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spiropent

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Everything posted by spiropent

  1. First, take a look at my forum avatar creation date. Do you see that, October 2008. No one was looking forward to this game more than me. A huge fanboy, I admit it. And I held my tongue for several months praying things would get better. I first heard about SWTOR in 2007. After the absolute train wreck SOE had with Galaxies, I was relieved to discover a new Star Wars game in the making. I thought for sure SWTOR would pick up were Galaxies died; pre CU and NGE. And I mean from a game design standpoint, not story content or mechanics. So for 5 years I salivated at the anticipation of a new Star Wars game. I still remember that day I got the beta invite to SWTOR; I think I wet myself. Beta left me a bit concerned. I just assumed that most content was locked down during beta. But I stayed positive, believing that the developers, EA, BioWare, and Lucas would put it all together in short order. FAIL! I had my first toon at level 50 within 2 months and was left wondering what to do next. I could quite easily go on a tirade, but I will save you all the headache. You want to know why this game is crap, and why I am done with SWTOR. Here you go. 1) There is no assemblance of an economy. The market is crap. Industry doesn’t exist. Crafting is atrocious. 2) PvP, do you know what PvP is? 3) Four classes, or is it 8? Class system needs much more diversity, customization and uniqueness. 4) Closed, maze-like world environment, way too restrictive. 5) Appearance customizations, why can’t I have different colored boots? This is trivial in any MMORPG. Worst character creation experience I have seen in a long time. 6) Where is the sense of community and socialization? Sure I was in a Guild, but it didn’t feel like it. Grouping is terrible and limits to 8, really 8? My goodness, even Galaxies supported 20 man groups and that was 9 years ago. 7) Space combat is terrible. Reminds me of Atari 5200 Star Raiders, lol. 8) UI fail; non-movable windows...really? The UI needs a complete overhaul. 9) Loading screens. I wonder how much time was lost just watching that stupid gear thing turn in the lower right corner. 10) Game client is more bloated than Jabba the Hutt. Like 30GB, total fail. 11) Epic battles, where are they? Watch a fleet engagement from Eve Online and learn something. 12) Player cities, housing, faction system, politics... 13) Where the hell is the combat log? It is completely inexcusable to not include this very important tool in a mmorpg at launch. 14) Server merge, moving to new servers. Again, how can you, after years of industry trial and error, not include this at launch? Fail! 15) Horrible customer service. Ultima Online came out 14 years ago, EverQuest 12 years ago. Even World of Warcraft is 7 years old. There is a certain expectation that modern MMORPG's will provide or contain certain functionality. There is an expectation that modern MMORPG’s will have analyzed the short-comings and issues of prior projects and learn from those. Overall the feel of this game stinks to high heaven of marketing deadlines and greedy executives. This game will fail because of this. So much of the mechanics feel like they were derived from WOW to compete against WOW. Where is the originality and ingenuity? Where is the game that was in development for 6+ years? I am an unhappy customer. No forget unhappy, I am a pissed-off customer. There are far too many outlets that compete for my free time for me to spend any more time thinking about this dribble. Farewell SWTOR. .
  2. In what context? Do you mean LOR as in Lord Of the Rings? Or lore 1    [lawr, lohr] noun 1. the body of knowledge, especially of a traditional, anecdotal, or popular nature, on a particular subject: the lore of herbs. Perhaps, LOR .
  3. I thought they purged the forums this past weekend? Apparently not, because sheet is still sticking to the walls.
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