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Darth_Avdima

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Posts posted by Darth_Avdima

  1. Another one of these, thread to defend Ye Olde Republic...

     

    Seriously, we all know it's been out for week/month/two months/etc, but do you really believe they couldn't made the game more complete? Other companies could, so why not Bioware?

    As someone mentioned in one of these threads, if you want to compete on the market with other, already sold products, you need to at least bring your own product on the competitive level, and ToR is NOT on competitive level compared to WoW or RIFT (two MMO games I actually know quite well).

     

    It's not a bad game, I enjoy it, but that doesn't mean I don't see flaws in the game.

  2. From what I noticed, the strongest effect overrides the weaker ones.

     

    Sprint (35%) > Hydraulic Override (30%) > Prototype's movement speed (15%)

     

    No, it does not stack in any way, I used sprint, while having the cylinder's buff, and used Hydraulic Override, nothing happened.

     

    This was less than mont ago, so maybe they did change something I missed in patchnotes or "stealth patched".

  3. Thermal Detonator is single target, and Explosive Dart is AoE, as stated before.

     

    Worth it. You can bomb someone from 30 meters away, and he will look at the red, flashing effect when he runs away, knowing it will deal rather high damage.

    Useful for stronger mobs too.

     

    I still use Explosive Dart for the pve mobs, but in pvp, when I see large number of players clustered together, I prefer to use Death from Above if it's not on cooldown.

  4. Standard, you watch as the whole world crumbles before you, doing nothing, waiting patiently for it to be completely destroyed, and theeen... You jump into action! Yeah! So rad!

     

    It's normal for games, that the hero is standing mindlessly when something is happening, for example, whole squad of soldiers are running to him... from different room... through long, straight corridor... being easy targets to just shoot them, but he let them surround him, point the guns, and then... starts battle and shoots them all... without any talking or cutscene, just starting fight automatically.

     

    There are more, stupidier holes if you ask me, for example, the fact that you must recruit every companion, even if you threaten to shoot him

    Like Gault, that is you freaking bounty, and you break the Big Hunt, because you have absolutely no other possibility

    .

     

    BUT, my favorite of them all is this one, on Taris:

     

    When you hunt Torian's father, he lures you to his hunting ground, all this stupid Mandalorian **** you just have to play, no matter how much you don't want.

    You get shot at the first thingie you find, ok, maybe you wasn't aware that the guy will snipe you the second you get there, completely suprising... yeah...

    After that, like some completely brainless idiot, you get yourself shot THREE more times, and you even don't care about it. Yup, you don't care being shot four times from sniper rifle, by Mandalorian veteran, most dangerous bounty on the black list.

     

  5. I don't have much problems with heat (besides the fact, that when you have exactly the number of heat to use the ability, you can't use it).

     

    In short fights, pvp or elite mob (these golden star enemies, not sure if these are elites), just don't bother with heat, vent if needed.

     

    With stronger enemies or larger force, you need to manage it. Pain in the arse, but managable. Launch all your battery, at around 60-70 heat, vent, then try to maintain below 40 heat all the time, until vent goes off cooldown.

     

    I once made a build that gave me almost infinite heat, as Powertech, but it wasn't too good for burst damage, so I cahnged it, to level faster.

  6. Tracer Missile - Tracer Mi... *INTERRUPT* - AAAA! WHAT TO DO!? WHAT TO DO!? - 3 seconds... - Tra... *DEAD*

     

    Just wanted to mention, that most of the people playing mercs can't play properly, and are dead few seconds after being interrupted. Not mentioning you can pull/push them or stun too.

     

    The same applies to Commando of course. Actually, I play Powertech, so Commando example should be more appropriate.

  7. Dual spec is a wonderful idea, I hope they will give it on around level 20, before that we really don't need it (was fine tanking dungeons and heroics with dps spec).

     

    It brings more fun to the gameplay if you ask me. I am able to fit two roles, or have two builds (for pve and for pvp for example), making the game more diverse.

     

    And advanced classes... I got used to it. It was very stupid idea and still is, to select it so early, almost without any intel on whathever the class playstyle looks like.

  8. Republic is starting war with the Empire, that almost smashed it to pieces.

    Thousands of Empire and Republic soldiers are dying every day in this conflict.

    The balance of power on almost every planet is shaken, sometimes bringing third faction into play (for example, Killiks on Alderaan).

    Generals, Commanders, Ambassadors, and other people in charge of the factions have hands full of work in all this political and military mess.

     

    And you want fancy holiday events?

     

    Bioware, please, don't make stupid events, that doesn't fit the game. if you wan't to design one, think really carefully if it makes any sense, to be celebrated in crisis the Galaxy is having right now.

  9. That wouldn't work in SWTOR because most people can use armor of all types (main character and companions). By giving companions gear slots, they were able to avoid having to design separate armor sets for them. You are supposed to get gear for companions from the same places that you get gear for your main character. That can include flashpoints.

     

    And this I call a broken concept.

     

    Companions should not gear from the same source as player characters.

    Additionally, companions are not as strong as player characters, so would you really need for a lightsaber for your companion, when other player could make much better use out of it?

  10. Most MMO games have system to prevent players from needing something they can't use, like RIFT, you can't need for platemail while being a rogue, that can't wear it. It's simple, but still, blocks some people from being *****.

     

    I really don't want to see someone need an item he won't use OR that is not for the spec he is right now.

    If tank is fine with you needing these pantaloons of defense, fine, roll, but if he needs them, just pass on that, he needs them more than you, and actually he DESERVE them for tanking the damn dungeon for you.

    The same goes for him of course, if he want to need on skirt of dps'ing, he should ask other eligible damage dealers in the party, before doing so.

     

    This actually happened to me, in RIFT. We were doing tier one random dungeon (tier one is one of the two tiers of end-game dungeons, before doing heroics), and the mace for tanking dropped, that I really needed, only item I lacked before going to tier two.

    Guess what? Healer needed too, and of course, won. I know, it's only a game, but still, I would break his fingers for that, so he won't do this kind of thing again.

    Why did he need it? Of course, for freaking offspec...

     

    So, to sum it all, be polite in your group, and ask before needing for something you won't use this instant, as it only angers other players, breaking some part of fun for them, and this is pointless.

    If someone want to cover some specific role, like healer, tank or damage dealer, don't make it harder for them, don't need for your offspec, no matter how tempting it is.

    If you wan't to gather off-spec items, bother to start gathering equipment without halting someone else progress, or gather group of players (guildies preferably) that don't mind running dungeon to gear you up.

  11. 6. Also a Jedi Shadow Problem, Project with cast animation does not do dmg until the object hits the target while the cast animation for shock is instant, so there are literally hundreds of project youtube videos of objects just rotating around as people who have cast something used force to do it and basically done nothing!

     

    Man, this is even worse for Trooper. I play Bounty Hunter as my main, I have rather good understanding of delay my abilities have, before dealing damage (not that it's a bad thing, unless it differs between mirrors), so when I rolled Trooper, I wanted to kill someone that screwed half of early Trooper's abilities.

     

    For example, channeled series of shots have more damage segments on BH's side, making it proc your dot with greater chance over the channel time (more times damages = more opportunities to turn the dot on, I tested it, it really works that way), and less prone to reducing chennel from taking damage (last shot almost never hits, as you almost always take some damage before finishing channeling, and Trooper loose more damage this way).

     

    Mortar Volley (Trooper's Death From Above) have terrible delay before shooting, giving you more time to exit the shooting area, this is actually rather nasty issue, and I think (and hope) that it's a bug.

     

    Overall, it's like every ability activates later, even if it's just a tiny bit of time.

  12. What spec are they running? What gear do they have, what level? Did you do ANY research before posting this, or did you just got here after being killed several times from some level 50, full pvp geared trooper?

     

    I hope you at least know which advanced class this trooper had...

  13. Are you going to die if you can't play the game for 8 hours?

     

    Maybe you don't have time to play at this hour, or maybe you just don't mind... Well, I do.

     

    I paid for the game, and would like not to be robbed of eight hours of gameplay, especially when I can and am willing to play.

    Last time, it was offline for almost whole day, I couldn't play later, so I wasted another day of my sub (first was due to problems with subscription, but Bioware don't care).

     

    As someone not sky-rocketing with level, this feels even worse, as I can't progress the story that really interests me.

  14. You're the kind of person this game is targeted at, and that's great... You're in a good position to keep playing this game as long as you dont hit 50 in, give or take 1-2 months, then by the time you hit 50 things probably wont be so bad...

     

    I'm playing this game because I'm on winter break for a month and have very little else to do, and I know this game will last me at least that much time before I burn out.

     

    Why won't I come back and play in about a year when they will probably finally institute rated warzones or arenas? Because by that time guild wars 2 will be coming out and arenanet actually understands what PvPers want.

     

    Here is a fact for you: Story can keep casual players interested for a fairly long time, but it has very little impact for more veteran/hardcore players, but having good raid and pvp content is good for ALL players. This is why WoW was fabously succesful. It had almost no story to speak up, but casuals weren't turned off by that, so the game appealed to all types of players. SWTOR on the other hand has tons of story, which, again, appeals to casuals, but in the process of focusing all their effort on that aspect of the game they've created a product that for MMO veterans is pretty terrible. That is to stay, story gets you half of the market, focusing on better content gets you all of it...

     

    Considering how much SWTOR ripped off of WoW, its ironic that they didn't focus on developing the aspects of TOR that made WoW so successful.

     

    In order for any moderately hardcore/ (20+ hours per week) player to play this game in the long term it would have needed at least 3-4 more months of beta, instead they released a game with DEEPLY flawed raiding. My guild is 4/5 nightmare, 5/5 normal, 4/5 hard and we literally laugh our way through the raids every week. Not only are the mechanics just really boring and stale, there are SO many bugs. Half of the time we can't even get our loot out of chests or the boss just resets, or my personal favorite, when we leave the instance we all just instantly die for no apparent reason...

     

    The problem is not so much that bugs are annoying, they are, but its that bioware needs to SPEND ALL THEIR TIME FIXING THEIR BROKEN GAME instead of developing new content to keep people playing, and that just doesn't cut it this day.

     

    SWTOR IS NOT COMPETING WITH WOW AT LAUNCH, ITS COMPETING WITH WOW RIGHT NOW AND DEVELOPERS UNDERSTAND THAT. To say that TOR deserves ANY kind of slack because it was just released and WoW has been out for 8 years is just flawed logic. This is the world, this is a market, this is now a charity where people feel bad for developers having to compete... If I start an airplane company today I'm competing with Boeing and Lockheed Martin... Airlines aren't going to throw contracts at me because they feel bad, I need to make the better airplane.

     

    I consider myself as MMO veteran, but I still like this game.

     

    I understand you perfectly, but take one note: Bioware have NO experience in MMO industry, which is clearly visible in the game.

    I do agree, maybe they just screwed the whole game, and it will fall faster than DC Universe.

     

    What should they do before launch? Look closely to RIFT's launch, and take good amount of hints from it, as this was the smoothest launch I ever encountered, and in my opinion, being second only to WoW.

     

    But at the same time, there is still need for patience after the release. To be honest, if they don't start patching in around two weeks, I am out too.

     

    I am personally waiting for Warhammer 40k Dark Millenium, I love the setting, I love the design they used in the game. I am 95% sure I will dumb ToR the first minute I am able to play Dark Millenium.

  15. As a developer, that implemented bazillion of cut-scenes and voice-overs to my game, I wouldn't allow players to skip them.

    Hell, why play the game, that main selling point is voice-overs and story, when you are going to skip them?

     

    It's like when the new MMO comes in, people are starting acting like there is no other game in the universe, and the new one must have every possible option ever implemented into any MMO game that ever existed.

  16. For competitive pvpers its the lack of any kind of competitive game types. Rift PROVED that having battlegrounds/warzones/warfronts as your end game pvp and not implementing any more competitive modes leads to players burning out and quitting. WoW is so popular because it appeals to all types of players. It has the best raiding in the industry, and it also has the best PvP.

     

    Unfortunately, the raider segment of the market decided to complain lividly about Arenas and very vocally advocated for their exclusion from any new game (SWTOR, RIFT, etc) As a result these games aren't appealing to a significant segment of the market, and thats part of the reason for their failure.

     

    The fact is that anyone who considers themself a PvPer and isn't super casual isn't going to play this game for more than 6 monhts because 3 warzones that are only puggable, no ranking system or competitive modes, and no rewards for actual competitive success in pvp is not enough to keep people from burning out.

     

    The reason people still play arenas and love them is because its a competitive environment where players are always improving and the competition remains tough, you can play arena for years and still be challenged. That isn't true of pug warzones... It doesn't work and Bioware probably realizes that.

     

    this game was made for CASUALS and star wars fans. Anyone who plays more than 20 hours a week is probably 50 at this point and starting to realizing that warzones are going to get stale before any new PvP content is implemented, and raiding is awful, the mechanics are stale and ripped out of WoW and its currently bugged in almost every imaginable way. This game, quite literally, has almost nothing to offer for an end game because Bioware decided that what the industry was missing was a story element. They were wrong, its not even arguable... they were just wrong and this game is going to fail as a result.

     

    Whoa, hold your horses.

     

    You do realise this game was out for less than two weeks, and WoW for like... eight years?

    This makes your line about failure completely invalid.

     

    This game was not meant to be pvp heaven in the first place.

    Have patience. Check if they changed something via patch notes, come back in a few months if you don't like it that much.

    Why pay for something you don't like, and have nothing that interests you?

     

    I play, because I am interested in storyline, I don't play 24 hours per day, and am not sky-rocketing with level in few days. I want to see all the content the game have to offer so far, in slower pace.

    This is, so far, good game for me.

  17. Nope, charging you for few maps for pvp is stupid, when you already pay for subscription.

    There will be new maps, don't worry, but you will have to wait for some time to let the developers see how stable the subscriptions are, so I say, in like one or two months.

  18. I avoid standing in good passing position, I don't want to have another shortcut on my action bar, just to pass the stupid ball in warzone I personally don't like, but am throw into because I play the Empire side.

     

    This actually requires a lot of strategy and understanding of tactics.

  19. Ion Gas Cylinder puts additional, puny dot on your enemy, that's for using Rail Shot I think.

     

    So, better answer me this: If we keep dot on the enemy for 99% of the fight, and other party members sure have own dots, why the hell does Rail Shot need it to be active?

     

    I NEVER have problem with using it, enemy always have some effect allowing me to use it, even if it's dot from Mako (I don't have my second companion yet, really badly designed progression, as you gain him on Tatooine).

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