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DarthRiptide

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  1. Great job on the miniatures! I don't unfortunately have any miniatures to post, but what do you think of these stats? It was something I was fiddling around with before I read this. Let me know if the cost to abilities is balanced or not. If anyone replys and shows interest, I'll make one for the character's shown above here. These stats are for the Sith Emperor. I tried to make him powerful but keep him below the 90 point mark. I know, people will argue that Revan is 89 point but shouldn't this character be more powerful at a lower point rating for his abilities? I don't know, you should give me some feedback if you feel differently. http://images1.wikia.nocookie.net/__cb20111202015128/swtor/images/thumb/1/1f/Sith_Emperor_1.png/640px-Sith_Emperor_1.png Lord Vitiate, Sith Emperor Cost: 84 HP: 150 Defense: 21 Attack: +10 Damage 20 Unique Melee Damage Reduction 10 (Whenever this character takes damage, reduce the damage dealt by 10.) Master of the Force 2 (May spend Force points up to 2 times in a single turn.) Force 6 Force Renewal 1 Damage Reduction 10 (Whenever this character takes damage, reduce the damage dealt by 10.) Master of the Force 2 (May spend Force points up to 2 times in a single turn.) Sith Sorcery (Force 2, usable only on this character’s turn: Enemy characters within 6 squares are considered activated this round; save 11.) Sith Hunger (Force 1, replaces attacks, range 6: 20 damage to target living enemy and remove 20 damage from this character. If the target has any Force points remaining, remove one and this character gains one Force point.) Sith Lightning 30 (Force 2; replaces attacks; range 6. 30 Damage to 1 target enemy.) Commander Effect Allied characters with Child of the Emperor within 6 squares gain +2 to their attack rating. Allied characters with a Force rating within 6 squares gain +10 damage.
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