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Xanzito

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Posts posted by Xanzito

  1. Hey everyone,

     

    The Harbinger is now back online. We will be investigating the cause of the issue and taking steps to avoid it in the future. If there is any further information I can provide, I will let you know!

     

    Thanks,

     

    Tait

    Hi Tait, that's nice and all, but how about just cut the shenanigans and just tell me when am i gonna get my 4 command levels and the 230 shield i got from my random-cash-grabbing-crate.

     

    Sincerely,

     

    A player since beta that is having cold feet about re-subbing.

  2. Been playing for 8 months now and this is the first time I'm considering cutting back on my gaming.. I want to have fun not worry about being able to afford repairs

    same here, i didn't bother with the f2p switch, the smash/bubble buffs, the constant recycled content, but this change is really making me think about quitting the game. Cause, from all the recent Bioware mistakes, this is the one that will affect my "fun factor" in the game, i.e: having to go through lame, mind-numbing repetitive content CONSTANTLY to be able to experience the cool parts of the game. This is just not wise.

  3. Untrue. I'm in that range and I won't do it. You don't get there and stay there by frivilously spending.

     

    It's amazing how quickly millions of credits can get burned when your level 29 is racking up 9k per death. I shudder to think what my higher levels would have been had I started with one of them instead!

    What i meant in my post is, with 20-50mil, you have a lot more money to burn, so this will not hamper your progression. But the guys with less money, without time/desire to do dailies, will have to devote LOTS of time with something they don't like/have time just to do the things they like, effectively spending more time doing grindy/boring stuff just for the sake of doing the fun stuff.

  4. My guess is Bioware's internal metrics tell them there are (or, with the reputation system, will be) way too many $$$ going into the economy than there are being removed and want to head this off.

     

    Problem is, repair bills aren't the way to do it. The group you hurt here is people with jobs and families who can't be subsidizing their weekend raiding by grinding mindless dailies during the week because they lack the time.

     

    In other words, paying subscribers who will cease paying if the choices you give them are

    a) play 10 more hours per week than you wanted to

    b) don't play the endgame

     

    Another casualty of this cost increase is the group finder.

     

     

    If they want to reduce inflation, a better way to do that is to return the repair costs and whack the dollar rewards given by pvp matches and dailies and whack those HARD. Reputation and daily comms are the new rewards.

    In other words, this move only hurt the people who already don't have much time/money and/or hates the daily grind. If you have 20-50mil+, you pretty much don't give a rat's *** to repair bills.
  5. "Good! I'm glad! Take your carebear attitude and leave my game!"

    The game is already on life support.

    What happens if I'm not the only one with this attitude?

    Trust me, you're not the only one. This move kills every last bit of fun from the end game activities. So why would i continue to pay for an entertainment product that fails to entertain me? I don't think it's fair for me to do something boring so i can have some fun.

  6. To say this is a bug fix from "gear shells" and that is "working as intended" is just not true. There's just two choices: prices were increased deliberately or it's a nasty bug. I have a character on full columi (and columi shells too), that used to pay 30k average on repair bills before this patch. And now im paying 70k+! There's no "low level shell" involved!
  7. Look, this isn't a huge, game-breaking issue. Well, it doesn't have to be at least. There was nothing wrong with the repair costs as they were on Monday and there is absolutely no benefit to the players or the game for where they are now. EA just needs to put them back where they were so we can all move past this issue and get back to playing!

    That's a good point. Who benefits from this change? I just can't see. Players doing quests don't, neither the ones doing flashpoints, and even less the raiders. I think Bioware knows the bulk of the sales in the Cartel Market are not from free-2-play players, but subscribers that are spending money on the shop on top of their subs. I just don't think it's wise to mess with the biggest reason many ppl (including me) are still subbed for this game: *almost* hassle-free raiding. If they mess with the only thing that keep me pouring money into this game week after week, why would i pay for it? Like someone said it, have 2/3 of boring content to be able to do 1/3 of good content is not that money-worth for me. It really need a fix ASAP.

  8. Wow. Just..... Wow.

     

    EDIT - It's funny how a guy who was crafting 27 Resolve Hilts and charging a 500k tip told me he sold 20 in one morning, making 10 mil in the process. In one morning. And prolly more, cause in 20 crafts, there's a high chance one or more crits showed up somewhere down the line. That show us (and "some" crafters) that selling a truckton of crafts at low price (even at 100k, or even at NO TIPS) is better than post some ridiculously overpriced item that takes a long time (if ever) to sell.

    But hey, that's just me.

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