Jump to content

Eluu

Members
  • Posts

    53
  • Joined

Posts posted by Eluu

  1. After a week or two of dismay at the proposed sc/op changes, I was very happy to learn today that although burst damage is lowered slightly, the resolve bar is no longer completely filled with the opener. This will open up some interesting combos and excites me for competitive pvp.

     

    It would've been nice to quell the outrage with a statement with the FULL changes though.

     

    I still think that shadow/SA tank spec is the strongest class by far in 1v1. Surprised that nobody has really complained about that.

  2. Then understand the changes and be a better player than everyone else.... unless it was the class that carried you....

     

    I never said I wasn't still going to be good. The whole point of the post was to fight that this class is the only class that can do big damage and hardest to "counter" 1v1. Because 1v1 matters SO much.

     

    That's like saying, don't let this running back run so fast because he just trucks all my corners

  3. Expertise is what is wrong with the game.

     

    A little history here:

     

    Blizzard Entertainment's game, "WoW," did not really have PvP at launch. There were no Battlegrounds, no PvP gear, etc.

     

    The game was entirely PvE based and any PvP that did happen was all player instigated and no mechanics existed to support that play other than server rulesets.

     

    So Blizzard then introduced PvP gear, and all the other things to go with it.

     

    Well what happens? The PvEr's come into PvP and dominated because they had been spending the time raiding and getting the best PvE gear, while people that PvPed had no such gear.

     

    Because there was no PvP gear mechanics at launch Blizzard was forced to add Resilience into the game to balance the PvE'rs and PvPers gear levels.

     

    What Bioware did:

     

    Bioware saw this and thought that because Blizzard's game has it they must have it too.

     

    But SWTOR did not start with no PvP. Indeed it started with more PvP mechanics than WoW did at launch (/cheer Bioware). Thus if Bioware's PvP and PvE teams had spent some time communicating and balanced the time it took to get gear equally between the two activities, there should have been no need for Expertise at all in the game.

     

    But Bioware thought that because WoW had it, so must they. But they screwed it up. So much so that Expertise is three times as powerful as Resilience ever was. Whereas Resilience only lowered the chance of people critting on you to prolong fights, Expertise actually buffs damage done, lessens damage taken, and buffs healing done.

     

    So now all the really fun PvP to be had in the game is happening in the 1-49 bracket.

     

     

    - Thoughts of a full Champion PvPer.

     

    P.S.

     

    Bioware. The only way to save your PvP game is not to add new content, but to re-balance the gear grind in the game so that people can PvE and get the same gear as you can in PvP for the same effort and remove Expertise or tone it down significantly.

     

    Prob the best post I've ever read

  4. Heh, you are rather laughable, you dont even make the coffee in this game or the forum let alone any rules :D

     

    But, if your life is improved by being a uh...'better player' at a videogame, good for you, I'm sure one day you'll graduate to being a better movie watcher as well.

     

    Must be a sad life to not give 100% effort on everything you do and try to get better, especially at something competitive like a multiplayer VG.

  5. Oh goody, another elitist wishing to have his issues validated by his fellows.

     

    I'm sorry my fellow "elitists" and I understand my class and the nuances and mechanics of the game that make myself a better player than most people. Probably another 99%er that breaks my rules in the first post.

  6. Paying attention to your average skilled, keyboard turning, button clicking, backpedaling player, the strategy and thought that goes into killing an operative and understanding the player's role was deemed too difficult by the average $15 dollar/month player. It wasn't the class that was balanced, it was BW's checkbook.

     

    Before you post, ask yourself this:

     

    How does your gear look compared to the TOP players on your server? Is it close?

    Do you find that you always have 3-7k less HP than the people you are playing against?

    Do you do the things I listed earlier? This includes but is not limited to keyboard turning, button clicking, and backpedaling.

    Are you even level 50?

     

    If you can answer "Yes!" to these questions I will greatly appreciate your input

     

    edit: adding more things

     

    are you playing a spec that is a PvP build? ex. if you are a sorc/sage that doesn't have the stun on shield break, don't post

    Does your computer run the game well? This means 30+ fps

    Do you play your class to its full or almost full potential? (if you have to ask it's a no)

  7. That is very true, I have not played the class to 50 so I am not 100% confident in what skill he is using to hit 7k, but I can confirm that sweeps do crit for 5k, and his log at the end shows a biggest from anywhere between 5-7.6k. Granted it is probably on a level 10 or whatnot, but nevertheless a very high hit.

     

    For the "can't heal no cc, etc" response, do you expect every class to have the same abilities and always play pub?

  8. I play a scoundrel, and yes it is easy to see how powerful they can be given the correct circumstances against pub groups.

     

    What you don't see are any videos of scoundrels doing well against premades. Why is this..? And why are no tanks complaining..? I'll leave you to answer that yourself.

     

    However, on my server, there are Juggs/Guardians that do an insane amount of burst, way more than I am capable in full champ gear. We are talking 7k hits, believe it's with plasma brand/sith equivalent, and 5k sweeps on me, and about 5k/3.5k to tanks. The few people that will ever beat me in damage in a WZ. Just curious to see why there are not more complaints about this.

  9. Great post.

     

    To add to the list, I personally also find that there are way too many players that simply rage at the other team instead of taking a quick opportunity to educate on people's mistakes. That is the internet for ya, I guess.

     

    As for huttball positioning, I have developed a system for communicating location quickly through chat or VOIP. Find it here or in my sig: http://swtorchat.com/viewtopic.php?f=129&t=10

     

    Instead of an ambiguous LEFT!! or UPPP!!, my teammates and I will use quick phrases like, "pass 3 mid" or "jump 1 high" to communicate exactly where the focal point is.

  10. Seeing how my initial idea of a consolidated website of server forums for all US servers miserably failed, I've decided to create one just for Iron Citadel.

     

    To try to drive some traffic, I've decided to give away 250k in a contest, simply register at swtorChat.com and make a post on the thread in the "Contests and Events" section.

     

    I've come across some flak in game about people thinking this is a scam of some sort, don't know how, unless you are dumb enough to register with your swtor Account name and same Password. I'm just a man trying to get some hits.

     

    If you aren't on Iron Citadel... sorry. Convince someone on your server to give away some credits.

     

    While I'm at it, make sure to check out the huttball positioning guide that is posted in the general section. It'll elevate your game.

×
×
  • Create New...