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jetblackrogue

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Posts posted by jetblackrogue

  1. I'm just rejoining SWTOR after a 1-year break. I'm not sure how healing is top-end, but in my personal MMO experience it seems that a single healer should be able to out-heal a single dps'r (at the sacrifice of any significant dmg output). Is that not the case here? Or can a single healer keep a full group of 2 or 3 from taking damage?
  2. I've been trying a ton of sawbones hybrids since my 4man has been experimenting with double hybrid healers (hybrid commando with grav round, hybrid scoundrel with sucker punch) and my favorite one so far is this one: http://www.torhead.com/skill-calc#701MffMzhRozZMIModkM.1

     

    You could take 2 points out of the root to put into crit chance, but it's just such a handy ability I have a hard time giving it up.

     

    I think I'll give that a try. I've been 23/0/18 but I may switch to 23/18/0. What do you think of taking the 2 points out of root and putting them into Round Two? If I try to keep vital shot up on my target that would mean I could keep my upper hands for EMP =P

     

    As far as the Sawbones Tree goes, that is exactly how I have mine (note to other Sawbones) Psych Meds is very underrated and is much more useful that many may think. It seems to heal for about 50-60% of an EMP, but it also removes dots from allies which means less healing they need in the immediate future. With a 4.5sec CD and 0 cast time I think it's one of the most "bang for you buck" abilities you can find for 1pt. - just my 2cents.

  3. I'm only 38, but iirc It's healing for about 1/2 - 2/3 of what EMP heals for. It's hard to tell because I keep seeing two numbers superimposed over each other. Suffice to say I've tried specs without it and miss it immensely.
  4. more choice is good

    you also don't need all the skills you get in your bars

     

    This. I find myself grudgingly removing skills from my bar as my AC progresses. I mean sure I have diagnostic scan on my scrapper...but will never us it =P

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