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DarthAgeddon

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  • Location
    Arkansas
  • Interests
    Star Wars, MMORPGS, STAR WARS MMO!, reading, watching David Lynch's Dune
  • Occupation
    Unoccupied
  1. Same issue here. Wasted an hour of a command boost trying to figure this out, finally opened a ticket. Incredibly frustrating, resubbed for this story and now I can't play it. Unacceptable if they don't address this ASAP. Some version of this bug has apparently existed for a month and I can find no official response!
  2. Sooo tired of tracer missile QQ'ing... I have a merc and use it, but spamming isn't an effective tactic at 50 if yr on a PVP server with players that are worth a damn. But on to the main point of elemental/internal mitigation for tanks: There should be SOME way (gear stat, maybe? a la Resistance, etc) to improve damage mitigation of this type for tanks (or PVP'ers looking for survivability). It could almost be like anti-Expertise in a way (although I realize expertise affects ALL damage types) and decrease the amount of spike damage taken. Also note that I'm not talking drastic reduction - internal/elemental damage shouldn't be AS mitigated weapon/tech dmg or there'd be no reason for different damage types and make classes (such as powertech) pretty ineffective in PVP. That's my opinion, anyway. (My main is a Juggy tank, level 50 Veela) I love this game, though, and am perfectly willing to give BW time to work out the kinks.
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