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Ryten

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  1. Also, some people got the title, some didn't. So I hope it gets fixed.
  2. Patient Zero is located at the Sarlac Pit.
  3. After experimenting with 1.2 and playing around with the warzones, hardmodes, and ops it is my personal opinion and the opinion of other Merc healers that if Bioware truly meant to nerf us, they went about it in the wrong way. As a healer I am willing to make concessions that we should probably have been nerfed in pvp. The truth is that between one tank and I we could stop and entire team from capping in Voidstar. What I am saying now every Merc pre 1.2 has seen/done/heard of. What I am attempting to get at is that we probably did need a nerf, but that Bioware went about it the wrong way. Instead of nerfing our HPS they nerfed our already limited heal pool, limiting our sustain more then anything else. As I am fairly tired when writing this I am just going to delve into my suggested ways to fix this problem. Please Bioware if you are to use any of these they are meant to be used individually as a fix, not cumulatively. 1) Give rapidshots the ability to remove heat. The agent already has a similar ability and this would give us utility to adjust our heat level accordingly. 2) Return our heat costs to the way they were prepatch and nerf the actual heals. This would reduce out HPS while still keeping our sustain. 3) If the actual issue was our survivability, nerf our shield. 4) If the current system is meant to avoid spam, remove all Alclarity from out gear and give us straight Crit/Power. This would allow us to have bigger heals and deal with the lower resource system since the heat would disappear due to longer cast times. We would heal at the current patch settings, but would be better suited for sustain since we'd have larger longer cast heals. 5) If the issue is again with pvp, adjust the expertise pvp buff percentage to help with heals in pvp and not directly affect pve. I ask that the community constructively judge and comment on these suggestions. My overall goal is to fix the resource issues we have, and not to simply return to our pre 1.2 settings. I would love for the GM's of this game to actually talk with some of the Merc healers to get their perspectives. I hope changes are made soon, and are better implemented this time, and this is my attempt to aid the problem and give the community something constructive to comment on.
  4. Recently I have encountered a bug at level 42 that has completely hampered my play. My Rapid Shots heals are not going off, the cool down procs, but I get no benefits such as stacks or players healed. I am wondering if anyone else has gotten this problem and how they fixed it. Below is my latest ticket to Bioware. Thanks for any help. "I have been away for over 4 days and I still have not had my Rapid Shots heal fixed. No matter what I try the ability is broken and when I attempt to heal with it it only shows a cool down but no actions, and I get no stacks. This happened after I got my last companion. He died to an elite and I joined pvp. It worked fine in pvp, after that was done however my ability was broken and no matter who I brought it would not work. I cannot play the game like this because I rely too heavily on that ability to generate stacks for healing. I would very much like some response to this as well because all you did last time I submitted a ticket was reply twice to the same ticket saying you got my ticket. Thank you for any assisstance." I just ran a test. I get no stacks PERIOD. With any healing scans or the like or using my regular auto attack on mobs.
  5. During the downtime I actually had time to tear myself away from the game to see this post. I could not agree more! Great game and good job! I look forward to all the future has to hold for this game!
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