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mattholcroft

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  1. What people don't seem to understand on here is, SOME PEOPLE JUST CAN'T BE BOTHERED TO REDO 1/2 OR EVEN 3 DAYS OF WORK. SOME OF US HAVE LIVES TO LIVE. Caps was necessary because some people just don't get it. A "try before you buy" system is needed where you get to do some dodgy starting area extension which allows you to give both classes a try. So you can make a realistic and informed decision with experience to back it up. Just how that could work I dunno but thats what the good men and women at BioWare are for ^^
  2. Off top of my head, two of them were BioWares own. Dragon Age: Origins, Awakening and Dragon Age 2. Only remember those because I recently played them ;L They both had about 4 different voices or something like that and about 100 hours of gameplay each. Now think about it, it took them about 4 years or longer to make SWTOR and about 4 years to make both DA games. Perfectly conceivable.
  3. Multiple voice profiles, I believe I said that yeah. It's been done before in many other games, some bigger and longer than this. They have the resources to do it.
  4. This is MY opinion and if you disagree, thats your own problem. These are only 1st impressions after a week as a Sentinel. What BioWare did good; - Captured the acrobatics of fighting in SW well. Lightsaber moves look simply amazing. - Made an excellent base for a class. The concept of being a dual weilding maniac seems good, but doesn't appear to have been replicated well. - Made a good story to go along The story is captivating and I enjoy it very much, still not finished chapter one yet though ;L - Made a strong PvP class Every game needs one. What BioWare did bad; - Whats with the voices :S They sound so "I'm the nicest person ever to live" I am currently Dark II and when I condemn a family to die I want to sound the part! - The damage feels to be lacking a bit. For example, when i'm in a group with a consular spec. I can be there fighting the boss, feeling like im doing well and accidentally stop for a second and see that the DPS on the boss appears not to drop, making me feel insignificant. - The Talent Tree doesn't feel rewarding enough. (Combat) When I unlock something I don't feel "Omg I will do so well with this", I more feel like "These all look equally useless, may aswell put one point into it to advance." MY Suggestions. 1. Create multiple voice profiles. 2. Reshuffle the talent trees to provide better results. 3. Have more than just the facial features change as you choose dark or light (Voices). 4. Improve the core mechanics of the class so it doesn't feel like i'm collecting focus only to spend it all on 3 moves, then repeat. 5. Make the class better at soloing, I find myself relying on the aid of my Tank companion too much. 6. The concept of holding two weapons tends to go down two paths, one being intense Focus and the other being blinding rage, i'd like to see this reflected in the talent trees for us who chose the path of the Dark Side. 7. This is a general point, abilites for Dark and Light side only. Say when I got to Dark IV i'd like force lightning, one of the Dark Side's most well known abilites. CONSTRUCTIVE AND/OR CREATIVE CRITICISM ONLY.
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