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Simin

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Everything posted by Simin

  1. I would really like to see those Imperial News Stations become permanent fixtures. I found watching the news reports an engaging aspect of the storyline. It would also be nice if there were more than one themed outfits. The outfit design looks outstanding on some races, but rather unappealing on others. Even within some races the skin colorations can make the outfit better or worse. The guards in the docking bay were a nice touch, but they were so pathetically weak there was nearly no point even having them. A nice touch would be raising the difficulty of the guards you fight based on the degree of your infection and the danger you pose to the galaxy. It would also be amusing if there truly were a location to report rakghoul sightings on each planet and the Fleet. Lastly, The scavanger hunt needed clearer direction in game to find the locations. In all you did an excellent job on this world event and I look forward to seeing more.
  2. I can personally affirm this happening. I actually have it a bit worse than that. I only clearly see the first of the four Capital Ships for any length of time long enough for sustained fire or missile barrage to do any significant damage to the vessel's turrets. The second appears mid-screen with only the front two turrets. I destroy those two and then it vanishes as I go underneath its belly and it goes off screen. The third and fourth will appear or not without any real predictablity. The trench is nearly as bad since the debris always seems to cause lag and I seem to go from just behind the escorted vessel to significantly behind it. As it rounds the wall to enter the trench I lose sight of it entirely until it comes out of the trench. By the time I do see it again the vessel only has about 25% of its starting health pool remaining. Within seconds of regaining a visual on the ship the mission is over with it destroyed. I know my successfully completing this mission (108 attempts zero success) stands blocked by only one thing: Graphics. My graphics have to be the problem for completing this mission. The render time for some objects just leave them impossibly beyond the timing mechanisms in the game. The space debris fields often take a long time to render even when I lower the graphics to minimum. I have yet to find an acceptable explination for why my graphics fail me for this game. I built my PC for the purpose of playing WoW's 25 Person Cataclysm Raids. I ran those raids at the highest graphics WoW offers with absolutely no latency issues. I have yet to run this game at even medium graphics. I am hoping that when I can afford to invest the time and money in working out what is causing the graphics issues my success with this quest will improve. Until then I am content playing the other space missions. Though I do hope Bioware separates the Taspan Ambush from the Ezran Outpost. The difficulty differences in those two missions make them inadequate companion missions.
  3. I did consider the yellow-black in the observations, but mostly past level 17 no one is using that crystal any longer since upgrades are provided offering better than Endurance + 4. So ignoring the yellow-black the count still rates first Yellow, then Blue, then Green, and finally Red. Yellow crystals generally seem to offer better stat improvements than the other three so logically it makes sense that will be most popular. Since Blue, Green, and Red offer similar stats and only have the forbidding as a restriction it still presents interesting results to see how many Blue and Green lightsabers there are.
  4. First, you have a complete sentence therefore the idea is fully expressed and does not rely upon the experience of the viewer to assume meaning. Second, it isn't the same idea trying to be expressed as the crystals present. The crystals are saying their ownership is limited to certain individuals. So for your argument "It is forbidden to women to enter this door." or "It is forbidden for women to enter this door." is a better expression. In the former the sentence expresses that only women are allowed in, but given what QelTurio has presented I can now see that sentence also meaning women are not allowed entry. The latter however expressly forbids women from entry. Thank you, QelTurio for presenting that idea, I for one have never heard it and was taught that it is incorrect to use "forbidden to" as a way to mean someone is not allowed something. Which makes me wonder about the Sith in my server since the color lightsabers I have observed are predominantly yellow then blue then green and only a small number of red. I assumed the restriction was the reason, but now I guess that means I am surrounded by Light Side Sith.
  5. Yes it says "Forbidden TO Light/Dark..." Grammatically speaking that should mean that "only those who are" are allowed to use it. "Forbidden from Light/Dark" is a better reflection of what is intended then, and since I do state later I am stuck in neutral I cannot personally test their grammar and must go by the word choices they made. BTW, that wasn't a wall of text.
  6. My character has taken Artifice as one of her crew skills. In working on it I have observed something I find very peculiar. Specifically, the lightsaber crystal colors and Light/Dark alignments required to use them. Traditional lore in Starwars is the Light Side/Jedi use predominantly Blue and Green lightsabers with the color of the blade being a reflection on the training the Jedi has. At the same time all Sith utilize Red lightsabers regardless of what flavor they come in. The Yellow and Purple lightsabers are usually considered special from the generic ones of Blue, Green, and Red. So why is it that the Red Lightsaber Crystals require "Light 1 and above" to use while the Blue and Green require "Dark 1 and above" to use? I for one would like to be a proper evil Dark Side loving Sith with my nifty Blood Red lightsaber symbolic of all the lives I took or destroyed in my rise to power. On a similar note, I have to ask, Why is the special Black-Yellow Lightsaber Crystal so weak? You premise the idea of having an amazing unique Lightsaber if you buy the Deluxe Digital or Collector's Edition of the game (along with an assortment of other toys) but the crystal offered only lasts until you find your first crystal which offers + 5 Endurance. Ontop of that you put in a requirement to be level 7 before you can even utilize the crystal, and given it is only for Lightsabers and you don't get one until you are leaving the starting worlds that seems a little silly especially given how short lived the use of the crystal will be. I for one want to use my special Black-Yellow crystal, but I am not going to sacrifice my stats in order to have a unique blade. Honestly, I would like to see a separation of power from color. I would like to see a slot dedicated in the Lightsabers to customizing the blade color only, and then the slot already in the blade for changing and updating the stats. Since all of these observations come on the notice of Light VS Dark I am dying to know why the ethical options in Dark VS Light show no understanding of human morality and conscience? Case in Point: The Black Talon, You get to the end of this Flash Point and finally can capture the General. He is severely wounded, surrenders to you, and whines about how he wouldn't make it anyways because he is bleeding internally. Your options are Light (Take Alive) or Dark (Kill Here). Taken Alive: First, we are Sith. The Empire is known the galaxies over to be evil and cruel. To utilize torture for not only interrogation, but entertainment as well. We conduct inhumane experiments on unwilling sentient subjects, and we conduct terrorist attacks and sadistic raids upon innocent bystandards sacrificing everyone in our way to power. How in all the galaxies is Taking Him Alive a GOOD THING!? Were I in that position knowing as I do that my superiors will keep him alive only to torture him my conscience might get the better of me and urge me to kill him mercifully or help him escape if I thought I could cover it up. Especially considering we are basically pressganged into serving that Moff after the Captain refuses. Kill Here: He is already dying and weak. You know the Empire is going to torture him for information and for the simple thrill the inquisitor will get in hearing him screaming or suffering. You could argue that all death even little ones taint the soul and thus his here would do such, and I agree. However, you can make similar arguments that knowing his fate and being unable to save him from the Empire yourself this act is merciful and thus not incure the wrath of the Dark Side. I have noticed many times in many places the options of Light VS Dark have similar questionable positions offered. Or more insulting the Dark Side options are limited to Kill Smash Die while the Light Side options show a capability of intelligence, altruism, and compassion. I would like to argue with you on these Light VS Dark options. Consider the Saga of the Rise, Fall, and Redemption of Anakin Skywalker. Until he truly falls to the Dark Side he is not shown as a murderous bully, but we all know he is heading there long before he finds his mother dead. I hope in the future later offered options of Light VS Dark show the creation of morality in the characters. I for one am stuck in Neutral because while I want to be Dark, I am not able to argue to myself from a character development standpoint in a game that offers the premise of Role Playing that my character can just butcher everyone and everything in her path to power while maintaining in her mind an argument that the act she takes is best for the Empire.
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