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Udo_Jokyar

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  • Location
    Exeter, Devon, England.
  • Interests
    Gaming, Music, Trivia, Gaming Science, Management, Social-Dynamics...
  • Occupation
    Student, Guild Management.
  1. it will be interesting to see how the 1.4 changes take effect - i still havent had a chance to see how theyre effecting resolve and CC effects, i think your resolve idea is nice btw, its intuitive and leans on the idea that building a tactic around suppressing one target endlessly has some kind of diminishing return. really glad theyre giving a chance for every heal class to "stand and heal" because atm the sage/sorc class is a preventative heal class (not a reactionary) and when the **** hits the fan, we get spam CC'd then cant cast anything for fear of being interrupted anyway and people die with us powerless to do anything about it - and if we get focused we have hardly any method of escaping if they stun us mid-sprint. and the inclusion of an emergency heal should allow them to be on a more even playing field in the sense of reactionary healing - which is the most important in pvp!
  2. and it looks like BioW have listened/acted on this, as 1.4 sees some interrupt ignoring buffs coming to the other heal classes. their take on it was to give an activated buff with a cooldown - which will be interesting in how effective it is and whether it maintains a level of balance.
  3. this thread is amazing, it includes so very many of my bugbears about this game, and i hope at least a handful of them are acted upon. to the OP: i wonder if you know the full extent of what you have undertaken in this project looks like a logistical nightmare to maintain, and wish you all the very best in your attempt! this is how the suggestion box should be used, and id be dissapointed if BioW doesn't take advantage of it.
  4. i imagine BioW might have plans for extra character slots based on cartel points when the game goes f2p, i think 8 slots as a base makes sense, but hopes that buying extra slots via this system will be not too expensive if they choose to make this option the way to go. im one of those that have all character slots used, but have an appetite to make more, but would be strongly discouraged if they were subscription-slot based or too expensive in terms of cartel points (unless there wasn't much option as an alternative and there was enough to spare). another possibility is via legacy (which i would prefer, but would therefore need to be done via an in-game-moneysink or very high level unlock), which would make sense - unlocking more slots at higher legacy levels would mean that those who play a long time get rewarded with more scope to play for a longer time whilst keeping things fresh.
  5. nice ideas - especially like the quick travel beacon, although there would be some obvious necessary limitations on its placement (not inside enemy territory for example - and not inside instanced locations either - would solve pvp and pve unbalancing - imagine a beacon on the enemy huttball score line )
  6. although not identical, this has a little to do with my thread over in the pvp forum - here it is for anyone interested in the way in which the doors work and want to discuss it: http://www.swtor.com/community/showthread.php?t=512589
  7. why give rewards to something which needs nothing? what your asking for is instant gratification, NOT an arena for which skill (and class balancing) is the ONLY factor involved.
  8. yea, so perhaps its the number of healing abilities available to each class that needs looking at, because sages/sorcs have 3 or 4 as a healer, depending on their spec. thats not enough atm, or it feels too little. especially when their cast times are all 1.5 seconds or in excess - every other healer has their cast times capped at 1.5 sec, but sages/sorcs have their cast times set up in a way that means their 3 sec (2.5 talented) cast is equal to a 1.5 sec cast of a mercenary/commando for eg, which is simply ludicrous! what id rather see though, is the penalisation of mindless zerg CC on one target. id rather people had to actually time their CC and stop this blanket effect that currently happens. edit: 1.4 sorcs/sages get an emergency heal! thankyou BioW!
  9. one way to counter the guild wars pvp > all argument i suppose - i like it, but it would have to be a 100% reward-free option imo
  10. what i'd like to see is more possibilities for colour-scheme unification, such as unifying to helm, unifying to legs, and so on. it would also create far more possible aesthetic options just because of unlocking these options. that said, i can understand that each chestpiece probably has three distinct colour choices involved (that can be shared via the unification option) and im not certain the helm or legs share the same number of colour options. but if it does/can be done, that would be amazing!
  11. Really great suggestion, the /who facility needs a LOT of work regardless: whilst you can search by guild, the guild isnt shown otherwise, and there is frequent issue with tells bugs, where one name/channel becomes stuck as your default until you change zones, even if it wasn't your last outgoing/incoming tell. also, when using the /who <search> command, all it does is the standard /who command, which brings up the search box but not the search itself. in addition, you cannot /who directly from a name linked into chat, nor can you even interact with a name that is in one of your outgoing messages (to: <name> doesnt include the link like the <name> to you version does) these really need fixing in order to streamline communications between players!
  12. on offense, there are NO doors - theyre all unlocked. im talking about defense doors, because they DO have locks.
  13. thats a very good point, though i wonder how much of an effect this would have on pve, given that reducing the number of available interrupts is an obvious pve nerf for encounters that rely on these effects. what id rather see is some kind of diminishing returns for pvp only, which means it doesn't effect pve in any shape or form.
  14. no, they can't, stop misinforming. actually, i main a sage healer, and my other main character is a sorceror (also a healer)... these are broken, that doesn't mean they aren't relied upon by these classes, the fact they do rely on them so extensively is a concern, but it is something which can be fixed in conjunction with the obviously needed fixes to these talents which can be exploited in such a ridiculously overpowered way.
  15. an inconvenience no doubt, but at least you can move yourself whilst the queue is continuing.
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