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UndeadKnight

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  1. What if they kept the money you get from cases the same but had a chance to get more of them per mission?
  2. Slicing generates money that slicers use to buy items on the market. The crafters get money from the items that the slicers buy. They crafters then send their companions out to gather more materials, which takes out a portion of the credits gained from the sale, and taking up time, so they can craft more items (which also takes a little time) and put them on the market for others to buy. Nerfing the amount of credits slicers got from their only money making professions is not what the SWTOR developers should have done, what they should have done was put a fail-safe so that alt characters could not just get to level 400 slicing at level 10 whether that be by limiting slicing to one or two characters per server or by making sure you could do certain missions until you reached a certain level. Please remember that slicers are unable to create items from their other two professions because slicing is a GATHERING profession. Slicers give up their ability to create items for themselves or to sell on the market without first buying the required materials (or having another character gather it for you). The reason slicing should be put back to the way it was (or even buffed at the higher levels based on what people are saying about repair costs) is because slicers are not making money off of the market except from the occasional schematic (I hear they don't sell for much anyway).
  3. imagine if the gathering skills of other professions were nerfed, say, you only got 1 or 2 crafting materials off of a bountiful/rich mission, that's basically what happened to slicing
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