GSF. You're either good at PvP or you aren't, or you are new to PvP or you aren't.

     

    Just because someone roleplays as their primary pass time isn't grounds to discount then as a PvPer.

     

     

    I also think it's bull that the problem is people not playing enough vanguard's and guardians.

  4. The biggest piece of advice that needs to be spread is read and use ops chat. I'm certainly no stranger to getting belligerent when my team is sabotaging themselves by not paying attention, or any number of issues, buta lot of team organization problems can be resolved if people are willing and ready to use ops chat and listen to someone if they're trying to coordinate or call for help.

     

    I think the lack of organized pvpers pub side is responsible for people learning bad habits like this.

     

    Small steps can and will make a big difference, and it's important to try now more than ever now that ground PvP has its comm and credit boost, and double XP.

  5. I think it's totally within the means of this server's PvPers to save and significantly improve republic PvP. Frankly the biggest issue isn't premades, or too many imperials, though lopsided queuing can be an issue, it's a lack of competence or ability that has come to be expected from 55s and even 30-54.

     

    I believe that if we make a concentrated effort to spread knowhow, and give advice as well as pub side pvping classes then the swell of republic scrubs will drop considerably. Replaced with capable pvpers.

  6. Hey all. A bit of a question, and maybe I guess polling. I play mostly Marksman sniper and so most of my attacks consist of Weapon damage, and since weapon damage ( I think...) takes most of your stats from ranged, instead of tech. I thought it might be a valid notion to stack Accuracy vs focusing more on straight power/surge which is what I've been using for months and it's worked out pretty well in terms of damage numbers and killing.

     

    However, I run into roadblocks with tank classes, and the tool tip for Accuracy states that over 100% it lowers defenses, and as I recall from a dev post around launch Accuracy was supposed to be one of the big facets of sniper because it could hammer down tank classes .

     

    What is your opinion? Have you been using accuracy to success or has it lost its usefulness?

     

    Keep in mind. I'm not a number cruncher, I don't have a perser and I don't attack a target dummy to simulate results. Just my observations.

  7. Most of the people you'll find rping Sith here have absolutely no idea what they're doing.

     

    They want a Sith Empire that's more like the republic. Loose rules. Frequent parties. No consequences. Civilians and mercenaries on the same societal level as their Sith masters.

     

    They want everyone to be friends and care more about satisfying their social desires than playing a believable or not-laughable Sith. It's just bad and depressing.

  8. Eric,

     

    Can we have multiple copies of the same stronghold?

     

    Will stronghold ownership be like rift, where one character owns it but is accessible by the entire legacy, or is ownership by the legacy itself

     

    Will we be able to custom name our stronghold?

     

    Can we set access to public so anyone can drop in and look at our work?

     

    Will strongholds be in a public listing that people can rate and vote on? The best part about rift dimensions is that there was no limit on who could visit, and we could share our creations with the community

     

    Will strongholds only be in doors or will there be strongholds if different sizes, indoors and outdoors like Lord Grathans estate?

     

    Will there be props in place to make our own structures? Like walls and floors?

     

    Can we resize props?

  9. I'd be happy to participate in this event and at least show support.

     

    Were you looking on getting signups and a bracket, or more of a simple "Come and whoever shows up can play fisticuffs" ?

     

    Is it a 55 only, or are you looking to get a broad range of player involvement? I have a few characters of varying gear levels I could bring to make it interesting.

  10. With all of the ranked rewards being announced, perhaps it would be in the best interests of the Ebon Hawk PvP community to set a time every night of the week, or a time bracket, within which to queue for the solo queue with one night set aside for group queue. We could confine it to one night, but everyone's schedule doesn't always sync and this makes it easier for everyone to get some kind of rating before the end of season one, and potentially season two.

     

    Is there any interest from anyone else to do this? We can coordinate with the imp_PvP and pub_PvP in-game chat channels (or whatever the exact name is). Maybe even focus on imperial and pub PvP nights to ensure each side gets plenty of matches in.

  11. I've been running power/surge on all of my pieces for my merc. But I only just recently swiched some of my enhancements over to Alacrity/power . It only gives me a .2 second shave off of my primary heals but I haven't used it long enough to verify how effective it is. The bonus healing and critical healing bonus it offers is very nice when running full power/surge.

     

    IT also makes it easier to switch to ARsenal sinc ethat's what I run there too save for different setbonus' of course.

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