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forcee

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  1. There would be kill quota achievements for most other characters as well...
  2. Note that crew affection level cannot reduce chance of crew mission failure below 0%.
  3. I was thinking that a companion's affection level should affect the mission success chance when deployed on crew missions. Each level of companion affection results in -0.1% mission failure rate. Starts out a -0.1% at level 1 and maxes out at -5% chance of failure at level 50. What are your takes on this? I dare not make this overpowered so I'll start with a small chance.
  4. But are people saying this is NEVER gonna happen? I mean, how significant a change is this? It's not like it's affecting character classes in any way?
  5. Course, would I end up being banned from the forum and SWTOR because of "my refusal to take no for an answer" if I keep bringing it up? I fear that if I do so, my thread would be locked with the reply "The answer is no."
  6. Come on Bioware, how expensive and hard could it be to modify this? It's not like a radical restructuring of crew missions or adding a new expansion. Also I keep asking myself, do I have to keep bringing it up until either it is done or I am banned from the forums and the game for spam?
  7. I always thought the outcome of the crew mission should be display on screen more correctly, like depending on outcome, it will display in text on screen: Failure, red text: "Your companion, (companion name), has failed the mission (mission name)." Success, green text: "Your companion, (companion name) has completed the mission (mission name)." Critical success, green text: "Your companion, (companion name) has completed the mission (mission name) with great success!" All text is yellow in the social chatbox. Figured it makes more sense that way but why is it still never implemented (or has it already been)?
  8. I have a few ideas for additions to preferred status players over Free to play users: 1. Inventory module can be expanded for credits, but is more expensive than for subscribers and limited to 3 expansions. 2. Can participate in operations, but is limited to one operation per week; additional access purchasable with cartel coins. 3. Can enter a rested state for up to 10% towards the next level.
  9. I believe that there should be a system to deter scammers that "offer" credits if paid with money on their site. The system compares the mail or chat messages to match known scammy sites and credits for USD. In case of a match, the offender will be given a warning and be blocked from chat/mail for one hour. 2nd offense after that block will result in being booted out of the game and accounted banned for one hour. 3rd offense blocks the account for one day. 4th offense is final and bans the account permanently. While some users may find ways to get around this system, others, particularly bots, will be affected by this deterrent and the "spending USD for game credits" messages will decline.
  10. I also thought of story mode for both Kaon Under Siege and The Lost Island, with bosses being modified to be easy enough for solo play (with companion and GSI droid of course). Mechanics would be modified for most of the bosses and mobs.
  11. I believe there should be new achievements for the companions: defeating specified number of enemies with a KOTFE companion that's not originally a class companion. There would be 100 kills (5 points) and 1000 kills (20 points) for the following companions: Lana Beniko Koth Vortena Senya Tirall Arcann
  12. It's not even letting me on, something to do with an error that the patch cannot be installed.
  13. I believe that there should be new alliance alerts where you get to reunite with romanced companion, available to most classes with the exception of female bounty hunter, female trooper, and male imperial agent as their romanced companions appear in story. However, if you have not romanced, the alert is retitled old friend and you reunite with one of those companions. Jedi Knight: Kira Carsen (male old love and old friend) Doc (female old love) Jedi Consular: Felix Iresso (female old love and old friend) Nadia Grell (male old love) Smuggler: Corso Riggs (female old love and old friend) Risha (male old love) Akaavi Spar (male old love) Trooper: Elara Dorne (male old love and old friend) Sith Warrior: Malavai Quinn (female old love and old friend) Jaesa Wilsam (male old love) Sith Inquisitor: Andronikos Revel (female old love) Ashara Zavros (male old love and old friend) Bounty Hunter: Mako (male old love and old friend) Imperial Agent: Raina Temple (male old love) Vector: (female old love and old friend)
  14. My idea is that the roles are still interchangeable; it only affects their role on their first appearance.
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