I think I'll give that a try. I've been 23/0/18 but I may switch to 23/18/0. What do you think of taking the 2 points out of root and putting them into Round Two? If I try to keep vital shot up on my target that would mean I could keep my upper hands for EMP =P
As far as the Sawbones Tree goes, that is exactly how I have mine (note to other Sawbones) Psych Meds is very underrated and is much more useful that many may think. It seems to heal for about 50-60% of an EMP, but it also removes dots from allies which means less healing they need in the immediate future. With a 4.5sec CD and 0 cast time I think it's one of the most "bang for you buck" abilities you can find for 1pt. - just my 2cents.