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Ronaldd

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  1. Could you elaborate more concerning PVP unbalance and the like? Again, my friends and I (we) have not had an adequate amount of experience with it to provide anything constructive on our own. We really want this to be constructive criticism for BioWare. Not a hate fest.
  2. The term "We" is used to refer to myself and MY friends (listed at the end of the original post). Therefore, it is not an imagined population, albeit a small one. I'm hoping people will continue to provide feedback as WE (my friends and I) plan to present something more formal to BioWare. Anyone that would like to contribute is completely welcome to do so--we'd value it greatly. As for PVP--my friends and I have only just began dabbling in it as we have been more interested in the story of the game--therefore we have not addressed any PVP issues etc because we simply haven't had enough experience to provide anything constructive. Thanks everyone--really appreciating the feedback. Eznik, Kurtzov, Ras'Shaak. (In case anyone missed it the first time, this is the "WE"
  3. You are correct--It's a major let-down in my humble opinion. I am currently in chapter 3 and some of my buddies are well beyond that point.
  4. Thanks for the suggestion--still getting acquainted with the forums.
  5. We do care about being light or dark--we are just stating that there isn't really any drive to be so.
  6. Pazaak is something we (Eznik, Kurtzov, and Ras'Shaak) completely forgot about--that would be awesome.
  7. Loving the feedback--and "we" understand that not everyone agrees with us. (look at the beginning of the post, we list who we are). And we understand obviously that there are undoubtedly good reasons for the way SWTOR currently is--we are simply joining the dialogue and offering our thoughts. We don't expect them to accommodate all of these things, and we don't expect them to do even one of these things--we are simply voicing our experiences with the game in a constructive way. In regards to my previous Anakin and Obi-Wan comment--They did work together very well, until the whole "I'm going to become a sith" part. The point we are making is that if they are encouraging groups to play together, than the current restrictions are not complimentary to it as they could be. Our solution might not be the right one--it's simply a solution. R.
  8. Greetings! Before we begin, we just want to say—SWTOR is awesome. It is so good to be immersed in the universe of our favorite story-line of all time. That being said, we want to completely love this game—we spend countless hours questing, grouping, and leveling. We want amazing, not just good. We want SWTOR to be the best. Your design folks recently stated that our input is important—a couple of my buddies and I sat down to discuss what we think could be better. We know you may not take all the suggestions—but we hope you consider them heavily, and even apply some of them. As there is a future expansion on the horizon, we hope these suggestions will have a meaningful and gainful impact on the game experience for everyone—particularly subscribers. Player Customization—we pay for the game—a lot. Give us value. Equipment Let us pick the colors of our equipment. Not being able to do such a basic function is absurd, particularly in today’s gaming world. It doesn't have to be complex—in fact it shouldn't. All Armor at the very least should allow the player to choose primary, secondary, and accessory colors. We don’t want to look like every other player in the game—we want to be us. It’s very difficult especially when we get to the level cap and the best armor is the same armor everyone is going after—thus an identity problem. Here is another equipment issue we've had. Why are there not hoods as a head slot equip? We find vestments or body armor that we really like—and we can’t have a hood. Additionally, why does a hood have to be a Jedi-only piece of equipment? A hood is simply cloth and should be available to all classes. Light, Dark, Neutral—Who Cares? Look—it’s great to give incentive to be light side, or dark side, or neither. But if the only benefit to being light, dark, or neutral is equipping armor and weapons that provide nothing special to other equipment of the same level, than all it becomes is a level-grind requirement and is a huge turn-off. Boo. We want our items to look like they belong to the light side, or the dark side. And they should provide a boost (stats etc) that correlates with being light, dark, or neutral. For example: Light-user light saber provides additional 2% damage to dark side aligned characters. Give us something to hoo-rah about when we reach light III or Dark II. What about recognition for reaching Light III or dark II? Shouldn’t someone recognize that we are awesome and such? As I play a Jedi Sage, you’d think being so high in the light would yield some benefits? Make a force power? Heck, make a holocron for the archives? Record our own history we saw it? Maybe we don’t get to make a force power, but why not a perk for our favorite power or ability? Or our force powers (or favorite force powers) are augmented by our alignment? Light side/dark side vendors: these items available never seem to update or get any better on the fleet—huge potential to increase the desire about being light or dark side. We want better and more stuff offered through those vendors. Thanks. What we’re saying: We want to care about being light or dark. Or neutral. Right now, we, and most others, don’t care. Speeders—they are too slow. 90, 100, or even 110% faster than walking might sound fast—but really—walking is very slow. Thus, going 100% faster isn’t actually going fast. (Perhaps this could be a perk for subscribers—faster speeds for the speeders). Speeders amount to really fast walking—and we don’t like it. Class Missions Why can’t a Jedi Knight also help a second Jedi Knight on his class mission? What if we all play Jedi Knights, and we don’t want to play as anything else? It’s absolutely infuriating that we can’t do that when it comes to class missions. We understand that a lower level Jedi Knight could have story spoiled for them if they tag on with a higher level Jedi Knight—we don’t want that. But why not allow a higher level Knight to help a lower level Knights as they have already had the story? Obi Wan and Anakin worked together just fine. They were both Jedi Knights. SPACE SHIPS You probably saw this one coming, and with good reason. We spend so much time in our ships—and they don’t feel like ours. They feel borrowed—rented. We understand there are probably good design arguments why every smuggler has the same ship—we are sure they are numerous and complex and necessary. But we have some suggestions that would go a long ways in making these ships feel like home—since we can’t actually have one. Can’t we change the colors of our ships, like we suggest for our equipment; A primary color, a secondary color, and perhaps an auxiliary color? Remember—we care about making it our story, not a generic off-the-shelf static one. OURS. How about the interior of the ship? Can we make it ours? Please? Colors—design of the holoterminal—what the bed looks like? Again, we want to love this game—be fully immersed in it that we spend all our free time in it. Yes? That’s what you want, and it’s what we want. It’s a win-win situation. Mail Service It takes too long. This is the Galactic Age—not the Stone Age. Perhaps for subscribers a faster mail service would be a nice perk. CREW SKILLS Probably one of the best features of this game. We love it. It was a huge improvement from galaxies. But that doesn’t mean it can’t be better. Here is what we came up with: Why is it our companions come set with an expertise in a particular area? What if our mission skills and quest skills and gathering skills never match up with any of the provided stat boosts our companions come with? Why can’t it be determined by us based on the frequency that companion carries out that mission or crafted item order? With practice anyone becomes more proficient at a particular task. Again, this is something that we think Subscribers would absolutely enjoy and appreciate. We want to love all our companions, not just one, or none; which is currently the case for us. Closing Statements We really hope that we don’t sound unsatisfied—because that isn’t the case. We want to help you make SWTOR the best experience out there. We believe most of these items of discussion are implementable and would be a huge win for subscribers. It might even be more incentive for FTP players to make that conversion to a subscriber. Thank you for your time, Your loyal subscribers, Eznik, Kurtzov (Emlib, Mcdoogan) and Ras’shaak (Harbinger Server) West Coast
  9. Greetings! Before we begin, we just want to say—SWTOR is awesome. It is so good to be immersed in the universe of our favorite story-line of all time. That being said, we want to completely love this game—we spend countless hours questing, grouping, and leveling. We want amazing, not just good. We want SWTOR to be the best. Your design folks recently stated that our input is important—a couple of my buddies and I sat down to discuss what we think could be better. We know you may not take all the suggestions—but we hope you consider them heavily, and even apply some of them. As there is a future expansion on the horizon, we hope these suggestions will have a meaningful and gainful impact on the game experience for everyone—particularly subscribers. Player Customization—we pay for the game—a lot. Give us value. Equipment Let us pick the colors of our equipment. Not being able to do such a basic function is absurd, particularly in today’s gaming world. It doesn't have to be complex—in fact it shouldn't. All Armor at the very least should allow the player to choose primary, secondary, and accessory colors. We don’t want to look like every other player in the game—we want to be us. It’s very difficult especially when we get to the level cap and the best armor is the same armor everyone is going after—thus an identity problem. Here is another equipment issue we've had. Why are there not hoods as a head slot equip? We find vestments or body armor that we really like—and we can’t have a hood. Additionally, why does a hood have to be a Jedi-only piece of equipment? A hood is simply cloth and should be available to all classes. Light, Dark, Neutral—Who Cares? Look—it’s great to give incentive to be light side, or dark side, or neither. But if the only benefit to being light, dark, or neutral is equipping armor and weapons that provide nothing special to other equipment of the same level, than all it becomes is a level-grind requirement and is a huge turn-off. Boo. We want our items to look like they belong to the light side, or the dark side. And they should provide a boost (stats etc) that correlates with being light, dark, or neutral. For example: Light-user light saber provides additional 2% damage to dark side aligned characters. Give us something to hoo-rah about when we reach light III or Dark II. What about recognition for reaching Light III or dark II? Shouldn’t someone recognize that we are awesome and such? As I play a Jedi Sage, you’d think being so high in the light would yield some benefits? Make a force power? Heck, make a holocron for the archives? Record our own history we saw it? Maybe we don’t get to make a force power, but why not a perk for our favorite power or ability? Or our force powers (or favorite force powers) are augmented by our alignment? Light side/dark side vendors: these items available never seem to update or get any better on the fleet—huge potential to increase the desire about being light or dark side. We want better and more stuff offered through those vendors. Thanks. What we’re saying: We want to care about being light or dark. Or neutral. Right now, we, and most others, don’t care. Speeders—they are too slow. 90, 100, or even 110% faster than walking might sound fast—but really—walking is very slow. Thus, going 100% faster isn’t actually going fast. (Perhaps this could be a perk for subscribers—faster speeds for the speeders). Speeders amount to really fast walking—and we don’t like it. Class Missions Why can’t a Jedi Knight also help a second Jedi Knight on his class mission? What if we all play Jedi Knights, and we don’t want to play as anything else? It’s absolutely infuriating that we can’t do that when it comes to class missions. We understand that a lower level Jedi Knight could have story spoiled for them if they tag on with a higher level Jedi Knight—we don’t want that. But why not allow a higher level Knight to help a lower level Knights as they have already had the story? Obi Wan and Anakin worked together just fine. They were both Jedi Knights. SPACE SHIPS You probably saw this one coming, and with good reason. We spend so much time in our ships—and they don’t feel like ours. They feel borrowed—rented. We understand there are probably good design arguments why every smuggler has the same ship—we are sure they are numerous and complex and necessary. But we have some suggestions that would go a long ways in making these ships feel like home—since we can’t actually have one. Can’t we change the colors of our ships, like we suggest for our equipment; A primary color, a secondary color, and perhaps an auxiliary color? Remember—we care about making it our story, not a generic off-the-shelf static one. OURS. How about the interior of the ship? Can we make it ours? Please? Colors—design of the holoterminal—what the bed looks like? Again, we want to love this game—be fully immersed in it that we spend all our free time in it. Yes? That’s what you want, and it’s what we want. It’s a win-win situation. Mail Service It takes too long. This is the Galactic Age—not the Stone Age. Perhaps for subscribers a faster mail service would be a nice perk. CREW SKILLS Probably one of the best features of this game. We love it. It was a huge improvement from galaxies. But that doesn’t mean it can’t be better. Here is what we came up with: Why is it our companions come set with an expertise in a particular area? What if our mission skills and quest skills and gathering skills never match up with any of the provided stat boosts our companions come with? Why can’t it be determined by us based on the frequency that companion carries out that mission or crafted item order? With practice anyone becomes more proficient at a particular task. Again, this is something that we think Subscribers would absolutely enjoy and appreciate. We want to love all our companions, not just one, or none; which is currently the case for us. Closing Statements We really hope that we don’t sound unsatisfied—because that isn’t the case. We want to help you make SWTOR the best experience out there. We believe most of these items of discussion are implementable and would be a huge win for subscribers. It might even be more incentive for FTP players to make that conversion to a subscriber. Thank you for your time, Your loyal subscribers, Eznik, Kurtzov (Emlib, Mcdoogan) and Ras’shaak (Harbinger Server) West Coast
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