Jump to content

blueyedsoul

Members
  • Posts

    4
  • Joined

Reputation

10 Good

2 Followers

  1. I did this fight last night before finding out about the bugged behavior... I was playing as a shield spec Powertech with Mako in healing mode as my companion. I took out the padawan quickly and proceeded to fight Jarro. As others have stated, he would frequently heal up to full after taking about 50-70% damage. However, I didn't realize it was the downed padawan who was healing him! It took a long time, but between my defensive abilities and Mako's healing, he wasn't able to drop me below about 30% either. Eventually, he knocked Mako halfway across the room, and I kited him over to her location so I would be in range of her heals. That's when we finally beat him. I realize now that this is bugged behavior, but I have to say... the fight felt epic at the time! Having an opponent that wasn't just kill or be killed in the first 30 seconds felt like a real boss. When he finally hit the ground, it felt like a real accomplishment.
  2. The point I take from your post is something I've noticed ever since I started playing MMOs with EQ back in 1999: There is a fundamental battle between the RP and the G in MMORPG. The people who want to be immersed and enjoy a roleplaying experience often have disdain for the min/maxing metagaming activities, while those who approach the experience as a pure game enjoy the challenge of pushing their characters to the limit, and don't care too much if that makes little sense from the standpoint of story and canon. The point is it's extremely hard, if not impossible, to please both groups. Do you try to encourage diversity and let everyone be a unique snowflake? Then you can't make encounters too challenging, or else the majority of your players won't be able to participate - only then the hardcore audience will tell you your game is boring and doesn't provide the excitement your competitors have. Ultimately, I think as a developer you have to pick a side. You can make concessions and try to provide some of what both groups want, but when it comes to the end-game (which, hopefully will keep your subscribers around for a long time to come) I haven't seen a successful game that has it both ways. I think most games to this point have catered to the majority audience, which seems to be the G-gamers, but we shall see what BioWare does once they have a large population of max level characters.
×
×
  • Create New...