Jump to content

charoi

Members
  • Posts

    38
  • Joined

Reputation

10 Good
  1. Pyrotech crying about marauders stunlocking him and causing him to unsub!© Priceless!
  2. Call it stupid, but if i were mara i would trade. Imo force camo is enough as panic button. And 5 sec 99% damage resistance does not help mara under cc (again there are really huge number of abilities to counter UD). And if mara kills 1 enemy faster - that's one less enemy to attack mara - less damage taken. And please don't bring healer in this discussion cause it would really be stupid to attack mara to the point when he uses UD instead of killing healer. UD in and of itself does not heal mara.
  3. What i meant was - there is only one ability that counter stun (except assasins), and there are a lot of abilities to counter UD. Stuns can fail only against full resolve and assasin's def cd. But you would never use stun against either of these. If mara uses UD and you cc him - you can kill him 5 seconds later while he do nothing (I presume I can call it "UD failed"). And don't forget, almost all cc have lower cd than UD. I've got a feeling, that all maras would gladly trade UD for hard 4 sec stun without hesitation. Imagine - stun plus ravage and force scream. Trust me, it's better for us that maras won't get hard stun instead of UD. It will cause a lot more whine than current whine about UD :-)
  4. Stun can be broken by 2 min ability. UD can be countered by a wide array of abilities (root, stun, knockback, mezz, etc), every one of these abilities has much lower cd than stun breaker (and UD). While you're stunned you can't fight back, you're denied any action. While mara uses UD you're free to do anything you want. You see the difference?
  5. Every other class's hard 4 sec stun reduce damage from opponent to 0. 100% damage reduction while being able to do DPS = needs a damage debuff.
  6. I find it silly to cry for marauders nerf while stating that maras are easy kill for you and admitting that "most Mara/Sents on my server are actually competent to good."
  7. Once in a five minutes. TWO uses during wz at most and only for your party. Aoe taunt is usable every 45 secs and affects all enemies. 15% bonus to your party against -30% bonus to your enemies.. hm.. Zen? How does it contribute to party? 6% max hp - only in watchman, combat's and focus's zen contributes nothing. Plus Zen uses the resourses needed for inspiration - the buff that you mentioned above. What boost? Be more specific please. ALL that juggs also have also BASELINE. Plus several features of their own. Than can you please make a post "please buff jugg/vg" and not join "nerf mara" thread.
  8. Dps juggs have four def cds. Saberward (which is better than mara's), hp buff, focused defence and leap to ally (that also heals jugg) plus heavy armour. Why do you think 5-6% more damage reduction (heavy armour) that is always active is nothing? Why don't you want to talk about utility? It's tank class's most strongest point. If you neglect it then it's not "mara op" but l2p issue. Why do you want them to lose def cds? They are already easy kills for you, as you said.
  9. Heavy armour is always active. So, heavy armour will provide 5-6% damage reduction against 2/3 (60%) attack types all the time during warzone. AoE taunt won't turn the tide of a fight? Really? -30% damage to all enemies for 6 secs won't turn the tide? Single taunt (also -30% damage) won't help a healer being attacked by marauder? Really? 15 secs for single taunt and 45 secs for aoe taunt - is on a long cd? And marauder's def abilities with a longer cds and the same duration surely will turn the tide?
  10. So, you roflstomp them, but want them nerfed so they will be even easier kill for you?
  11. If you want to compare tank specs, than do it properly. Don't know about tank powertechs, but tanks juggs are tankier than marauders - Invincible and sonic barrier, and, btw, you forget about jump to ally, that also heals juggs. That makes more def cds than maradeurs. (and lets' not forget about shields and heavy armour.) Considering dps juggs - they only have one cd less and that makes for their heavy armour (that always active). And please don't forget about their utility - taunt/aoe taunt is massive enemy damage reduction.
  12. Still trying to nerf mara/sents? Don't live in the past! Today's theme is "Nerf Powertechs!".
  13. Thread: "I don't know anything about mara's abilities, I don't know my own abilities mechanic and I don't want to learn about them - how they work and how to counter them. Just nerf anyone who killed me!"
  14. It was me and do you really consider a full health heal a reality? It was sarcasm. Ok, you're lazy, but don't worry - I'll help you. As mentioned on page 1: 1) mara's UD last only 5 sec. 2) their hide is waaaay worse - it last only 4 (6 if specced in watchman) seconds and doesn't remove combat. 3) their self heals heals only 2% (3% during zen) of max health and only when their dot crits. If they have a lot more health - the only way is rakata/warzone medpak or healer. You know, the thing, that doesn't forbidden to you for use.
×
×
  • Create New...