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The_Archon

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  1. I think booting you fixes the problem just fine, personally. Everyone else who communicates becomes smarter than the RNG.
  2. I'll ask you as well: do you understand the difference between the concept of need and greed? "Hmm this is an upgrade for my weapon." "HAY I CAN SELL THIS FOR 50c!" Everyone *could* hit the need button every time on everything. If they were stupid.
  3. That simple concept is lost for many people in this thread. "To vendor it and keep the creds" is not a need. "It looks cool on my companion" is not a need. Folks in this thread who are comfortable rolling on loot that they themselves can't use or isn't an upgrade for them are the ones who'll be kicked from any group I run, no questions asked. The caveat is if nobody else can use the item either. A little basic communication is all it takes.
  4. Do you understand the definitional difference between the concepts of need and greed?
  5. I've personally booted people like you from my groups several times in the past. Any player who rolls NEED consistently in my group will get instantly ejected. Somehow I can't see your math adding up: Group who communicates and the loot goes where it's most needed Group where one chucklehead needs on everything Yeah, plenty of smooth runs there.
  6. RNG = zero fairness. Any intelligence is an improvement. Falling back on the raw game mechanics run by the RNG for each and every item completely takes human common sense out of the equation. And it's incredibly lazy. And inefficient. The need vs greed distinction is there for exactly this reason; to give players a degree of input as to where the loot goes. Bioware does not expect everyone to roll need 100% of the time (and people who do are just pure d-bags, and should run with a like-minded guild full of other d-bags).
  7. People are smarter than random number generators. Except for the people who insist everyone always use the random number generator.
  8. There's a whole guild of these people on my server. They exist to farm valor and bags, not to actually take objectives or win games. Their defensive mechanism is trolling when called out to the op group. Any loophole they find, they will exploit. I actually saw one yelling in all caps in General during a hutball match to an enemy player: STOP HITTING ME MAN GOD I AM JUST TRYING TO FARM HERE and then proceeded to call everyone else scrubs. They don't quit the matches. They just don't bother playing unless they can easymode against a PUG of teens. And THAT is the kind of game I bail on. As long as my team is actually interested and engaged, I'm in it, even if we're losing, but I can't be bothered to babysit a group of purposefully sperg-tastic irritants.
  9. Then stand still and get melee'd. How much DPS will you lose when you're dead?
  10. You realize that melee classes lose 85% of their effectiveness if you just move away from them. The reason they have a gap closer is because ranged DPS can run & gun and melee cannot. Kite them.
  11. Go play Marauder. Then come back and apologize.
  12. It's probably defaulting to "Sith Warrior" instead of Marauder, therefore giving you Jugg stuff as well. Which is annoying. I wonder if the juggs see medium armor? And I kind of wish we had some gear on the dark side vendor at the fleet as well. I feel more and more like the misfit class.
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