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CaptMurphy

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Posts posted by CaptMurphy

  1. Well, you can almost surely forget Raina Temple.

     

    I contacted the voice actress who did her lines, and apparently Bioware hasn't called her yet it seems, and if they haven't, they won't now I guess, so one with probably already confirmed not to return, I wonder how many others...

    Source:

    http://s18.postimg.org/5o8p9hw9l/image.png

     

    Male Agents have been screwed in companion romances despite the great story they have, at least LS, Empire loyal Agents, I hate Kaliyo because she's the total opposite of that...

     

    If this is true then I might as well brace myself for an incoming soap opera style ending for my agent's LI.

     

    *Agent gets thawed* "Thanks! Where's my girl?"

    Person who thaws my agent - "Oh her, well... um, she didn't survive the invasion. In fact, a ship crashed on top of her. Imagine those odds."

    Agent - "That sucks, but hey, we really weren't speaking to each other ever since we left Corellia. Meanwhile, the annoying Rattataki who I can't avoid never seems to shut up."

  2. It is not about getting to the front door, it is about getting around, like from the front door to the other side of the place.

     

    Ohh, so you wanna avoid a situation

     

    Yeah, maybe a panel near the entrance of the major rooms/areas to quick travel to in the SH may work. Kind of like having a list of rooms available similar to the planetary quick travel nodes on the fleet, Ilum, Yavin, etc.

  3. Have yet to buy mine to see where this is possible, but can't you just use fall to your death/exhaustion zone shortcuts? The balconies on the two capital world strongholds are the furthest point from their entrance, Tatooine has an exhaustion zone at the end of that SH and Nar Shaddaa has jump points pretty much everywhere. All are an instant travel to your front door.
  4. Even if they did do that, they'd still have to send you an in game mail, other wise those that didn't meet the threshold would be posting all over the forums: "OMG, missing credits, BW you suck blah blah blah blah blah" and you know people would do that because they wouldn't put 2 and 2 together.

     

    Then do exactly that. Send an email informing me that they're adjusting my account the 99 credits due to reselling the temple chair and leave the warning part out.

  5. The exact same thing happened to me and it's a poor way of handling the situation. There should have been a threshold for this. Just take the lousy 99 credits out of my account and call it a day. That's like crossing the street and going a step out of the crosswalk zone then having to listen to some tuff guy cop giving me a lecture on how lucky I am for him giving me a warning for jaywalking.
  6. Probably could help snipers, mercs and marauders and really any non stealth squishy class by making it to where you can't target them before the match starts. In fact; i would shorten the range you can have someone targeted to 40m (just at max range) so these classes can at least come out and maybe try to position where enemies will have to deal with the more durable and in your face classes first if you position right.

     

    When you can target the merc or sniper from the gates, you pretty much know where they are going to be and track them all the way across the map, unless a scoundrel group stealths, but that is so flaky and still yet another class to rely on besides a healer and a tank; although someone could be 2 of those.

     

    EDIT: I would even go so far as to remove showing the enemy names and who is who and just show what roles and classes are there on the scoreboard just for planning strategy purposes, but leave it to the team to have to figure out who's who and reset target markers at the end of the round.

     

    Just getting rid of the ability to just "Focus that guy first" I think would go a long way into including the classes that have no escape. You can still plan which class you want to target, but leave it to actualy skill to find and mark the guy rather than mark them from death without any counter. Not the end all be all for anything, but I think it would be a start.

     

    This, but just have the roll and not class on the scoreboard. Marking an opponent BEFORE they're in visual range has always been a pretty cheesy mechanic.

  7. PSA: If you ARE going to trash talk, at least make sure you top the leaderboards in something other than Deaths in the match. lol.

     

    So you're saying pointing and laughing a team that just crushed yours is a bad thing? :eek:

  8.  

    [Charles had to take a few days off to relax, but he’ll be back in time to answer more questions at our Community Cantina event at San Diego Comic Con next month! - Musco]

     

    Wow, Musco. First you kill your clone in the new trailer, now this. What's next? ;)

  9. I dropped out of one. It was a Novarre Coast and no one went to our turret. We got three capped nearly immediately.

    I would have went myself, but seeing as how I was on my healer it would have been moot.

     

    The dog was doing circles to go outside, I was getting a headache from Reps trying to camp the Imp spawn instead of capping... I felt it was completely within reason to drop that WZ and take the dog outside.

     

    I'm actually guilty of dropping one of those as well (AHG against Imps). One person from the opposing team went to our pylon and 4 from our team went the overkill route to defend which means we pretty much got hung out to dry in mid. What's really bad is it almost took the entire round for our team to cap, so I gave up fighting at our door in mid (going inside mid would have been suicide) with about 50ish seconds remaining and helped the rest clean out the trolls and got the cap. Next round I went straight towards the pylon, cleared it and capped. The same 4 people decided to show up and sit there (I never called for backup). Nobody moved so I went back to mid. Next thing I notice is we loose our pylon right at the end of that round. No call, same 4 clowns fighting around it, hilarity most likely ensuing on Imp side chat. /drop

     

    We've all been in some lousy groups from time to time.... it happens, but that night seemed like the majority of the teams I was in had next to no experience in WZ's, which is something I haven't seen in a long time... including early lowbies.

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