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SoundW

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  • Location
    Saint-Petesburg
  • Homepage
    http://vkontakte.ru/id2804168
  • Interests
    Sorry my bad english - Education, drawing, music, movies and most importantly my girlfriend
  1. With 5.0 some classes recieved a big survivabiliry boost, like merks. Some classes recieved a potentialy breaking nerf like sorcerers... Trying a make more balanced game is good, but with these balance efforts must be tested at first. Mercenaries and snipers have the strongest and easiest defence in games. Merks have better defence capabilities than PT, that is wierd, on top of that Mercs do more damage overal than PT. High armor, high survivability, godlike healing, amazing damage, they simply do not have the disadvantages. Same with Maras and Jugs. Sorceres have been nerfed more than should be. They do less damage than most dps specs in game. They recieve more damage due light armor, their defence abilities are most predictable in game, healing is weaker (i can heal over 40k with my merk or operative with pressing one button, when to heal my sorcerer i need several activation of healing abilities)
  2. SoundW

    Class role balance?

    I do not ask wor respec in every moment, but during preparation would be perfect.
  3. SoundW

    Class role balance?

    Why game restrict respec in WZ queue, while game do not use our spec/roles to balance teams? When i play in damage spec, i rarely see any healer in my team, when i switch my sorcerer to healer spec, game places me in team with one or two healers already.
  4. My apologies for my English. I would like to share an idea about the processing capacity of "saber reflect". Duration of this ability is 3 seconds. PvE this may suffice, but in PvP, the use of "saber reflect" raises a number of different problems. "Applies Saber ward, Reflects all direct single target ranged, Force, and tech attacks back to the attacker for 5 seconds. Upon expiration of of the effect, saber ward consumed."
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